5029 Commits

Author SHA1 Message Date
Turánszki János 71ab6cea5d apple: texture ulong atomic support check #1597 2026-05-18 15:54:58 +02:00
Serkan Tunç 480ab1516c Add arithmetic expression evaluation to TextInputField (#1604) 2026-05-17 13:50:30 +02:00
Turánszki János 3cffab6843 better ocean tiling in distance with perlin noise (#1603) v0.72.59 2026-05-13 18:42:52 +02:00
Turánszki János 45c63551ee underwater lightshaft improvements 2026-05-11 17:58:56 +02:00
Turánszki János 81843412d6 added some small scale ocean surface waves 2026-05-08 23:42:08 +02:00
Turánszki János 9a44460628 improved the interaction between volumetric lights and underwater view 2026-05-05 21:57:41 +02:00
Turánszki János 52ad6aee39 gui fix: colorpicker reactivating itself and consumes input when under a different widget 2026-05-04 17:46:09 +02:00
Turánszki János 8e0c260e07 for underwater transition, force a min distance from camera away from near plane 2026-04-25 17:38:28 +02:00
Turánszki János 04fac99a5b underwater improvements 2026-04-25 12:38:33 +02:00
Turánszki János 39d73dabcf improvement for the transition between underwater and air 2026-04-23 17:16:18 +02:00
Turánszki János d0b950c672 water effect updates 2026-04-22 17:53:46 +02:00
Turánszki János a1cedc4cd6 underwater effect: added lens distortion, light scatter 2026-04-21 18:15:40 +02:00
Turánszki János fbb74dd5ca ocean underwater improvement 2026-04-20 18:11:51 +02:00
Rapha 801acd450f Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale) (#1598)
* Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale)

* Add fix to VS Projectst too
2026-04-19 09:34:23 +02:00
Stanislav Denisov c5bc332fd9 Only write config file if content changed (#1594) 2026-03-26 21:00:09 +09:00
János Turánszki 4a1453e795 editor: fixed focus on object 2026-03-26 08:27:39 +09:00
János Turánszki 434e1d521a fixed shader entrypoint when shaderdump is used 2026-03-22 20:41:56 +09:00
János Turánszki 141f7e3b81 VRM import: mtoon material must ignore vertex colors #1589 2026-03-19 17:37:24 +09:00
Stanislav Denisov 1ea5b12335 Fix thumbnail rendering (#1587) 2026-03-15 18:52:57 +09:00
Stanislav Denisov a9e9c992b5 Fix active state of text input field (#1586) 2026-03-15 18:52:02 +09:00
Turánszki János 84b800bbc2 updated dx12, vulkan, volk, d3d12memoryallocator, vulkanmemoryallocator headers 2026-03-11 07:17:43 +01:00
Stanislav Denisov 7a73dbd49d Implement mesh recenter to top (#1585)
* Implement mesh recenter to top

* Fix downstream error
2026-03-10 16:29:18 +01:00
Stanislav Denisov c4d381001c Implement key repeat support for text input field (#1584) 2026-03-10 16:28:55 +01:00
Stanislav Denisov e2b2b05b93 Fix root node GLTF export (#1583) 2026-03-10 16:28:25 +01:00
Stanislav Denisov 80df56d5b4 Fix combo box filter scroll position (#1582) 2026-03-10 16:27:58 +01:00
Dennis Brakhane 43452a6a4d update miniaudio to 0.11.25 (#1580) 2026-03-10 07:18:43 +01:00
Turánszki János 21eaeed9da Radix sort (#1579) v0.72.55 2026-03-08 09:48:17 +01:00
Turánszki János 8202b1a10e allow changing shader entrypoint name 2026-03-07 09:26:59 +01:00
Turánszki János 76503e9f5b fix: ocean is not rendered for fallback probe 2026-03-06 07:46:29 +01:00
Stanislav Denisov 02b05a9e63 Fix entity tree selection focus (#1578) 2026-03-06 07:08:38 +01:00
Stanislav Denisov acc21ddfc2 Implement undo/redo for mesh operations (#1577) 2026-03-06 07:07:47 +01:00
Turánszki János 7aa350c0b9 reduced sh buffer loads 2026-03-05 18:03:14 +01:00
Turánszki János 2faa2fcb0e gaussian splat gpu position data compression 2026-03-05 12:41:17 +01:00
Turánszki János deba493574 sh buffer alignment fix 2026-03-05 11:18:03 +01:00
Turánszki János 69e75fc18a gaussian splat memory optimizations 2026-03-05 09:14:24 +01:00
Turánszki János d6970cd2f0 gaussian splat global sorting (#1575) 2026-03-04 19:15:41 +01:00
Turánszki János 712e19524e fix: camera cb should not be overwritten in gaussian splat update 2026-03-04 07:56:25 +01:00
Turánszki János c96df11240 gaussian splat render into cubemap (#1574) 2026-03-03 17:52:32 +01:00
Turánszki János 4d2f91afc7 gaussian splat improvements 2026-03-03 08:49:35 +01:00
Stanislav Denisov 9f9f166a18 Sort entities by depth in the hierarchy component (#1573) 2026-03-03 07:15:49 +01:00
Stanislav Denisov 5765e1d5e1 Implement LODs deletion button (#1572) 2026-03-03 07:15:17 +01:00
Turánszki János 54af19d004 Gaussian splatting (#1571) 2026-03-02 17:29:16 +01:00
Stanislav Denisov d32904516f Fix texture resolution and mip levels display (#1570) 2026-03-02 08:02:55 +01:00
Stanislav Denisov 4626aabe2b Fix editor doesn't restore prop region (#1569) 2026-03-01 07:02:28 +01:00
Stanislav Denisov 95059d4fc3 Implement persistence for the profiler window's size (#1568) 2026-02-26 15:35:05 +01:00
Stanislav Denisov 55eaad719a Implement optimization of the physics broadphase for terrain props (#1567)
* Implement optimization of the physics broadphase

* Compact tree when generating lots of props
2026-02-26 15:34:45 +01:00
Turánszki János 01f7c9de22 async compute fix for particle-shadowmap interaction 2026-02-26 07:54:36 +01:00
Turánszki János e3720792ec dx12 multidraw command signature creation at shader creation time 2026-02-25 08:09:21 +01:00
Turánszki János 7dcc39ad95 dx12 multidraw counters support and some other thing 2026-02-24 18:10:21 +01:00
János Turánszki b6d683680f metal graphics device fix 2026-02-22 18:57:30 +01:00