terrain gen: reduced memory usage

This commit is contained in:
Turánszki János
2022-04-24 12:28:54 +02:00
parent 07eb587a2f
commit 379a44e644
-4
View File
@@ -688,8 +688,6 @@ void TerrainGenerator::Generation_Update()
mesh.vertex_normals.resize(vertexCount);
mesh.vertex_colors.resize(vertexCount);
mesh.vertex_uvset_0.resize(vertexCount);
mesh.vertex_uvset_1.resize(vertexCount);
mesh.vertex_atlas.resize(vertexCount);
wi::HairParticleSystem grass;
grass.vertex_lengths.resize(vertexCount);
@@ -772,8 +770,6 @@ void TerrainGenerator::Generation_Update()
mesh.vertex_colors[index] = wi::Color::fromFloat4(materialBlendWeights);
const XMFLOAT2 uv = XMFLOAT2(x * width_rcp + 0.5f, z * width_rcp + 0.5f);
mesh.vertex_uvset_0[index] = uv;
mesh.vertex_uvset_1[index] = uv;
mesh.vertex_atlas[index] = uv;
XMFLOAT3 vertex_pos(chunk_pos.x + x, height, chunk_pos.z + z);