implement tiled lighting part5

This commit is contained in:
turanszkij
2016-09-27 23:54:04 +02:00
parent 36c680b355
commit beed279aae
+1 -1
View File
@@ -178,7 +178,7 @@ void Renderable3DComponent::Compose(){
RenderColorGradedComposition();
wiImage::Draw(wiRenderer::ComputeTiledLightCulling(GRAPHICSTHREAD_IMMEDIATE), wiImageEffects(wiRenderer::GetDevice()->GetScreenWidth(), wiRenderer::GetDevice()->GetScreenHeight()));
//wiImage::Draw(wiRenderer::ComputeTiledLightCulling(GRAPHICSTHREAD_IMMEDIATE), wiImageEffects(wiRenderer::GetDevice()->GetScreenWidth(), wiRenderer::GetDevice()->GetScreenHeight()));
Renderable2DComponent::Compose();
}