ddgi shadow ray culling fix

This commit is contained in:
Turánszki János
2024-02-11 12:56:49 +01:00
parent 7a748eacf1
commit 640595a152
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -242,7 +242,7 @@ void main(uint3 DTid : SV_DispatchThreadID, uint3 Gid : SV_GroupID, uint groupIn
#ifdef RTAPI
q.TraceRayInline(
scene_acceleration_structure, // RaytracingAccelerationStructure AccelerationStructure
RAY_FLAG_CULL_BACK_FACING_TRIANGLES |
RAY_FLAG_CULL_FRONT_FACING_TRIANGLES |
RAY_FLAG_SKIP_PROCEDURAL_PRIMITIVES |
RAY_FLAG_CULL_FRONT_FACING_TRIANGLES |
RAY_FLAG_ACCEPT_FIRST_HIT_AND_END_SEARCH, // uint RayFlags
+1 -1
View File
@@ -9,7 +9,7 @@ namespace wi::version
// minor features, major updates, breaking compatibility changes
const int minor = 71;
// minor bug fixes, alterations, refactors, updates
const int revision = 372;
const int revision = 373;
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);