This commit is contained in:
Turanszki Janos
2021-07-01 19:21:35 +02:00
parent f170882400
commit 703ecd479a
@@ -41,7 +41,7 @@ void main(uint3 DTid : SV_DispatchThreadID)
const float3 edgePosition = reconstructPosition(edgeUV, edgeDepth);
float dist = length(edgePosition - P);
if (dist < 0.1 && dist < bestEdgeDistance)
if (dist < bestEdgeDistance)
{
bestEdgeDistance = dist;
bestEdge = edge;
@@ -59,7 +59,7 @@ void main(uint3 DTid : SV_DispatchThreadID)
const float3 cornerPosition = reconstructPosition(cornerUV, cornerDepth);
float dist = length(cornerPosition - P);
if (dist < 0.2 && dist < bestCornerDistance)
if (dist < bestCornerDistance)
{
bestCornerDistance = dist;
bestCorner = corner;