physics distance constraint fix
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@@ -1160,7 +1160,7 @@ namespace wi::physics
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settings.mSpace = EConstraintSpace::WorldSpace;
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settings.mPoint1 = settings.mPoint2 = cast(transform.GetPosition());
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settings.mMinDistance = physicscomponent.distance_constraint.min_distance;
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settings.mMinDistance = physicscomponent.distance_constraint.max_distance;
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settings.mMaxDistance = physicscomponent.distance_constraint.max_distance;
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physicsobject.constraint = settings.Create(*body1, *body2);
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}
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else if (physicscomponent.type == PhysicsConstraintComponent::Type::Hinge)
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