ddgi shadow ray culling fix
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@@ -242,7 +242,7 @@ void main(uint3 DTid : SV_DispatchThreadID, uint3 Gid : SV_GroupID, uint groupIn
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#ifdef RTAPI
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q.TraceRayInline(
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scene_acceleration_structure, // RaytracingAccelerationStructure AccelerationStructure
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RAY_FLAG_CULL_BACK_FACING_TRIANGLES |
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RAY_FLAG_CULL_FRONT_FACING_TRIANGLES |
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RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES |
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RAY_FLAG_CULL_FRONT_FACING_TRIANGLES |
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RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH, // uint RayFlags
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 372;
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const int revision = 373;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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