fixed readme gif
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@@ -37,7 +37,7 @@ Tip: try loading models or scripts from the Content folder using the Editor app
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#### Windows
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To build Wicked Engine for Windows 10, use Visual Studio and the provided `WickedEngine.sln` solution file. There are a couple of projects that you can run up front: Editor, Tests and Template. You just have to set either as startup project and press F5 in Visual Studio to build and run. For optimal performance, choose `Release` mode, for the best debugging experience, choose `Debug` mode.
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<img align="right" src="https://turanszkij.files.wordpress.com/2023/05/fighting_game.gif" width="320px"/>
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<img align="right" src="https://github.com/turanszkij/wickedengine-gifs/raw/main/fighting_game.gif" width="320px"/>
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If you want to develop an application that uses Wicked Engine, you can build the WickedEngine static library project for the appropriate platform, such as `WickedEngine_Windows` and link against it. Including the `"WickedEngine.h"` header will attempt to link the binaries for the appropriate platform, but search directories should be set up beforehand. For example, you can set additional library directories to `$(SolutionDir)BUILD\$(Platform)\$(Configuration)` by default. For examples, see the `Template`, `Tests`, and `Editor` projects.
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