update
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@@ -41,7 +41,7 @@ void main(uint3 DTid : SV_DispatchThreadID)
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const float3 edgePosition = reconstructPosition(edgeUV, edgeDepth);
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float dist = length(edgePosition - P);
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if (dist < 0.1 && dist < bestEdgeDistance)
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if (dist < bestEdgeDistance)
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{
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bestEdgeDistance = dist;
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bestEdge = edge;
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@@ -59,7 +59,7 @@ void main(uint3 DTid : SV_DispatchThreadID)
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const float3 cornerPosition = reconstructPosition(cornerUV, cornerDepth);
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float dist = length(cornerPosition - P);
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if (dist < 0.2 && dist < bestCornerDistance)
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if (dist < bestCornerDistance)
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{
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bestCornerDistance = dist;
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bestCorner = corner;
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