transparents will receive colored shadow but also using secondary depth check

This commit is contained in:
Turánszki János
2023-05-03 18:24:38 +02:00
parent bb5cf3ad41
commit c8a533e621
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -2,7 +2,7 @@
#define WI_OBJECTSHADER_HF
#ifdef TRANSPARENT
#define DISABLE_TRANSPARENT_SHADOWMAP
#define TRANSPARENT_SHADOWMAP_SECONDARY_DEPTH_CHECK
#else
#define SHADOW_MASK_ENABLED
#endif
+1 -1
View File
@@ -9,7 +9,7 @@ namespace wi::version
// minor features, major updates, breaking compatibility changes
const int minor = 71;
// minor bug fixes, alterations, refactors, updates
const int revision = 195;
const int revision = 196;
const std::string version_string = std::to_string(major) + "." + std::to_string(minor) + "." + std::to_string(revision);