editor: selected camera preview render

This commit is contained in:
Turánszki János
2024-02-11 17:54:53 +01:00
parent 640595a152
commit 27c848944c
10 changed files with 152 additions and 52 deletions
+75 -2
View File
@@ -4,6 +4,62 @@
using namespace wi::ecs;
using namespace wi::scene;
void CameraPreview::RenderPreview()
{
if (renderpath.scene != nullptr)
{
// Camera pointers can change because they are stored in ComponentManager array, so get its pointer every time:
CameraComponent* camera = renderpath.scene->cameras.GetComponent(entity);
if (camera != nullptr)
{
renderpath.camera = camera;
scale_local.y = scale_local.x * renderpath.camera->height / renderpath.camera->width;
renderpath.setSceneUpdateEnabled(false); // we just view our scene with this that's updated by the main rernderpath
renderpath.PreUpdate();
renderpath.Update(0);
renderpath.PostUpdate();
renderpath.Render();
}
else
{
renderpath.camera = nullptr;
}
}
}
void CameraPreview::Render(const wi::Canvas& canvas, wi::graphics::CommandList cmd) const
{
wi::gui::Widget::Render(canvas, cmd);
if (renderpath.scene != nullptr && renderpath.camera != nullptr)
{
wi::image::Params params;
params.pos = translation;
params.siz = XMFLOAT2(scale.x, scale.y);
params.color = shadow_color;
params.blendFlag = wi::enums::BLENDMODE_ALPHA;
params.enableCornerRounding();
params.corners_rounding[0].radius = 10;
params.corners_rounding[1].radius = 10;
params.corners_rounding[2].radius = 10;
params.corners_rounding[3].radius = 10;
wi::image::Draw(wi::texturehelper::getWhite(), params, cmd);
params.pos.x += 4;
params.pos.y += 4;
params.siz.x -= 8;
params.siz.y -= 8;
params.corners_rounding[0].radius = 8;
params.corners_rounding[1].radius = 8;
params.corners_rounding[2].radius = 8;
params.corners_rounding[3].radius = 8;
params.color = wi::Color::White();
params.blendFlag = wi::enums::BLENDMODE_OPAQUE;
wi::image::Draw(renderpath.GetLastPostprocessRT(), params, cmd);
wi::font::Draw("Camera preview:", wi::font::Params(params.pos.x + 2, params.pos.y + 2), cmd);
}
}
void CameraComponentWindow::Create(EditorComponent* _editor)
{
editor = _editor;
@@ -11,7 +67,7 @@ void CameraComponentWindow::Create(EditorComponent* _editor)
editor->GetCurrentEditorScene().camera_transform.MatrixTransform(editor->GetCurrentEditorScene().camera.GetInvView());
editor->GetCurrentEditorScene().camera_transform.UpdateTransform();
SetSize(XMFLOAT2(320, 200));
SetSize(XMFLOAT2(320, 400));
closeButton.SetTooltip("Delete CameraComponent");
OnClose([=](wi::gui::EventArgs args) {
@@ -135,6 +191,9 @@ void CameraComponentWindow::Create(EditorComponent* _editor)
AddWidget(&apertureShapeYSlider);
AddWidget(&preview);
SetEntity(INVALID_ENTITY);
SetPos(XMFLOAT2(100, 100));
@@ -144,10 +203,11 @@ void CameraComponentWindow::Create(EditorComponent* _editor)
void CameraComponentWindow::SetEntity(Entity entity)
{
bool changed = this->entity != entity;
this->entity = entity;
Scene& scene = editor->GetCurrentScene();
const CameraComponent* camera = scene.cameras.GetComponent(entity);
CameraComponent* camera = scene.cameras.GetComponent(entity);
if (camera != nullptr)
{
@@ -158,6 +218,18 @@ void CameraComponentWindow::SetEntity(Entity entity)
apertureSizeSlider.SetValue(camera->aperture_size);
apertureShapeXSlider.SetValue(camera->aperture_shape.x);
apertureShapeYSlider.SetValue(camera->aperture_shape.y);
preview.entity = entity;
preview.renderpath.scene = &scene;
preview.renderpath.width = 480;
preview.renderpath.height = 272;
}
else if (changed)
{
preview.entity = INVALID_ENTITY;
preview.renderpath.scene = nullptr;
preview.renderpath.camera = nullptr;
preview.renderpath.DeleteGPUResources();
}
}
@@ -205,5 +277,6 @@ void CameraComponentWindow::ResizeLayout()
add(apertureSizeSlider);
add(apertureShapeXSlider);
add(apertureShapeYSlider);
add_fullwidth(preview);
}