This commit is contained in:
Turanszki Janos
2018-03-03 22:51:24 +00:00
+2 -2
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@@ -123,9 +123,9 @@ void main(float4 pos : SV_POSITION, float3 N : NORMAL, float2 tex : TEXCOORD, fl
diffuse += result.diffuse;
}
color.rgb *= diffuse + GetAmbientColor(); // should ambient light bounce?
color.rgb *= diffuse;
color.rgb += color.rgb * GetEmissive(emissive);
color.rgb += baseColor.rgb * GetEmissive(emissive);
uint color_encoded = EncodeColor(color);
uint normal_encoded = EncodeNormal(N);