ps5: impostor msaa resolve dest needs to be a render target

This commit is contained in:
Turánszki János
2023-08-28 19:12:51 +02:00
parent 7dde93da20
commit af4175a775
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -3471,7 +3471,7 @@ namespace wi::scene
desc.misc_flags = ResourceMiscFlag::NONE;
desc.layout = ResourceState::SHADER_RESOURCE;
desc.bind_flags = BindFlag::SHADER_RESOURCE | BindFlag::UNORDERED_ACCESS;
desc.bind_flags = BindFlag::SHADER_RESOURCE | BindFlag::RENDER_TARGET; // Note: RenderTarget required for MSAA resolve dest [PS5]
desc.format = Format::R8G8B8A8_UNORM;
device->CreateTexture(&desc, nullptr, &impostorRenderTarget_Albedo);
device->SetName(&impostorRenderTarget_Albedo, "impostorRenderTarget_Albedo");
+1 -1
View File
@@ -9,7 +9,7 @@ namespace wi::version
// minor features, major updates, breaking compatibility changes
const int minor = 71;
// minor bug fixes, alterations, refactors, updates
const int revision = 279;
const int revision = 280;
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);