3481 Commits

Author SHA1 Message Date
Matteo De Carlo 18356b1533 revert __APPLE__ macro replacement 2024-10-12 13:42:53 +02:00
Matteo De Carlo 0824ae2198 SDL3 port - code cleanup 2024-10-12 13:04:08 +02:00
Matteo De Carlo eab4c385d6 initial SDL3 support 2024-10-12 00:22:37 +02:00
Turánszki János 4df5059bf1 texture streaming: stream-in can happen on memory shortage 2024-10-09 16:56:13 +02:00
Turánszki János 9821f04093 shader entity iterators fix 2024-10-08 08:27:55 +02:00
Turánszki János 2ba50e267d ragdoll fix when physics simulation is disabled #958 2024-10-07 09:40:31 +02:00
Turánszki János 823c91f09f shader updates: interpolator merging 2024-10-07 08:50:00 +02:00
Turánszki János a90ffbfd4e shader fixes for Intel igpu (#956)
* shader fixes for Intel igpu

* amd revert
2024-10-06 11:06:02 +02:00
Turánszki János 683f7eb7e0 fix: those uavs don't need clear, they are discarded and fully overwritten 2024-10-05 13:32:29 +02:00
Turanszki Janos 0d7a77abc5 added some rendering safety resource clears 2024-10-05 12:55:17 +02:00
Turánszki János 9d6acc54bc shader optimizations 2024-10-05 09:40:11 +02:00
Turánszki János 84adc79475 screen_to_world optimization and some other updates 2024-10-04 08:21:02 +02:00
Turánszki János 52b3c698f4 removal of the pos3D interpolator (#953) 2024-10-03 16:42:06 +02:00
Turánszki János b2835b494b ps5 updates 2024-10-02 17:17:11 +02:00
Turánszki János b794b83e2c audio lua binding safety check 2024-10-02 08:09:04 +02:00
Turánszki János 8e31229692 vulkan: disable mesh shader because AMD can crash when compiling a shader, without any error report 2024-10-01 08:12:03 +02:00
Turánszki János 90e96c2142 path tracing crash fix when there are no instances 2024-09-30 17:11:58 +02:00
Turánszki János 5c98a64b1b xbox fix: hair particle shadow stencil off 2024-09-29 08:54:01 +02:00
Turánszki János 90e1edd92f xbox: turn off mesh shader for now 2024-09-28 17:10:41 +02:00
Turánszki János 1c716a2a69 added editor ortho checkbox, fixes 2024-09-28 13:13:08 +02:00
Turánszki János cd4f00a4f0 envmap rendering doesn't support ortho proj 2024-09-28 12:15:57 +02:00
Turánszki János 0ed2a94cb6 view vector ortho projection fix 2024-09-28 12:04:49 +02:00
Turánszki János 6e0145719e orthographic fixes: light culling, temporal AA, path tracing 2024-09-28 09:22:28 +02:00
Turánszki János dfe9f1d076 job system shared memory usage changes 2024-09-28 09:09:56 +02:00
Turánszki János 4c7d634826 added orthographic camera 2024-09-27 08:28:18 +02:00
Turánszki János 4691b86627 character: inertia retained from moving platform and some fixes 2024-09-26 08:41:19 +02:00
Turánszki János f497052f87 character sample refactor, each character can have their own conversation dialogs 2024-09-25 09:14:21 +02:00
Turánszki János 824d6e7e75 lua dofile override fix 2024-09-24 07:18:35 +02:00
Turánszki János 099f69e66d surfel GI hang fix: additional safety checks for loading bindless surface #623 2024-09-23 08:06:33 +02:00
Turánszki János 6c2fd9d347 improved audio error handling (#949) 2024-09-21 15:22:56 +02:00
Turánszki János c8133352b2 vulkan: fixed deadlock in validation callback, fixed issue with sdk 1.3.290 validation #948 2024-09-21 09:21:49 +02:00
Turánszki János 68dc94937d surfelGI gpu hang fix #623 2024-09-21 08:04:11 +02:00
Turánszki János 098d7f6159 terrain: fixed gpu hang issue with sparse texture when tile pool is deleted while texture is not but still sampled 2024-09-20 08:24:50 +02:00
Dennis Brakhane 617840f62b Fix keyboard inputs on SDL (#946)
input: fix keyboard inputs on SDL
2024-09-19 16:03:28 +02:00
Turánszki János 02bd751a1b editor: drag and drop txt file to create spritefont 2024-09-18 07:46:03 +02:00
Turánszki János ccc1dd05cf physics ragdoll creation crash fix with negative scaled joint 2024-09-15 18:05:34 +02:00
Turánszki János df435ab9e7 terrain: instead of fixed grass chunk generation distance, it will be computed from custom grass view distance to avoid popping 2024-09-14 11:38:04 +02:00
Turánszki János 6567af74b2 [request] per-subset surfaceName identifier 2024-09-14 10:57:53 +02:00
Turánszki János 24d66d920e vulkan: deleted unnecessary macro 2024-09-14 07:44:30 +02:00
Amer Koleci f6d01ec913 Vulkan: Implement conversative rasterization (#943)
Implement conversative rasterization feature under vulkan (using VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) and assign it correctly in RasterizerState (using VkPipelineRasterizationConservativeStateCreateInfoEXT)
2024-09-13 12:45:50 +02:00
Turánszki János 94a34c51c1 refactored samples (#942) 2024-09-12 08:49:00 +02:00
Turánszki János 7b63f9cd15 extended hair particle spritesheet control (#941) 2024-09-10 08:07:07 +02:00
Turánszki János 1cf2866c1b gui: treelist range selection with shift 2024-09-07 10:17:51 +02:00
Turánszki János 975022dfc0 fixed hair particle growing from skinned mesh 2024-09-06 08:02:34 +02:00
Turánszki János 07de5c28c3 decal baking into skinned mesh 2024-09-04 07:27:14 +02:00
Turánszki János 8a70bd80c9 added coplanar blending mode for materials 2024-09-03 08:03:01 +02:00
tigres810 1d89cc02c0 Added hotkeys in config.ini and keys in editor.cpp (#930) 2024-09-02 07:10:13 +02:00
Dennis Brakhane a094f3cf8d linux: add process memory info (#936) 2024-09-02 06:52:28 +02:00
Turánszki János 3e638bba2e added texture.IsValid() lua binding 2024-08-31 06:34:53 +02:00
Turánszki János c5c77b0605 saturation control for sprites, materials and some improvements 2024-08-30 08:28:41 +02:00