renderer fix

This commit is contained in:
Turánszki János
2023-11-12 12:42:52 +01:00
parent 11cf089bbc
commit 0a88454c1d
-2
View File
@@ -740,8 +740,6 @@ void LoadShaders()
{
wi::jobsystem::context ctx;
static const wi::vector<std::string> wind_permutation = { "WIND" };
wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) {
inputLayouts[ILTYPE_OBJECT_DEBUG].elements =
{