fix: retain camera fov when resizing renderpath

This commit is contained in:
Turánszki János
2023-02-15 18:12:12 +01:00
parent 6f01e80a2e
commit b1687bf2a7
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -85,7 +85,7 @@ namespace wi
XMUINT2 internalResolution = GetInternalResolution();
camera->CreatePerspective((float)internalResolution.x, (float)internalResolution.y, camera->zNearP, camera->zFarP);
camera->CreatePerspective((float)internalResolution.x, (float)internalResolution.y, camera->zNearP, camera->zFarP, camera->fov);
// Render targets:
+1 -1
View File
@@ -9,7 +9,7 @@ namespace wi::version
// minor features, major updates, breaking compatibility changes
const int minor = 71;
// minor bug fixes, alterations, refactors, updates
const int revision = 153;
const int revision = 154;
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);