renderer fix
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@@ -740,8 +740,6 @@ void LoadShaders()
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{
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wi::jobsystem::context ctx;
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static const wi::vector<std::string> wind_permutation = { "WIND" };
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wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) {
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inputLayouts[ILTYPE_OBJECT_DEBUG].elements =
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{
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