transparents will receive colored shadow but also using secondary depth check
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@@ -2,7 +2,7 @@
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#define WI_OBJECTSHADER_HF
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#ifdef TRANSPARENT
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#define DISABLE_TRANSPARENT_SHADOWMAP
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#define TRANSPARENT_SHADOWMAP_SECONDARY_DEPTH_CHECK
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#else
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#define SHADOW_MASK_ENABLED
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#endif
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@@ -9,7 +9,7 @@ namespace wi::version
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// minor features, major updates, breaking compatibility changes
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const int minor = 71;
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// minor bug fixes, alterations, refactors, updates
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const int revision = 195;
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const int revision = 196;
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const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);
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