physics distance constraint fix

This commit is contained in:
János Turánszki
2026-01-14 08:25:03 +01:00
parent 432b5adcd9
commit 4137070a67
+1 -1
View File
@@ -1160,7 +1160,7 @@ namespace wi::physics
settings.mSpace = EConstraintSpace::WorldSpace;
settings.mPoint1 = settings.mPoint2 = cast(transform.GetPosition());
settings.mMinDistance = physicscomponent.distance_constraint.min_distance;
settings.mMinDistance = physicscomponent.distance_constraint.max_distance;
settings.mMaxDistance = physicscomponent.distance_constraint.max_distance;
physicsobject.constraint = settings.Create(*body1, *body2);
}
else if (physicscomponent.type == PhysicsConstraintComponent::Type::Hinge)