impostor fix: use static sampler that doesn't have mip lod bias

This commit is contained in:
Turánszki János
2022-11-27 13:02:20 +01:00
parent c0bcd0742a
commit 432e74cede
+2 -2
View File
@@ -14,7 +14,7 @@ ImpostorOutput main(PixelInput input)
[branch]
if (GetMaterial().textures[BASECOLORMAP].IsValid())
{
color = GetMaterial().textures[BASECOLORMAP].Sample(sampler_objectshader, input.uvsets);
color = GetMaterial().textures[BASECOLORMAP].Sample(sampler_linear_wrap, input.uvsets);
}
else
{
@@ -39,7 +39,7 @@ ImpostorOutput main(PixelInput input)
[branch]
if (GetMaterial().textures[SURFACEMAP].IsValid())
{
surfaceMap = GetMaterial().textures[SURFACEMAP].Sample(sampler_objectshader, input.uvsets);
surfaceMap = GetMaterial().textures[SURFACEMAP].Sample(sampler_linear_wrap, input.uvsets);
}
float4 surface;