fix: removed shader loading that's no used
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@@ -249,7 +249,6 @@ namespace wi::enums
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CSTYPE_VOXELSCENECOPYCLEAR,
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CSTYPE_VOXELSCENECOPYCLEAR_TEMPORALSMOOTHING,
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CSTYPE_VOXELRADIANCESECONDARYBOUNCE,
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CSTYPE_VOXELCLEARONLYNORMAL,
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CSTYPE_SKYATMOSPHERE_TRANSMITTANCELUT,
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CSTYPE_SKYATMOSPHERE_MULTISCATTEREDLUMINANCELUT,
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CSTYPE_SKYATMOSPHERE_SKYVIEWLUT,
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@@ -912,7 +912,6 @@ void LoadShaders()
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wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_VOXELSCENECOPYCLEAR], "voxelSceneCopyClearCS.cso"); });
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wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_VOXELSCENECOPYCLEAR_TEMPORALSMOOTHING], "voxelSceneCopyClearCS_TemporalSmoothing.cso"); });
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wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_VOXELRADIANCESECONDARYBOUNCE], "voxelRadianceSecondaryBounceCS.cso"); });
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wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_VOXELCLEARONLYNORMAL], "voxelClearOnlyNormalCS.cso"); });
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wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_SKYATMOSPHERE_TRANSMITTANCELUT], "skyAtmosphere_transmittanceLutCS.cso"); });
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wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_SKYATMOSPHERE_MULTISCATTEREDLUMINANCELUT], "skyAtmosphere_multiScatteredLuminanceLutCS.cso"); });
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wi::jobsystem::Execute(ctx, [](wi::jobsystem::JobArgs args) { LoadShader(ShaderStage::CS, shaders[CSTYPE_SKYATMOSPHERE_SKYVIEWLUT], "skyAtmosphere_skyViewLutCS.cso"); });
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