Turánszki János
6772ec1880
added some helper functions
2024-03-03 11:20:11 +01:00
Turánszki János
9ec92f33a5
voxel occlusion testing
2024-02-28 19:37:50 +01:00
Turánszki János
1c49e4984a
font word wrap fix, added some lua bindings, etc.
2024-02-27 08:40:26 +01:00
Turánszki János
d2842b9d41
character controller pathfinding tweaks
2024-02-26 08:52:53 +01:00
Turánszki János
fea9d9f702
Pathfinding ( #805 )
2024-02-25 18:40:50 +01:00
Turánszki János
efcb07827e
added vector.Rotate lua binding
2024-02-08 17:18:22 +01:00
Turánszki János
c774af4c1e
added QuaternionInverse lua binding
2024-02-08 17:10:37 +01:00
Turánszki János
ceb888397d
added lua bindings for some debug renderer toggles
2024-02-06 17:38:18 +01:00
Turánszki János
481cc85e3b
character controller wall sliding improvement
2024-01-21 11:31:26 +01:00
Turanszki Janos
bf5d86e52d
improvement for character wall sliding jerkiness
2024-01-09 09:37:28 +01:00
Turanszki Janos
914f68e35a
character controller movement friction improvement
2024-01-06 09:22:15 +01:00
Turánszki János
e02fbcb9c5
new emitter behaviour: take color from mesh ( #778 )
2023-11-18 08:55:27 +01:00
Turánszki János
83cdedece1
character controller fix for character that doesn't have expressions
2023-11-10 08:32:03 +01:00
Turánszki János
7decda64bc
water ripple can use embedded asset
2023-11-03 10:10:19 +01:00
Turánszki János
5c2a44f88e
physics framerate can be configured
2023-11-03 08:12:28 +01:00
Turánszki János
adab77de55
added audio IsValid() lua bindings
2023-10-31 18:14:57 +01:00
ElCapor
111cec144e
Added lua binding for FindAllEntities ( #774 )
2023-10-31 15:34:26 +01:00
Turánszki János
eaf3e9f5b8
physics PickDrag lua binding
2023-10-31 07:40:50 +01:00
Turánszki János
eb8ca90786
added physics pick dragger
2023-10-30 19:18:04 +01:00
Ficelloo
708b59528e
Adding Wobble Animation for the scripting API ( #771 )
2023-10-30 12:32:08 +01:00
Turánszki János
8597b70b60
Ragdoll physics ( #768 )
2023-10-29 17:05:41 +01:00
Turánszki János
b2c63e1140
lua binding for saving texture to file
2023-10-24 09:18:15 +02:00
Turánszki János
986db49947
gradient texture helper improvements, lua bindings
2023-10-24 08:59:52 +02:00
Turánszki János
54f0ee693f
Rain ( #766 )
2023-10-21 15:47:41 +02:00
Turánszki János
75457f17ee
Sprites and fonts can be added to the scene ( #762 )
2023-10-14 16:21:05 +02:00
Turánszki János
3b1441f7f0
SoundInstance range and input.Release ( #761 )
2023-10-08 14:27:19 +02:00
Turánszki János
31c2d141a7
character controller fixes to handle missing expressions, root bone and mixamo model setup
2023-10-06 07:52:13 +02:00
Turánszki János
4954f62468
various updates ( #758 )
...
* object rendering can now be disabled in reflections; removed custom ray tracing inclusion masks for more unified system based on object flags and to not interfere with user logic layer masks; other scripting updates;
* unregister editor printscreen
* point light shadow artifact fix
2023-10-01 17:01:39 +02:00
Turánszki János
e0a03afabe
ray intersection, decal placement fix
2023-10-01 08:01:45 +02:00
Turánszki János
ebabecde4c
added lua bindings to handle binary lua files, and updated docs
2023-09-30 06:53:58 +02:00
Turánszki János
b5e719f6e4
scripting updates
2023-09-25 19:27:08 +02:00
Turánszki János
13c6431a0d
audio loop can be exited when audio is not playing ( #754 )
2023-09-24 14:00:35 +02:00
Turánszki János
ca6765f9a2
input and scripting updates
2023-09-24 10:41:37 +02:00
Turánszki János
81dc004659
added lua binding for foreground object rendering
2023-09-17 07:46:25 +02:00
Turánszki János
f8863799cd
EXT_lights_image_based, DDS file writer, envprobe updates, fixes ( #741 )
2023-09-03 11:39:54 +02:00
Turánszki János
f6b3f3ed30
animation retargeting can now be used across different scenes
2023-07-28 08:56:23 +02:00
Dennis Brakhane
d7ba1d67c0
Ensure IK gets only updated after a timestep occured ( #716 )
...
Update_IK gets called for every frame, but ground intersections are only
checked up to 120 times per second.
This can lead to the Y velocity being >0 despite standing on the ground,
messing up IK which is only done when the velocity is 0.
Fixes #707
2023-07-26 19:10:16 +02:00
Turánszki János
58a13ce3cc
character controller: NPC will stop in its track and turn towards player when initiating conversation
2023-07-26 09:33:43 +02:00
Turánszki János
ebaef61435
added capsule-sphere intersection lua binding
2023-07-17 09:26:01 +02:00
Turánszki János
46539db4d5
character controller: fade out character when camera is inside it
2023-07-16 16:13:24 +02:00
Turánszki János
bfbb1852e3
renderer small fix, documentation update for customshader
2023-05-19 16:45:13 +02:00
Turánszki János
c910e47627
uwp asset build fix
2023-05-12 18:26:10 +02:00
Turánszki János
070480a8ff
Conversation ( #674 )
2023-05-12 17:50:21 +02:00
Turánszki János
387c3e0a37
cropping can be configured for RenderPath3D
2023-05-06 19:41:51 +02:00
Turánszki János
07946b9d97
VRM import: apply subsurface scattering for skin materials, disable shadow casting for some face elements;
...
weather: default ambient higher;
character asset updated;
2023-05-04 16:40:07 +02:00
Turánszki János
3369ede5de
updates: init, vulkan, editor, readme, documentation ( #672 )
2023-05-01 16:06:49 +02:00
Turánszki János
dbecd17a20
character controller: limit gravity force to avoid tunneling at very high falling speed
2023-04-12 09:16:07 +02:00
Turánszki János
daae2dd380
talking expression: random phoneme selection and forced talking
2023-04-07 14:06:05 +02:00
Turánszki János
9efb99dbca
anisotropic map, aniso rotation, import/export GLTF KHR_materials_anisotropy
2023-04-05 18:36:04 +02:00
Turánszki János
4fb162c468
character controller: fixed timestep improvements, framerate lock debug, refactors
2023-03-17 20:36:53 +01:00