updated readme / reduced images
@@ -28,7 +28,7 @@ The full source code is provided with the MIT license, which means, anyone is fr
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[Devblog](https://turanszkij.wordpress.com/)<br/>
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[Videos](https://www.youtube.com/playlist?list=PLLN-1FTGyLU_HJoC5zx6hJkB3D2XLiaxS)<br/>
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To test the engine, this solution contains several projects which you can build out of the box with Visual Studio 2017. There shall be no external dependencies. You can now also [download the latest Editor build!][do]
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- You can run the "Editor" or the "Tests" project to check out features and play around in a 3D environment, load models, scripts, etc.
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@@ -72,9 +72,6 @@ This feature is experimental, not tested thoroughly yet.
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* **To load HLSL 6 shaders, replicate the exact steps as with SPIR-V, but the pyhton script you should run is called "generate_shader_buildtask_spirv.py" which will generate "build_HLSL6.bat".
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This feature is experimental, not tested thoroughly yet.
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### Platforms:
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- Windows PC Desktop (x86, x64)
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- Universal Windows (PC, Phone, XBOX One)
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@@ -86,9 +83,7 @@ This feature is experimental, not tested thoroughly yet.
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- Visual Studio 2017
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- Windows 10 SDK
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### Getting started:
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@@ -119,8 +114,6 @@ If you want to create an UWP application, #define WINSTORE_SUPPORT preprocessor
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When everything is initialized properly, you should see a black screen. From this point, you can make an application by writing scripts in either C++ or Lua code. Please see the Tests project for such examples.
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### Contents:
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- ./Documentation/ - Documentation files
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@@ -148,10 +141,6 @@ and open them. You can also open OBJ format models, which are very simple model
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Test model and scene files are now available in the WickedEngine/models directory.
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### Model import/export:
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The only common model format supported right now is Wavefront OBJ.<br/>
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@@ -174,8 +163,6 @@ Notes on exporting:
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Suggested fix: implement curves support into the engine and the exporter
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- Only one uv map support<br/>
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Light maps and other effects requiring multiple uv maps are not possible yet.
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### Graphics:
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Before Width: | Height: | Size: 736 KiB |
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Before Width: | Height: | Size: 1.1 MiB |
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Before Width: | Height: | Size: 7.5 MiB |
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Before Width: | Height: | Size: 535 KiB |
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Before Width: | Height: | Size: 3.2 MiB |
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Before Width: | Height: | Size: 7.5 MiB After Width: | Height: | Size: 2.1 MiB |
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Before Width: | Height: | Size: 533 KiB |
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Before Width: | Height: | Size: 166 KiB |
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Before Width: | Height: | Size: 4.5 MiB After Width: | Height: | Size: 1.5 MiB |