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# Wicked Engine
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[![Build status][s1]][av] [![MIT/Apache][s3]][li] [![Join the chat at https://gitter.im/WickedEngine/Lobby][s2]][gi]
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[![Build status][s1]][av] [![License: MIT][s3]][li] [![Join the chat at https://gitter.im/WickedEngine/Lobby][s2]][gi]
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[s1]: https://ci.appveyor.com/api/projects/status/3dbcee5gd6i7qh7v?svg=true
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[s2]: https://badges.gitter.im/WickedEngine/Lobby.svg
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[s3]: https://img.shields.io/badge/license-MIT%2FApache-blue.svg
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[s3]: https://img.shields.io/badge/License-MIT-yellow.svg
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[av]: https://ci.appveyor.com/project/turanszkij/wickedengine
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[gi]: https://gitter.im/WickedEngine/Lobby?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge
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[li]: COPYING
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[li]: https://opensource.org/licenses/MIT
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@@ -48,8 +48,7 @@ Set the following dependencies to this library in Visual Studio this way in the
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- ./WickedEngine
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3. Linker -> General -> Additional Library Directories:
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- Directory of your built .lib file (Debug or Release directory in the solution by default)
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Also be sure to compile with a non-DLL runtime library for Release builds:
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4. Also be sure to compile with a non-DLL runtime library for Release builds:
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- Project settings -> C/C++ -> Code Generation -> Runtime Library -> Multi threaded
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When your project settings are set up, time to #include "WickedEngine.h" in your source. I recommend to include this
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