character controller: nicer turn speed when rotating camera by mouse

This commit is contained in:
Turánszki János
2025-06-29 08:42:46 +02:00
parent 39a5db515a
commit eb6844460c
@@ -177,7 +177,7 @@ local function Character(model_scene, start_transform, controllable, anim_scene,
-- read from mouse:
if(input.Down(MOUSE_BUTTON_RIGHT)) then
local mouseDif = input.GetPointerDelta()
mouseDif = mouseDif:Multiply(dt * 0.3)
mouseDif = mouseDif:Multiply(dt * 0.1)
diff = vector.Add(diff, mouseDif)
input.SetPointer(self.savedPointerPos)
input.HidePointer(true)