editor: terrain recreate fix
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@@ -3105,7 +3105,7 @@ void EditorComponent::RefreshSceneList()
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});
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editorscene->tabCloseButton.OnClick([this, i](wi::gui::EventArgs args) {
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wi::lua::KillProcesses();
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componentsWnd.terrainWnd.terrain_preset = {};
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componentsWnd.terrainWnd.terrain_preset.props.clear();
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translator.selected.clear();
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wi::scene::Scene& scene = GetCurrentScene();
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