matteo
0977db8e56
Fixed cmake install (.ico was renamed)
2023-10-17 09:11:32 +02:00
Turánszki János
b04bffa376
animations: when first keyframe is not reached, force first keyframe instead of skipping animation
2023-10-16 07:20:30 +02:00
Turánszki János
0bd02375d0
added ocean water foam effect
2023-10-15 14:23:01 +02:00
Turánszki János
75457f17ee
Sprites and fonts can be added to the scene ( #762 )
2023-10-14 16:21:05 +02:00
Turánszki János
df906ed231
fix for swapchain HDR change; fix and refactor in editor component wnd;
2023-10-09 17:15:44 +02:00
Turánszki János
da9d96e839
editor: create humanoid rig from naming convention
2023-10-09 07:58:00 +02:00
Turánszki János
3b1441f7f0
SoundInstance range and input.Release ( #761 )
2023-10-08 14:27:19 +02:00
Turánszki János
06a02d0407
instance generation will be skipped for object with full transparency; copydepthstencil update;
2023-10-08 07:21:35 +02:00
Turánszki János
53e33b528e
Path tracing depth-stencil copy workaround for Vulkan #726 ( #760 )
2023-10-07 12:58:34 +02:00
Turánszki János
d22e7b50ac
added sphere mesh creation helper, editor updates
v0.71.312
2023-10-06 09:40:43 +02:00
Turánszki János
31c2d141a7
character controller fixes to handle missing expressions, root bone and mixamo model setup
2023-10-06 07:52:13 +02:00
Turánszki János
adcfd8a0e7
editor: armature reset pose button fix
2023-10-05 18:47:09 +02:00
Turánszki János
e5a4e7d1cb
water improvements
2023-10-04 19:48:34 +02:00
Turánszki János
6be1e8b287
uv tessellation in full precision
2023-10-04 07:12:56 +02:00
Turánszki János
7e9655c0c5
vulkan shader compilation fix
2023-10-03 08:51:21 +02:00
Turánszki János
887ceea013
AMD virtual texture uv interpolation fix
2023-10-03 08:42:26 +02:00
Turánszki János
0163ec64d4
water refraction and fog improvements
2023-10-03 08:04:47 +02:00
Turánszki János
4954f62468
various updates ( #758 )
...
* object rendering can now be disabled in reflections; removed custom ray tracing inclusion masks for more unified system based on object flags and to not interfere with user logic layer masks; other scripting updates;
* unregister editor printscreen
* point light shadow artifact fix
2023-10-01 17:01:39 +02:00
Turánszki János
e0a03afabe
ray intersection, decal placement fix
2023-10-01 08:01:45 +02:00
Turánszki János
e9f647efa2
particle planar reflection clip plane fix
2023-09-30 17:20:04 +02:00
Turánszki János
f5e3fdb14a
enabled hair particle in planar reflection
2023-09-30 13:11:47 +02:00
Turánszki János
996a6d018b
particles will take emitter velocity, and set visible in planar reflection
2023-09-30 09:09:51 +02:00
Turánszki János
e2ad204b07
lua: fallback script_dir() etc for binary script
2023-09-30 07:05:50 +02:00
Turánszki János
ebabecde4c
added lua bindings to handle binary lua files, and updated docs
2023-09-30 06:53:58 +02:00
Turánszki János
9a7239268c
shader minprecision fixes
2023-09-29 11:10:45 +02:00
Turánszki János
dc696007ea
uwp nuget package update
2023-09-29 10:57:01 +02:00
Turánszki János
b71bcb7a78
build fix
2023-09-29 09:57:04 +02:00
Turánszki János
4df22f2efe
changed some vertex params to minprecision
2023-09-29 09:39:36 +02:00
Turánszki János
be5b87b300
new object flag: not visible in main camera
2023-09-29 09:14:27 +02:00
Turánszki János
ae1db0542b
dx12: separate queue for copyAllocator
2023-09-29 08:35:41 +02:00
Turánszki János
69c05385af
vertex parameter reduction
2023-09-29 08:31:54 +02:00
Turánszki János
757968d6ba
hair particle: when general buffer is recreated, always set gpu init flag
2023-09-28 08:24:32 +02:00
Turánszki János
63d4e4967b
fix for hair particles and ray tracing #755
2023-09-28 07:28:25 +02:00
Turánszki János
21c24cb456
dx12 updates
2023-09-26 08:26:46 +02:00
Turánszki János
b5e719f6e4
scripting updates
2023-09-25 19:27:08 +02:00
Turánszki János
13c6431a0d
audio loop can be exited when audio is not playing ( #754 )
2023-09-24 14:00:35 +02:00
Turánszki János
ca6765f9a2
input and scripting updates
2023-09-24 10:41:37 +02:00
Turánszki János
1fa5bd0f4a
Added numpad input handling ( #752 )
2023-09-23 08:09:30 +02:00
Turánszki János
2e3029887f
font sharpness computed in screen space ( #751 )
2023-09-22 19:38:06 +02:00
Turánszki János
820c042050
font renderer improvements
2023-09-21 08:43:58 +02:00
Turanszki Janos
5df148cb6c
workaround crash fix for AMD RX 6650
2023-09-20 08:10:54 +02:00
Turánszki János
b41e2a1917
editor: translator hotkeys not triggered while backlog is active
2023-09-20 07:39:35 +02:00
Turánszki János
6b89f98c11
updated dds_write
2023-09-18 19:07:30 +02:00
Turánszki János
8d5ff44149
dx12, vulkan: initdata support for sparse tile pools
2023-09-17 14:59:05 +02:00
Turánszki János
81dc004659
added lua binding for foreground object rendering
2023-09-17 07:46:25 +02:00
Turánszki János
05fa9fd6dd
foreground object rendering
2023-09-17 07:24:23 +02:00
Turánszki János
9383240fa7
dx12: direct texture data write path for integrated GPUs
2023-09-16 07:47:04 +02:00
Turánszki János
6148430865
improvement for scene load time on integrated gpu
2023-09-15 19:24:00 +02:00
matpx
17b97478b3
reuse scene reference ( #746 )
2023-09-15 17:57:38 +02:00
Dave Palais
7acf78c68c
Also reset the mouse delta position each frame ( #740 )
...
Reset and accumulate the mouse position delta every frame
Co-authored-by: Dave Palais <dpalais@users.noreply.github.com >
2023-09-15 08:06:58 +02:00