Rapha
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801acd450f
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Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale) (#1598)
* Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale)
* Add fix to VS Projectst too
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2026-04-19 09:34:23 +02:00 |
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János Turánszki
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4a1453e795
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editor: fixed focus on object
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2026-03-26 08:27:39 +09:00 |
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János Turánszki
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141f7e3b81
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VRM import: mtoon material must ignore vertex colors #1589
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2026-03-19 17:37:24 +09:00 |
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Stanislav Denisov
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1ea5b12335
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Fix thumbnail rendering (#1587)
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2026-03-15 18:52:57 +09:00 |
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Stanislav Denisov
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7a73dbd49d
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Implement mesh recenter to top (#1585)
* Implement mesh recenter to top
* Fix downstream error
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2026-03-10 16:29:18 +01:00 |
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Stanislav Denisov
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e2b2b05b93
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Fix root node GLTF export (#1583)
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2026-03-10 16:28:25 +01:00 |
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Stanislav Denisov
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02b05a9e63
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Fix entity tree selection focus (#1578)
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2026-03-06 07:08:38 +01:00 |
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Stanislav Denisov
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acc21ddfc2
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Implement undo/redo for mesh operations (#1577)
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2026-03-06 07:07:47 +01:00 |
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Stanislav Denisov
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9f9f166a18
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Sort entities by depth in the hierarchy component (#1573)
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2026-03-03 07:15:49 +01:00 |
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Stanislav Denisov
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5765e1d5e1
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Implement LODs deletion button (#1572)
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2026-03-03 07:15:17 +01:00 |
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Turánszki János
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54af19d004
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Gaussian splatting (#1571)
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2026-03-02 17:29:16 +01:00 |
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Stanislav Denisov
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d32904516f
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Fix texture resolution and mip levels display (#1570)
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2026-03-02 08:02:55 +01:00 |
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Stanislav Denisov
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4626aabe2b
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Fix editor doesn't restore prop region (#1569)
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2026-03-01 07:02:28 +01:00 |
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Stanislav Denisov
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95059d4fc3
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Implement persistence for the profiler window's size (#1568)
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2026-02-26 15:35:05 +01:00 |
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Stanislav Denisov
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6c1c1c16c7
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Improve the transform tool (#1560)
* Improve the transform tool
* Restore the default visual look
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2026-02-20 14:06:04 +01:00 |
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Turánszki János
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9df332114f
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custom view distance and lod selection for envprobe rendering
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2026-02-17 08:54:40 +01:00 |
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Turánszki János
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040958e59e
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small changes
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2026-02-16 12:21:06 +01:00 |
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Turánszki János
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30a4cdae78
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editor: pinned window behaviour change #1552
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2026-02-16 07:58:24 +01:00 |
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Turánszki János
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99f2e4cda8
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added preview to envprobe window
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2026-02-15 13:03:59 +01:00 |
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Turánszki János
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4219e9a849
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resource manager: added support for legacy D3DFMT_R8G8B8 dds format handling
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2026-02-14 09:51:46 +01:00 |
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Turánszki János
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c22ae82bca
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volumetric cloud async compute will be scheduled during opaque scene pass
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2026-02-13 07:45:50 +01:00 |
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Turánszki János
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a40f06b8a7
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backlog button fix
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2026-02-13 07:03:14 +01:00 |
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Stanislav Denisov
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c665514731
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Add pulsing animation to log button (#1553)
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2026-02-13 06:55:26 +01:00 |
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Stanislav Denisov
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4c667481c8
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Fix pinning of editor component windows (#1552)
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2026-02-13 06:55:00 +01:00 |
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Stanislav Denisov
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ee2ea4331e
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Fix editor's camera movement deadzone (#1551)
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2026-02-13 06:54:00 +01:00 |
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Turánszki János
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a019459f86
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customize grid helper color for editor theme
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2026-02-12 08:20:12 +01:00 |
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Stanislav Denisov
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81f4973313
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Implement the Uchimura tonemapping (#1540)
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2026-02-07 08:41:52 +01:00 |
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Stanislav Denisov
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ea650e977f
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Fix out of bounds crash in mesh subset operations (#1538)
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2026-02-06 07:16:33 +01:00 |
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Stanislav Denisov
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230ff5bb5e
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Fix orbital camera mode transition (#1537)
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2026-02-06 07:15:58 +01:00 |
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Stanislav Denisov
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4d996275eb
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Fix rotator circle misalignment in local mode (#1536)
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2026-02-06 07:15:13 +01:00 |
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Stanislav Denisov
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7d2863cf56
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Fix child translator local orientation (#1531)
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2026-02-01 17:45:26 +01:00 |
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Stanislav Denisov
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bcee7e24db
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Fix texture animation doesn’t reset (#1524)
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2026-01-29 19:03:22 +01:00 |
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Stanislav Denisov
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28761703bb
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Implement update interval for render to texture (#1525)
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2026-01-29 19:02:47 +01:00 |
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Stanislav Denisov
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77ea441087
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Implement terrain generation status text (#1521)
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2026-01-26 13:53:27 +01:00 |
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Turánszki János
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c8d712513b
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Mac OS controller support (#1515)
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2026-01-25 12:24:08 +01:00 |
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Stanislav Denisov
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4c03c9a2a7
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Implement sorting for the content browser (#1512)
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2026-01-23 14:25:50 +01:00 |
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Turánszki János
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19ba5413a6
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postprocess quality settings (#1508)
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2026-01-19 18:26:13 +01:00 |
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Stanislav Denisov
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2cc892f0d4
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Expose normals computation for spline fill (#1509)
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2026-01-19 15:59:20 +01:00 |
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Turánszki János
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4aa3f8518a
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terrain arm64 compatibility (#1500)
fixes difference in terrain chunk mesh generation between arm64 and x64 platform
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2026-01-17 17:18:05 +01:00 |
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Turánszki János
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ceec09b4d3
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fixel local-global tanslator button layout
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2026-01-17 08:50:24 +01:00 |
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Stanislav Denisov
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c4fab554f5
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Implement local space mode for the translator (#1494)
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2026-01-17 08:39:26 +01:00 |
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Stanislav Denisov
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810c0f5382
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Implement input coordinates for the mesh center (#1497)
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2026-01-17 08:28:36 +01:00 |
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Stanislav Denisov
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1ec7c48ea5
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Improve the depth indicator for the hierarchy component (#1496)
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2026-01-17 08:27:38 +01:00 |
|
Turánszki János
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cc2685b5c5
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fbx non-skinned armature import fix #1335
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2026-01-15 17:07:21 +01:00 |
|
Turánszki János
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8f3e05f933
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editor terrain preset weather fix
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2026-01-14 13:16:17 +01:00 |
|
Dennis Brakhane
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d16e42e5c2
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add clipboard support for SDL2 and copy-paste for Editor (#1491)
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2026-01-13 15:23:41 +01:00 |
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Turánszki János
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eceea95690
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fixes: crashed whe wireframe mode was used while mesh shader is enabled; guard against zero divide in tlas instance init;
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2026-01-12 12:54:06 +01:00 |
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Turánszki János
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3899e472b6
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Mac OS support (#1346)
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2026-01-11 21:53:46 +01:00 |
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Stanislav Denisov
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f25a5910b7
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Ensure pointer is visible when right mouse button is not held (#1486)
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2026-01-09 16:28:15 +01:00 |
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Stanislav Denisov
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eaaf0750bd
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Fix editor's camera smoothing (#1485)
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2026-01-09 16:27:24 +01:00 |
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