Turanszki Janos
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c034a26fdb
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uwp updates
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2021-06-22 11:16:13 +02:00 |
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Turánszki János
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f1ced24f05
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Multi swapchain support (#257)
* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
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2021-04-22 11:36:22 +02:00 |
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Turánszki János
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933080a2e4
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Unified Shader Compiler (#250)
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2021-03-21 18:54:04 +01:00 |
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Turánszki János
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666dd4ff03
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platform code refactor (#242)
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2021-02-23 00:29:29 +01:00 |
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Turánszki János
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a0a12ad4ec
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uwp: port cx to winrt #238
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2021-02-22 00:15:42 +01:00 |
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Turanszki Janos
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a02d347a84
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default font embedded into exe
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2021-02-08 21:10:29 +01:00 |
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Turánszki János
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087e6ee9dc
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removed win32 and ARM builds (#228)
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2021-02-03 20:48:30 +01:00 |
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Turanszki Janos
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fb71fd6efd
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terrain shader fix
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2020-10-18 12:02:58 +02:00 |
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Turánszki János
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180ddc3586
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0.49 (#160)
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
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2020-10-17 13:17:07 +02:00 |
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Turanszki Janos
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b496c1a410
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fix: pre-build step when space in path
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2020-10-03 00:01:47 +02:00 |
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Turanszki Janos
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d3f9a2a1b9
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rtao denoiser improvements
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2020-09-25 00:24:05 +02:00 |
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Turanszki Janos
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ea2859fc5c
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fix
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2020-08-31 00:27:20 +02:00 |
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Turanszki Janos
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256fda93fc
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variable rate shading tier2 #152
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2020-08-30 20:20:24 +02:00 |
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Turanszki Janos
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88861625bf
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uwp build cleanup
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2020-08-27 00:39:43 +02:00 |
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Turanszki Janos
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0b0ea27999
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uwp build improvement; updated readme;
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2020-08-26 22:51:51 +02:00 |
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Turánszki János
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c6f3611439
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Event system (#133)
* event system
* more refactor
* fixes
* fixes
* fixes, documentation update
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2020-07-04 13:22:11 +01:00 |
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Turánszki János
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8ed65ef031
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Raytracing API - Vulkan (#130)
* vulkan acceleration structure implementation
* vulkan: optimized resource binding
* dx12 optimizations
* vulkan shadercompiler update
* dx12 raytracing resource binding update
* dx12 descriptor refactor
* dx12 and vulkan updates
* VK_KHR_raytracing
* vulkan acceleration structure fix
* vk acceleration structure fix
* dx12 acceleration structure build fix
* vulkan shader shifts refactor
* vulkan raytracing fixes
* uwp: cannot use dxcompiler.dll for shader reflection
* updated version
* refactors, shader compiler updates
* updated shader build tools
* updated shader compilers
* raytraced shadows
* revert shader model
* try fix shader validate error
* ray traced shadow refactors
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2020-06-28 13:34:59 +01:00 |
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Turánszki János
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ea52f660e1
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Raytracing API (#128)
* start
* fix gpu hang
* rtao working
* better support for dynamic tlas
* shader updates
* project structure update
* appveyor build update
* improved acceleration build config
* updated build configuration
* updates
* updates
* acceleration structure build fixes
* minor fixes
* version bump
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2020-06-20 23:19:41 +01:00 |
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Turanszki Janos
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b687645407
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uwp file system and input updates
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2020-05-12 20:02:13 +01:00 |
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Turánszki János
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eaae8c57ec
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UWP (#111)
* project restructure
* editor fix: camera shouldn't reset on render path change
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2020-05-12 00:59:06 +01:00 |
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Turanszki Janos
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df4bd55ba1
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UWP platform updates
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2020-05-09 18:48:14 +01:00 |
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Turanszki Janos
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9384c23907
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uwp platform updates
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2020-05-09 02:23:10 +01:00 |
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Turanszki Janos
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e49006e99c
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uwp platform updates
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2020-05-08 23:38:34 +01:00 |
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Turanszki Janos
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35af97d1a9
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UWP template update
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2020-05-08 17:00:47 +01:00 |
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Turanszki Janos
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ca44eaacd4
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added template application for UWP platform
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2020-05-08 15:43:17 +01:00 |
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