editor: selected camera preview render

This commit is contained in:
Turánszki János
2024-02-11 17:54:53 +01:00
parent 640595a152
commit 27c848944c
10 changed files with 152 additions and 52 deletions
+75 -2
View File
@@ -4,6 +4,62 @@
using namespace wi::ecs;
using namespace wi::scene;
void CameraPreview::RenderPreview()
{
if (renderpath.scene != nullptr)
{
// Camera pointers can change because they are stored in ComponentManager array, so get its pointer every time:
CameraComponent* camera = renderpath.scene->cameras.GetComponent(entity);
if (camera != nullptr)
{
renderpath.camera = camera;
scale_local.y = scale_local.x * renderpath.camera->height / renderpath.camera->width;
renderpath.setSceneUpdateEnabled(false); // we just view our scene with this that's updated by the main rernderpath
renderpath.PreUpdate();
renderpath.Update(0);
renderpath.PostUpdate();
renderpath.Render();
}
else
{
renderpath.camera = nullptr;
}
}
}
void CameraPreview::Render(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const
{
wi::gui::Widget::Render(canvas, cmd);
if (renderpath.scene != nullptr && renderpath.camera != nullptr)
{
wi::image::Params params;
params.pos = translation;
params.siz = XMFLOAT2(scale.x, scale.y);
params.color = shadow_color;
params.blendFlag = wi::enums::BLENDMODE_ALPHA;
params.enableCornerRounding();
params.corners_rounding[0].radius = 10;
params.corners_rounding[1].radius = 10;
params.corners_rounding[2].radius = 10;
params.corners_rounding[3].radius = 10;
wi::image::Draw(wi::texturehelper::getWhite(), params, cmd);
params.pos.x += 4;
params.pos.y += 4;
params.siz.x -= 8;
params.siz.y -= 8;
params.corners_rounding[0].radius = 8;
params.corners_rounding[1].radius = 8;
params.corners_rounding[2].radius = 8;
params.corners_rounding[3].radius = 8;
params.color = wi::Color::White();
params.blendFlag = wi::enums::BLENDMODE_OPAQUE;
wi::image::Draw(renderpath.GetLastPostprocessRT(), params, cmd);
wi::font::Draw("Camera preview:", wi::font::Params(params.pos.x + 2, params.pos.y + 2), cmd);
}
}
void CameraComponentWindow::Create(EditorComponent* _editor)
{
editor = _editor;
@@ -11,7 +67,7 @@ void CameraComponentWindow::Create(EditorComponent* _editor)
editor->GetCurrentEditorScene().camera_transform.MatrixTransform(editor->GetCurrentEditorScene().camera.GetInvView());
editor->GetCurrentEditorScene().camera_transform.UpdateTransform();
SetSize(XMFLOAT2(320, 200));
SetSize(XMFLOAT2(320, 400));
closeButton.SetTooltip("Delete CameraComponent");
OnClose([=](wi::gui::EventArgs args) {
@@ -135,6 +191,9 @@ void CameraComponentWindow::Create(EditorComponent* _editor)
AddWidget(&apertureShapeYSlider);
AddWidget(&preview);
SetEntity(INVALID_ENTITY);
SetPos(XMFLOAT2(100, 100));
@@ -144,10 +203,11 @@ void CameraComponentWindow::Create(EditorComponent* _editor)
void CameraComponentWindow::SetEntity(Entity entity)
{
bool changed = this->entity != entity;
this->entity = entity;
Scene& scene = editor->GetCurrentScene();
const CameraComponent* camera = scene.cameras.GetComponent(entity);
CameraComponent* camera = scene.cameras.GetComponent(entity);
if (camera != nullptr)
{
@@ -158,6 +218,18 @@ void CameraComponentWindow::SetEntity(Entity entity)
apertureSizeSlider.SetValue(camera->aperture_size);
apertureShapeXSlider.SetValue(camera->aperture_shape.x);
apertureShapeYSlider.SetValue(camera->aperture_shape.y);
preview.entity = entity;
preview.renderpath.scene = &scene;
preview.renderpath.width = 480;
preview.renderpath.height = 272;
}
else if (changed)
{
preview.entity = INVALID_ENTITY;
preview.renderpath.scene = nullptr;
preview.renderpath.camera = nullptr;
preview.renderpath.DeleteGPUResources();
}
}
@@ -205,5 +277,6 @@ void CameraComponentWindow::ResizeLayout()
add(apertureSizeSlider);
add(apertureShapeXSlider);
add(apertureShapeYSlider);
add_fullwidth(preview);
}
+13
View File
@@ -1,6 +1,17 @@
#pragma once
class EditorComponent;
class CameraPreview : public wi::gui::Widget
{
public:
wi::RenderPath3D renderpath;
wi::ecs::Entity entity = wi::ecs::INVALID_ENTITY;
void RenderPreview();
void Render(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const override;
};
class CameraComponentWindow : public wi::gui::Window
{
public:
@@ -18,6 +29,8 @@ public:
wi::gui::Slider apertureShapeXSlider;
wi::gui::Slider apertureShapeYSlider;
CameraPreview preview;
void ResizeLayout() override;
};
+7
View File
@@ -1925,6 +1925,13 @@ void EditorComponent::PostUpdate()
RenderPath2D::PostUpdate();
renderPath->PostUpdate();
// This needs to be after scene was updated fully by EditorComponent's renderPath
// Because this will just render the scene without updating its resources
if (renderPath->getSceneUpdateEnabled()) // only update preview if scene was updated at all by main renderPath
{
componentsWnd.cameraComponentWnd.preview.RenderPreview();
}
}
void EditorComponent::Render() const
{
+9
View File
@@ -8,6 +8,15 @@ using namespace wi::graphics;
namespace wi
{
void RenderPath2D::DeleteGPUResources()
{
current_buffersize = {};
current_layoutscale = 0; // invalidate layout
rtFinal = {};
rtStenciled = {};
rtStenciled_resolved = {};
}
void RenderPath2D::ResizeBuffers()
{
+2
View File
@@ -26,6 +26,8 @@ namespace wi
float hdr_scaling = 9.0f;
public:
// Delete GPU resources and initialize them to default
virtual void DeleteGPUResources();
// create resolution dependent resources, such as render targets
virtual void ResizeBuffers();
// update DPI dependent elements, such as GUI elements, sprites
+26 -24
View File
@@ -14,6 +14,8 @@ namespace wi
void RenderPath3D::DeleteGPUResources()
{
RenderPath2D::DeleteGPUResources();
rtMain = {};
rtMain_render = {};
rtPrimitiveID = {};
@@ -355,31 +357,31 @@ namespace wi
scene->camera = *camera;
scene->Update(dt * wi::renderer::GetGameSpeed());
}
// Frustum culling for main camera:
visibility_main.layerMask = getLayerMask();
visibility_main.scene = scene;
visibility_main.camera = camera;
visibility_main.flags = wi::renderer::Visibility::ALLOW_EVERYTHING;
wi::renderer::UpdateVisibility(visibility_main);
// Frustum culling for main camera:
visibility_main.layerMask = getLayerMask();
visibility_main.scene = scene;
visibility_main.camera = camera;
visibility_main.flags = wi::renderer::Visibility::ALLOW_EVERYTHING;
wi::renderer::UpdateVisibility(visibility_main);
if (visibility_main.planar_reflection_visible)
{
// Frustum culling for planar reflections:
camera_reflection = *camera;
camera_reflection.jitter = XMFLOAT2(0, 0);
camera_reflection.Reflect(visibility_main.reflectionPlane);
visibility_reflection.layerMask = getLayerMask();
visibility_reflection.scene = scene;
visibility_reflection.camera = &camera_reflection;
visibility_reflection.flags =
wi::renderer::Visibility::ALLOW_OBJECTS |
wi::renderer::Visibility::ALLOW_EMITTERS |
wi::renderer::Visibility::ALLOW_HAIRS |
wi::renderer::Visibility::ALLOW_LIGHTS
;
wi::renderer::UpdateVisibility(visibility_reflection);
}
if (visibility_main.planar_reflection_visible)
{
// Frustum culling for planar reflections:
camera_reflection = *camera;
camera_reflection.jitter = XMFLOAT2(0, 0);
camera_reflection.Reflect(visibility_main.reflectionPlane);
visibility_reflection.layerMask = getLayerMask();
visibility_reflection.scene = scene;
visibility_reflection.camera = &camera_reflection;
visibility_reflection.flags =
wi::renderer::Visibility::ALLOW_OBJECTS |
wi::renderer::Visibility::ALLOW_EMITTERS |
wi::renderer::Visibility::ALLOW_HAIRS |
wi::renderer::Visibility::ALLOW_LIGHTS
;
wi::renderer::UpdateVisibility(visibility_reflection);
}
XMUINT2 internalResolution = GetInternalResolution();
@@ -683,7 +685,7 @@ namespace wi
camera_reflection.texture_vxgi_specular_index = -1;
video_cmd = {};
if (scene->videos.GetCount() > 0)
if (getSceneUpdateEnabled() && scene->videos.GetCount() > 0)
{
for (size_t i = 0; i < scene->videos.GetCount(); ++i)
{
+1 -1
View File
@@ -161,7 +161,7 @@ namespace wi
virtual void RenderTransparents(wi::graphics::CommandList cmd) const;
virtual void RenderPostprocessChain(wi::graphics::CommandList cmd) const;
void DeleteGPUResources();
void DeleteGPUResources() override;
void ResizeBuffers() override;
wi::scene::CameraComponent* camera = &wi::scene::GetCamera();
+8 -18
View File
@@ -389,9 +389,9 @@ namespace wi
cmd,
denoiserAlbedo.IsValid() ? &denoiserAlbedo : nullptr,
denoiserNormal.IsValid() ? &denoiserNormal : nullptr,
traceDepth.IsValid() ? &traceDepth : nullptr,
traceStencil.IsValid() ? &traceStencil : nullptr,
depthBuffer_Main.IsValid() ? &depthBuffer_Main : nullptr
&traceDepth,
&traceStencil,
&depthBuffer_Main
);
wi::profiler::EndRange(range); // Traced Scene
@@ -471,21 +471,11 @@ namespace wi
// Composite other effects on top:
{
if (depthBuffer_Main.IsValid())
{
RenderPassImage rp[] = {
RenderPassImage::DepthStencil(&depthBuffer_Main, RenderPassImage::LoadOp::LOAD),
RenderPassImage::RenderTarget(&rtMain, RenderPassImage::LoadOp::CLEAR)
};
device->RenderPassBegin(rp, arraysize(rp), cmd);
}
else
{
RenderPassImage rp[] = {
RenderPassImage::RenderTarget(&rtMain, RenderPassImage::LoadOp::CLEAR)
};
device->RenderPassBegin(rp, arraysize(rp), cmd);
}
RenderPassImage rp[] = {
RenderPassImage::DepthStencil(&depthBuffer_Main, RenderPassImage::LoadOp::LOAD),
RenderPassImage::RenderTarget(&rtMain, RenderPassImage::LoadOp::CLEAR)
};
device->RenderPassBegin(rp, arraysize(rp), cmd);
Viewport vp;
vp.width = (float)rtMain.GetDesc().width;
+9 -6
View File
@@ -3009,8 +3009,9 @@ void UpdateVisibility(Visibility& vis)
if (vis.flags & Visibility::ALLOW_LIGHTS)
{
// Cull lights:
vis.visibleLights.resize(vis.scene->aabb_lights.size());
wi::jobsystem::Dispatch(ctx, (uint32_t)vis.scene->aabb_lights.size(), groupSize, [&](wi::jobsystem::JobArgs args) {
const uint32_t light_loop = (uint32_t)std::min(vis.scene->aabb_lights.size(), vis.scene->lights.GetCount());
vis.visibleLights.resize(light_loop);
wi::jobsystem::Dispatch(ctx, light_loop, groupSize, [&](wi::jobsystem::JobArgs args) {
// Setup stream compaction:
uint32_t& group_count = *(uint32_t*)args.sharedmemory;
@@ -3062,8 +3063,9 @@ void UpdateVisibility(Visibility& vis)
if (vis.flags & Visibility::ALLOW_OBJECTS)
{
// Cull objects:
vis.visibleObjects.resize(vis.scene->aabb_objects.size());
wi::jobsystem::Dispatch(ctx, (uint32_t)vis.scene->aabb_objects.size(), groupSize, [&](wi::jobsystem::JobArgs args) {
const uint32_t object_loop = (uint32_t)std::min(vis.scene->aabb_objects.size(), vis.scene->objects.GetCount());
vis.visibleObjects.resize(object_loop);
wi::jobsystem::Dispatch(ctx, object_loop, groupSize, [&](wi::jobsystem::JobArgs args) {
// Setup stream compaction:
uint32_t& group_count = *(uint32_t*)args.sharedmemory;
@@ -3135,8 +3137,9 @@ void UpdateVisibility(Visibility& vis)
if (vis.flags & Visibility::ALLOW_DECALS)
{
vis.visibleDecals.resize(vis.scene->aabb_decals.size());
wi::jobsystem::Dispatch(ctx, (uint32_t)vis.scene->aabb_decals.size(), groupSize, [&](wi::jobsystem::JobArgs args) {
const uint32_t decal_loop = (uint32_t)std::min(vis.scene->aabb_decals.size(), vis.scene->decals.GetCount());
vis.visibleDecals.resize(decal_loop);
wi::jobsystem::Dispatch(ctx, decal_loop, groupSize, [&](wi::jobsystem::JobArgs args) {
// Setup stream compaction:
uint32_t& group_count = *(uint32_t*)args.sharedmemory;
+2 -1
View File
@@ -9,7 +9,7 @@ namespace wi::version
// minor features, major updates, breaking compatibility changes
const int minor = 71;
// minor bug fixes, alterations, refactors, updates
const int revision = 373;
const int revision = 374;
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
@@ -115,6 +115,7 @@ Willow
Aldo
lokimx
K. Osterman
Nomad
)";
return credits;