character controller: nicer turn speed when rotating camera by mouse
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@@ -177,7 +177,7 @@ local function Character(model_scene, start_transform, controllable, anim_scene,
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-- read from mouse:
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if(input.Down(MOUSE_BUTTON_RIGHT)) then
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local mouseDif = input.GetPointerDelta()
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mouseDif = mouseDif:Multiply(dt * 0.3)
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mouseDif = mouseDif:Multiply(dt * 0.1)
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diff = vector.Add(diff, mouseDif)
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input.SetPointer(self.savedPointerPos)
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input.HidePointer(true)
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