Turánszki János
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71ab6cea5d
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apple: texture ulong atomic support check #1597
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2026-05-18 15:54:58 +02:00 |
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Serkan Tunç
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480ab1516c
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Add arithmetic expression evaluation to TextInputField (#1604)
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2026-05-17 13:50:30 +02:00 |
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Turánszki János
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3cffab6843
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better ocean tiling in distance with perlin noise (#1603)
v0.72.59
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2026-05-13 18:42:52 +02:00 |
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Turánszki János
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45c63551ee
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underwater lightshaft improvements
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2026-05-11 17:58:56 +02:00 |
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Turánszki János
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81843412d6
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added some small scale ocean surface waves
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2026-05-08 23:42:08 +02:00 |
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Turánszki János
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9a44460628
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improved the interaction between volumetric lights and underwater view
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2026-05-05 21:57:41 +02:00 |
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Turánszki János
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52ad6aee39
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gui fix: colorpicker reactivating itself and consumes input when under a different widget
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2026-05-04 17:46:09 +02:00 |
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Turánszki János
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8e0c260e07
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for underwater transition, force a min distance from camera away from near plane
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2026-04-25 17:38:28 +02:00 |
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Turánszki János
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04fac99a5b
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underwater improvements
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2026-04-25 12:38:33 +02:00 |
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Turánszki János
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39d73dabcf
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improvement for the transition between underwater and air
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2026-04-23 17:16:18 +02:00 |
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Turánszki János
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d0b950c672
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water effect updates
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2026-04-22 17:53:46 +02:00 |
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Turánszki János
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a1cedc4cd6
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underwater effect: added lens distortion, light scatter
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2026-04-21 18:15:40 +02:00 |
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Turánszki János
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fbb74dd5ca
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ocean underwater improvement
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2026-04-20 18:11:51 +02:00 |
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Rapha
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801acd450f
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Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale) (#1598)
* Add UTF-8 compile option for MSVC (to prevent compilation breaks depending on the building computer locale)
* Add fix to VS Projectst too
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2026-04-19 09:34:23 +02:00 |
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Stanislav Denisov
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c5bc332fd9
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Only write config file if content changed (#1594)
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2026-03-26 21:00:09 +09:00 |
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János Turánszki
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4a1453e795
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editor: fixed focus on object
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2026-03-26 08:27:39 +09:00 |
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János Turánszki
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434e1d521a
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fixed shader entrypoint when shaderdump is used
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2026-03-22 20:41:56 +09:00 |
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János Turánszki
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141f7e3b81
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VRM import: mtoon material must ignore vertex colors #1589
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2026-03-19 17:37:24 +09:00 |
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Stanislav Denisov
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1ea5b12335
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Fix thumbnail rendering (#1587)
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2026-03-15 18:52:57 +09:00 |
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Stanislav Denisov
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a9e9c992b5
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Fix active state of text input field (#1586)
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2026-03-15 18:52:02 +09:00 |
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Turánszki János
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84b800bbc2
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updated dx12, vulkan, volk, d3d12memoryallocator, vulkanmemoryallocator headers
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2026-03-11 07:17:43 +01:00 |
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Stanislav Denisov
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7a73dbd49d
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Implement mesh recenter to top (#1585)
* Implement mesh recenter to top
* Fix downstream error
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2026-03-10 16:29:18 +01:00 |
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Stanislav Denisov
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c4d381001c
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Implement key repeat support for text input field (#1584)
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2026-03-10 16:28:55 +01:00 |
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Stanislav Denisov
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e2b2b05b93
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Fix root node GLTF export (#1583)
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2026-03-10 16:28:25 +01:00 |
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Stanislav Denisov
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80df56d5b4
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Fix combo box filter scroll position (#1582)
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2026-03-10 16:27:58 +01:00 |
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Dennis Brakhane
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43452a6a4d
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update miniaudio to 0.11.25 (#1580)
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2026-03-10 07:18:43 +01:00 |
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Turánszki János
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21eaeed9da
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Radix sort (#1579)
v0.72.55
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2026-03-08 09:48:17 +01:00 |
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Turánszki János
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8202b1a10e
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allow changing shader entrypoint name
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2026-03-07 09:26:59 +01:00 |
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Turánszki János
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76503e9f5b
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fix: ocean is not rendered for fallback probe
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2026-03-06 07:46:29 +01:00 |
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Stanislav Denisov
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02b05a9e63
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Fix entity tree selection focus (#1578)
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2026-03-06 07:08:38 +01:00 |
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Stanislav Denisov
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acc21ddfc2
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Implement undo/redo for mesh operations (#1577)
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2026-03-06 07:07:47 +01:00 |
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Turánszki János
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7aa350c0b9
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reduced sh buffer loads
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2026-03-05 18:03:14 +01:00 |
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Turánszki János
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2faa2fcb0e
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gaussian splat gpu position data compression
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2026-03-05 12:41:17 +01:00 |
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Turánszki János
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deba493574
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sh buffer alignment fix
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2026-03-05 11:18:03 +01:00 |
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Turánszki János
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69e75fc18a
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gaussian splat memory optimizations
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2026-03-05 09:14:24 +01:00 |
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Turánszki János
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d6970cd2f0
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gaussian splat global sorting (#1575)
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2026-03-04 19:15:41 +01:00 |
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Turánszki János
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712e19524e
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fix: camera cb should not be overwritten in gaussian splat update
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2026-03-04 07:56:25 +01:00 |
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Turánszki János
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c96df11240
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gaussian splat render into cubemap (#1574)
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2026-03-03 17:52:32 +01:00 |
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Turánszki János
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4d2f91afc7
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gaussian splat improvements
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2026-03-03 08:49:35 +01:00 |
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Stanislav Denisov
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9f9f166a18
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Sort entities by depth in the hierarchy component (#1573)
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2026-03-03 07:15:49 +01:00 |
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Stanislav Denisov
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5765e1d5e1
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Implement LODs deletion button (#1572)
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2026-03-03 07:15:17 +01:00 |
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Turánszki János
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54af19d004
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Gaussian splatting (#1571)
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2026-03-02 17:29:16 +01:00 |
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Stanislav Denisov
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d32904516f
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Fix texture resolution and mip levels display (#1570)
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2026-03-02 08:02:55 +01:00 |
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Stanislav Denisov
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4626aabe2b
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Fix editor doesn't restore prop region (#1569)
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2026-03-01 07:02:28 +01:00 |
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Stanislav Denisov
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95059d4fc3
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Implement persistence for the profiler window's size (#1568)
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2026-02-26 15:35:05 +01:00 |
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Stanislav Denisov
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55eaad719a
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Implement optimization of the physics broadphase for terrain props (#1567)
* Implement optimization of the physics broadphase
* Compact tree when generating lots of props
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2026-02-26 15:34:45 +01:00 |
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Turánszki János
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01f7c9de22
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async compute fix for particle-shadowmap interaction
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2026-02-26 07:54:36 +01:00 |
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Turánszki János
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e3720792ec
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dx12 multidraw command signature creation at shader creation time
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2026-02-25 08:09:21 +01:00 |
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Turánszki János
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7dcc39ad95
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dx12 multidraw counters support and some other thing
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2026-02-24 18:10:21 +01:00 |
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János Turánszki
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b6d683680f
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metal graphics device fix
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2026-02-22 18:57:30 +01:00 |
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