editor: better physics impulse test

This commit is contained in:
Turánszki János
2023-11-12 12:43:08 +01:00
parent 0a88454c1d
commit ed15992c1b
+2 -2
View File
@@ -1224,7 +1224,7 @@ void EditorComponent::Update(float dt)
if (humanoid != nullptr)
{
humanoid->SetRagdollPhysicsEnabled(true);
wi::physics::ApplyImpulse(*humanoid, result.humanoid_bone, impulse);
wi::physics::ApplyImpulseAt(*humanoid, result.humanoid_bone, impulse, result.position_local);
}
}
else
@@ -1233,7 +1233,7 @@ void EditorComponent::Update(float dt)
RigidBodyPhysicsComponent* rigidbody = scene.rigidbodies.GetComponent(result.entity);
if (rigidbody != nullptr)
{
wi::physics::ApplyImpulse(*rigidbody, impulse);
wi::physics::ApplyImpulseAt(*rigidbody, impulse, result.position_local);
}
}
}