Dennis Brakhane
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2ebee47c4b
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allocate application on heap instead of stack and delete it
This prevents problems with Vulkan debug layers that don't like
Vulkan calls to happen during C++ app shutdown.
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2026-01-19 14:16:17 +01:00 |
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János Turánszki
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90228d22b1
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fix for the case when msaa setting is not supported by metal api
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2026-01-19 09:02:47 +01:00 |
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Dennis Brakhane
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f292fafe71
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use correct set_flag call for SetReceiveShadow (#1506)
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2026-01-19 08:03:11 +01:00 |
|
Turánszki János
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c6e2f8daea
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receiveshadow fix
|
2026-01-18 15:32:49 +01:00 |
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Turánszki János
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2e823bb29a
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region copy support for CPU textures (#1502)
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2026-01-18 13:16:51 +01:00 |
|
János Turánszki
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23786368c9
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SetVolume fix for Mac OS
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2026-01-17 18:45:30 +01:00 |
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Turánszki János
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4aa3f8518a
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terrain arm64 compatibility (#1500)
fixes difference in terrain chunk mesh generation between arm64 and x64 platform
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2026-01-17 17:18:05 +01:00 |
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Turánszki János
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5a067ed204
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console updates and fixes (#1499)
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2026-01-17 11:41:44 +01:00 |
|
Turánszki János
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ceec09b4d3
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fixel local-global tanslator button layout
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2026-01-17 08:50:24 +01:00 |
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Stanislav Denisov
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c4fab554f5
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Implement local space mode for the translator (#1494)
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2026-01-17 08:39:26 +01:00 |
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Stanislav Denisov
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810c0f5382
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Implement input coordinates for the mesh center (#1497)
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2026-01-17 08:28:36 +01:00 |
|
Stanislav Denisov
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1ec7c48ea5
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Improve the depth indicator for the hierarchy component (#1496)
|
2026-01-17 08:27:38 +01:00 |
|
Stanislav Denisov
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3c46112610
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Fix right arrow text deselection (#1495)
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2026-01-17 08:26:54 +01:00 |
|
János Turánszki
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3374da36df
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metal: simplified makeresident because it can work on placement sparse texture now
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2026-01-16 07:59:44 +01:00 |
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János Turánszki
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e6ccd5c56e
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metal api: async compute sync will use MTL::Event instead of MTL::SharedEvent
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2026-01-15 22:26:59 +01:00 |
|
Turánszki János
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cc2685b5c5
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fbx non-skinned armature import fix #1335
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2026-01-15 17:07:21 +01:00 |
|
Turánszki János
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43b9308550
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dx12, vulkan: using block allocator for command lists
|
2026-01-15 08:02:32 +01:00 |
|
János Turánszki
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1e86d499ae
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metal: switched to block allocator for commandlists
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2026-01-15 07:49:01 +01:00 |
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János Turánszki
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6a4b04017a
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Metal graphicsdevice: autoreleasepool reduction, better encoder batching, texture1D workaround, texture clearuav
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2026-01-14 19:05:17 +01:00 |
|
Dennis Brakhane
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cc3cad15a1
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components: reduce code duplication when setting flags (#1492)
|
2026-01-14 18:47:43 +01:00 |
|
János Turánszki
|
d4bb05ae25
|
apple platform improvements
|
2026-01-14 17:32:44 +01:00 |
|
Turánszki János
|
8f3e05f933
|
editor terrain preset weather fix
|
2026-01-14 13:16:17 +01:00 |
|
János Turánszki
|
4137070a67
|
physics distance constraint fix
|
2026-01-14 08:25:03 +01:00 |
|
János Turánszki
|
432b5adcd9
|
metal API occlusion culling fix
|
2026-01-13 17:55:53 +01:00 |
|
János Turánszki
|
424fae877d
|
Implemented SetCursorFromFile for Mac OS
|
2026-01-13 17:36:59 +01:00 |
|
Dennis Brakhane
|
d16e42e5c2
|
add clipboard support for SDL2 and copy-paste for Editor (#1491)
|
2026-01-13 15:23:41 +01:00 |
|
Stanislav Denisov
|
19bcf5bd32
|
Fix full-screen mode behavior (#1490)
|
2026-01-13 11:22:49 +01:00 |
|
Stanislav Denisov
|
b0ef284962
|
Fix config getters crash caused by empty strings (#1489)
|
2026-01-13 11:17:52 +01:00 |
|
János Turánszki
|
b3258a25c3
|
metal api mipmap fix
|
2026-01-12 13:01:36 +01:00 |
|
Turánszki János
|
eceea95690
|
fixes: crashed whe wireframe mode was used while mesh shader is enabled; guard against zero divide in tlas instance init;
|
2026-01-12 12:54:06 +01:00 |
|
Turánszki János
|
3899e472b6
|
Mac OS support (#1346)
v0.72.0
|
2026-01-11 21:53:46 +01:00 |
|
Dennis Brakhane
|
d2595b87ac
|
clarify comment based on info from Discord (#1487)
|
2026-01-10 15:16:00 +01:00 |
|
Stanislav Denisov
|
f25a5910b7
|
Ensure pointer is visible when right mouse button is not held (#1486)
|
2026-01-09 16:28:15 +01:00 |
|
Stanislav Denisov
|
eaaf0750bd
|
Fix editor's camera smoothing (#1485)
|
2026-01-09 16:27:24 +01:00 |
|
Stanislav Denisov
|
f979617319
|
Hide debug visualizers in cinema mode (#1484)
|
2026-01-09 07:28:27 +01:00 |
|
Stanislav Denisov
|
fd158b92be
|
Fix the translator dragging state and avoid drifting (#1483)
|
2026-01-09 07:27:54 +01:00 |
|
Stanislav Denisov
|
f47fed2ecd
|
Place the first spline node in front of camera (#1482)
|
2026-01-07 12:33:46 +01:00 |
|
Stanislav Denisov
|
6bdb24262e
|
Expose the reflections option in the graphics settings (#1481)
|
2026-01-06 15:39:53 +01:00 |
|
Stanislav Denisov
|
d08b290e66
|
Add double-sided variants of the wireframe PSO (#1480)
|
2026-01-06 15:38:43 +01:00 |
|
Dennis Brakhane
|
b962a7221e
|
OBJ import: ensure we only skip identical vertices (#1444)
just hashing will give false positives, especially on Linux where
std::hash<int> is identity.
Fixes #1405
|
2026-01-02 14:31:24 +01:00 |
|
Turánszki János
|
bf2f369bf0
|
dx12 fix: DeleteSubresources didn't handle rtvs and dsvs
|
2025-12-31 08:34:10 +01:00 |
|
Turánszki János
|
12baa4d8f5
|
slider reset value fix #1442 #1443
|
2025-12-31 08:31:00 +01:00 |
|
Turánszki János
|
454e54ec32
|
script return to editor will reset cursors #1387
|
2025-12-31 08:22:09 +01:00 |
|
Turánszki János
|
8b80663897
|
resource manager fix: texture streaming was running for resources that didn't need it
|
2025-12-30 08:51:46 +01:00 |
|
Turánszki János
|
49a45745e4
|
spline undo fixes #1411
|
2025-12-29 13:17:45 +01:00 |
|
Turánszki János
|
cf3217ebac
|
offline shader compiler: added min shader model override options
|
2025-12-20 15:43:30 +01:00 |
|
Turánszki János
|
b66baed422
|
fixes for rendering issues when using shader model 6.6 or higher
|
2025-12-19 19:31:50 +01:00 |
|
Stanislav Denisov
|
3d13c926ea
|
Implement spline fill and recenter options (#1375)
* Implement spline fill and recenter options
* Use built-in normals computation
|
2025-12-19 08:24:23 +01:00 |
|
Turánszki János
|
6fd4c3b8c2
|
quad ops in sm6.6 mode must be used only in 1D thread group
|
2025-12-18 14:04:15 +01:00 |
|
Stanislav Denisov
|
c72837afa5
|
Fix texture streaming resolution overflow (#1369)
|
2025-12-16 08:27:36 +01:00 |
|