Turánszki János
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4a6bab88e0
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Merge branch 'master' into vulkan-mutable-descriptor
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2026-01-31 11:28:11 +01:00 |
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Phil Schumann
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d2d019b5bc
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Lua docs: minor refinement (#1529)
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2026-01-31 11:27:28 +01:00 |
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János Turánszki
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223e982a08
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macos, linux: filedialog uses system path as default path
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2026-01-31 09:34:23 +01:00 |
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János Turánszki
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c883480588
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Merge remote-tracking branch 'refs/remotes/origin/vulkan-mutable-descriptor'
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2026-01-31 09:27:27 +01:00 |
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János Turánszki
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4186483099
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vulkan device can be included in mac os
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2026-01-31 09:27:10 +01:00 |
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Turánszki János
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9fd64c285a
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bloom resource creation safety fix #1523
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2026-01-31 09:10:07 +01:00 |
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Turánszki János
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1525b8f63b
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Merge branch 'master' into vulkan-mutable-descriptor
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2026-01-30 15:58:04 +01:00 |
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Phil Schumann
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e36cc8245d
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Exposes more RenderPath3D setters to Lua (#1526)
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2026-01-30 12:54:15 +01:00 |
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Turánszki János
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fcba8b5478
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Merge branch 'master' into vulkan-mutable-descriptor
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2026-01-29 19:03:59 +01:00 |
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Stanislav Denisov
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bcee7e24db
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Fix texture animation doesn’t reset (#1524)
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2026-01-29 19:03:22 +01:00 |
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Stanislav Denisov
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28761703bb
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Implement update interval for render to texture (#1525)
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2026-01-29 19:02:47 +01:00 |
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Turánszki János
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d85b940b72
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spirv syntax workaround
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2026-01-29 15:05:50 +01:00 |
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Turánszki János
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558151deb4
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refactors and added some more feature checks
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2026-01-29 13:04:10 +01:00 |
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Turánszki János
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4ebae3da32
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validation fix
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2026-01-29 12:04:38 +01:00 |
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János Turánszki
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5c29fdbc61
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build fix apple
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2026-01-29 11:40:58 +01:00 |
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Turánszki János
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fa96c64fe5
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vulkan now uses sm6.6 bindless heaps
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2026-01-29 09:14:46 +01:00 |
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Turánszki János
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0c9d3c7b19
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Merge branch 'master' into vulkan-mutable-descriptor
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2026-01-28 11:30:37 +01:00 |
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Turánszki János
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8093449d41
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stackvector helper fix
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2026-01-28 11:30:04 +01:00 |
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Turánszki János
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53e79ff3ed
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some changes to try
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2026-01-28 08:43:33 +01:00 |
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Turánszki János
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faca132906
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static sampler bindpoint define
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2026-01-27 18:01:34 +01:00 |
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Turánszki János
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1cf4506de3
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batched descriptor set allocation
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2026-01-27 17:19:19 +01:00 |
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Turánszki János
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08c44b037d
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remove from required extensions
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2026-01-27 15:10:51 +01:00 |
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Turánszki János
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89bfa21851
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refactor
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2026-01-27 12:03:04 +01:00 |
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Turánszki János
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9c98df8c79
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pool reduction
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2026-01-27 11:26:22 +01:00 |
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Turánszki János
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b9ff12329d
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reduce descriptor set changes
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2026-01-27 09:08:35 +01:00 |
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Turánszki János
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f2b0582c77
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removed extra struct inits
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2026-01-27 09:06:31 +01:00 |
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Turánszki János
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5cf9afe30b
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refactors
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2026-01-27 09:03:01 +01:00 |
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Turánszki János
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7cc6d87526
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rewrite of bindless resource heaps with mutable descriptor
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2026-01-26 22:53:02 +01:00 |
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Turánszki János
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7744a7eb57
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refactor
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2026-01-26 18:58:16 +01:00 |
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Turánszki János
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aedea5bf18
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Vulkan: descriptor binding without using shader reflection and using mutable descriptors
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2026-01-26 18:45:12 +01:00 |
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Stanislav Denisov
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77ea441087
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Implement terrain generation status text (#1521)
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2026-01-26 13:53:27 +01:00 |
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Stanislav Denisov
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218563f50e
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Fix spline fill asserts (#1519)
* Fix spline fill asserts
* Deduplicate asserts
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2026-01-26 13:53:15 +01:00 |
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Stanislav Denisov
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0d2b61546e
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Fix texture streaming is not being disabled (#1520)
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2026-01-26 13:51:47 +01:00 |
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Turánszki János
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161c1200ce
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reorganized shader param structures to allow removinng tessellation shader specializations for other stages
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2026-01-26 13:48:32 +01:00 |
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Turánszki János
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17eaea0fa6
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tessellation shaders are not differentiated by alphatest variant so some of them can be removed
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2026-01-26 09:19:50 +01:00 |
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Turánszki János
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9e327df3fe
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Mesh shader and tessellation fixes (#1518)
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2026-01-26 09:03:23 +01:00 |
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Dennis Brakhane
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b47eed3f3f
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update miniaudio to 0.11.24 (#1517)
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2026-01-26 07:44:24 +01:00 |
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Turánszki János
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c8d712513b
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Mac OS controller support (#1515)
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2026-01-25 12:24:08 +01:00 |
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Turánszki János
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7c8934ba72
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underwater postprocess sample fix when fsr active and render resolution mismatches
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2026-01-24 17:21:27 +01:00 |
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Turánszki János
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f6535a6319
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fixed broken rain effect
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2026-01-24 15:25:43 +01:00 |
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Turánszki János
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24824a1c90
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texture upload improvements (#1513)
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2026-01-24 09:29:28 +01:00 |
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Stanislav Denisov
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4c03c9a2a7
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Implement sorting for the content browser (#1512)
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2026-01-23 14:25:50 +01:00 |
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Stanislav Denisov
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131f51cbe1
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Implement double-click select for input fields (#1511)
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2026-01-23 14:23:15 +01:00 |
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Turánszki János
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e4d61bceb6
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shader updates
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2026-01-22 08:45:19 +01:00 |
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Turánszki János
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76cd3e428d
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removed some pssl shader ifdefs that are no longer required
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2026-01-21 08:44:30 +01:00 |
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Turánszki János
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a270f3a515
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all raytracing shaders will be running with 32 threads
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2026-01-20 08:58:56 +01:00 |
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János Turánszki
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fe7f18e07a
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metal api clearuav texture clear batching
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2026-01-20 08:00:50 +01:00 |
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Turánszki János
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19ba5413a6
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postprocess quality settings (#1508)
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2026-01-19 18:26:13 +01:00 |
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Stanislav Denisov
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2cc892f0d4
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Expose normals computation for spline fill (#1509)
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2026-01-19 15:59:20 +01:00 |
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Turánszki János
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851ca91de4
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added safety for lua GetActivePath()
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2026-01-19 13:59:04 +01:00 |
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