Turanszki Janos
9827938c21
Merge branch 'master' into chamfernormals
2021-07-01 09:59:18 +02:00
Turanszki Janos
df9e91e574
attempt to fixup corners
2021-06-26 15:36:39 +02:00
Turanszki Janos
35fa8e79c5
acceleration structure updating improvements
2021-06-24 11:34:54 +02:00
Turanszki Janos
a53b46776b
Merge branch 'master' into chamfernormals
2021-06-23 21:14:57 +02:00
Turanszki Janos
c034a26fdb
uwp updates
2021-06-22 11:16:13 +02:00
Turanszki Janos
abb09342f4
f1 vis
2021-06-21 13:10:35 +02:00
Turanszki Janos
781916b62b
fixes
2021-06-21 11:12:49 +02:00
Turanszki Janos
3d9db2cbcf
raytracing: more precise feature query
2021-06-17 19:38:18 +02:00
Turanszki Janos
657d391fb1
volumetric clouds: reduce blue noise sampling and reduce resolution
2021-06-17 13:55:19 +02:00
Turanszki Janos
1b7432a57f
volumetric cloud updates:
...
- added light shaft occlusion support
- moved into weather
- parameter access, serialization
2021-06-16 21:57:20 +02:00
Turanszki Janos
6995a64ec4
editor: weather window fix
2021-06-13 15:48:51 +02:00
Turánszki János
73dad9d860
linux meshoptimizer fix
2021-06-12 17:39:23 +02:00
Turanszki Janos
71314f3941
editor: added mesh optimizer
2021-06-12 16:49:56 +02:00
Turanszki Janos
f8a8c61b63
wireframe tessellation update
2021-06-07 20:48:06 +02:00
Turanszki Janos
6c6f650b1c
editor: material window texture slot visualizer
2021-05-30 18:23:04 +02:00
Turanszki Janos
d26a31d3bb
added KHR_materials_ior and KHR_materials_specular GLTF extension support
2021-05-29 17:41:30 +02:00
Turanszki Janos
1ee087f4b8
double sided property gltf compliance
2021-05-27 19:35:59 +02:00
Turanszki Janos
83c4467a54
raytracing updates; water and ocean shader fog alpha fix;
2021-05-26 10:20:25 +02:00
Turanszki Janos
026dc11a99
added support for Open Image Denoise library for path tracing and lightmap baking
2021-05-22 11:51:51 +02:00
Turánszki János
662470520e
Raytraced shadow updates ( #263 )
...
* rtshadow and rtao refactors
* vulkan update
* blue noise for rtshadow, rtao
* path trace fix
* rt shadow multi spp
* path trace fix
* fidelity-fx raytraced shadows denoiser
* fixes
* raytracing light sampling improvement
* blue noise packed into texture
* vulkan fix
* blue noise refactor
* rtao svgf denoiser
* denoiser fixes
* fix
* blue noise update
* precompute blue noise phase
* rtao forces 1spp
* denoise 4 lights
* fixes
* unshadowed light fix
2021-05-18 13:11:55 +02:00
Turanszki Janos
fc982f19b7
exposed atmosphere settings in weather component, and added skyExposure
2021-05-10 21:12:48 +02:00
Turanszki Janos
521e081e8c
windows fix: don't resize to 0 window
2021-04-23 11:55:19 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
...
* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos
4025f24a1d
emitter and editor fix
2021-04-18 10:51:56 +02:00
Turanszki Janos
dbd3e6df06
refactor: ocean, water ripples
2021-04-11 01:10:24 +02:00
Turanszki Janos
d2ae9d7e66
updated lightmap and decal packing systems
2021-04-10 20:03:02 +02:00
Turanszki Janos
02c9d0335d
improved scene gpu buffer updates
2021-04-05 00:06:38 +02:00
Turanszki Janos
ea673fb3b7
depth of field params moved to CameraComponent
2021-04-04 17:07:27 +02:00
Turanszki Janos
0194c08e2d
raytracing updates
2021-04-01 12:22:40 +02:00
Turánszki János
fc2cbfcc1c
path tracing hardware acceleration #175 ( #253 )
...
* path tracing hardware acceleration #175
* hlsl5 fix
* fixes
* random seed fix
* ci fix
* fixes
* re enable spirv validation in linux
* path trace updates
* pathtrace fix
* raytracing fixes
* path tracing normal map limit
2021-03-28 19:48:34 +02:00
Turanszki Janos
18da0a1521
tonemap + eye adaption upgrade, and other improvements
2021-03-25 22:07:48 +01:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turanszki Janos
99aa9d0f16
emitter updates
2021-03-11 00:08:26 +01:00
Turánszki János
1be19b50d7
Bindless Descriptors ( #244 )
...
* bindless descriptors implementation base
* push constants
* dx11 tonemap fix
* stressing bindless descriptors
* lots of fixes
* remove some stuff and cmake update
* cmake update
* performance optimization for scene buffer updating
* documentation and shader compiler updates
* general updates improving scene gpu data updating
* softbody gpu updating improvement
* readme update: gpu based validation
* dx12: omit IA from root when there is no input layout
* vulkan: bindless sampler fix
* vulkan critical fix and renderer update
* dx12 refactor
* fixed BLAS updates and vulkan rt hangs
* object setcastshadow fix
* vulkan raytracing fixes
* vulkan fix
* object shader fix
* documentation update
* rewritten constant buffer arrays as arrays of byte address buffers
* raytraced reflection env probe
* occlusion culling using push constants
* bindless vertex fetch
* fixes
2021-03-08 00:33:40 +01:00
Turanszki Janos
783c824139
resource manager upgrade: embedded resources support
2021-03-01 00:37:55 +01:00
Turanszki Janos
3c3cfe9e9b
editor paint tool: pressure sensitivity
2021-02-26 01:08:33 +01:00
Turanszki Janos
9b4a8870ac
file system refactor
2021-02-25 21:52:41 +01:00
Turanszki Janos
3a4a3c9b91
file system improvements
2021-02-24 21:39:24 +01:00
Turanszki Janos
f2b410f033
editor linux: fix default window size #239
2021-02-24 18:40:12 +01:00
Turánszki János
666dd4ff03
platform code refactor ( #242 )
2021-02-23 00:29:29 +01:00
Turanszki Janos
bf10893bc7
editor uwp: better async asset copy
2021-02-22 00:53:51 +01:00
Turánszki János
a0a12ad4ec
uwp: port cx to winrt #238
2021-02-22 00:15:42 +01:00
Amer Koleci
4f3402c797
CMake improvements ( #237 )
...
* Add legacy shader compilation and improve CMake logic.
* Fix legacy shaders dependency
* CMake: Allow override shader directory directly from CMake.
* CMake: Manage to correctly set working directory for editor and tests when running from open folder in Visual Studio.
* Remove old comment I left.
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2021-02-14 21:51:19 +01:00
Turanszki Janos
084a70976e
Merge branch 'master' of https://github.com/turanszkij/WickedEngine
2021-02-10 00:10:22 +01:00
Turanszki Janos
ff412d7433
new material property: receive shadow
2021-02-10 00:10:11 +01:00
The5-1
5a2cf88cf4
fix CMake working directory ( #236 )
2021-02-10 00:05:08 +01:00
Turanszki Janos
b937c023f3
color grading map is now part of weather
2021-02-08 22:07:29 +01:00
Turanszki Janos
357ec1f4d6
Merge branch 'master' of https://github.com/turanszkij/WickedEngine
2021-02-08 21:10:44 +01:00
Turanszki Janos
a02d347a84
default font embedded into exe
2021-02-08 21:10:29 +01:00
Amer Koleci
76eebc3836
Supports for building using CMake on Windows. ( #233 )
...
* Supports for building using CMake on Windows.
* Don't override some global variables.
* CMake: Compile correctly editor as well.
2021-02-08 20:05:23 +01:00