Commit Graph

64 Commits

Author SHA1 Message Date
Turánszki János 95b1720db3 buoyancy physics objects can generate water ripples; character movement improvements; force return to editor on lua error; 2025-02-11 07:58:54 +01:00
Turánszki János 612afa3aee added makehuman humanoid rig import 2025-02-05 08:45:55 +01:00
Turánszki János 4c53158662 interior mapping (#1047) 2025-01-25 13:54:27 +01:00
Turánszki János 95e357f73f Improved safety features to avoid GPU crashes 2025-01-09 17:27:24 +01:00
Turánszki János 947bccf35f fix: fall back to full precision UVs when the model has a very large UV layout 2024-12-30 12:13:17 +01:00
Turánszki János f11486081c lightmap leaking fixes, optimizations (#986) 2024-12-10 09:59:54 +01:00
Turánszki János a3c34030c5 anisotropic lod for virtual texture 2024-11-01 10:15:09 +01:00
Turánszki János 6e0145719e orthographic fixes: light culling, temporal AA, path tracing 2024-09-28 09:22:28 +02:00
Turánszki János 4c7d634826 added orthographic camera 2024-09-27 08:28:18 +02:00
Turánszki János 4691b86627 character: inertia retained from moving platform and some fixes 2024-09-26 08:41:19 +02:00
Turánszki János f497052f87 character sample refactor, each character can have their own conversation dialogs 2024-09-25 09:14:21 +02:00
Turánszki János c5c77b0605 saturation control for sprites, materials and some improvements 2024-08-30 08:28:41 +02:00
Turánszki János d93698d97e planar reflection MSAA and some fixes 2024-08-25 12:29:23 +02:00
Turánszki János 812afc7c28 createsubset lod fix 2024-08-24 11:22:33 +02:00
Turánszki János 6b8ff71daa let character jump up forward when pushing against a wall; other fixes; 2024-08-23 07:24:46 +02:00
Turánszki János 15badd4f27 voxel flood filling and meshing improvement; character updates; 2024-08-22 07:46:54 +02:00
Turánszki János e1a7c4f591 chromatic aberration for material with transmission 2024-08-17 10:54:30 +02:00
Turánszki János 70fc7faa14 fix 2024-08-16 13:59:53 +02:00
Turánszki János f75a692da9 Object rendering with mesh shader (#923) 2024-08-15 18:38:16 +02:00
Turánszki János 99c1d78211 character foot placement also works when moving; leaning control; improvements; 2024-08-11 15:21:41 +02:00
Turánszki János d170213efd cloaking effect and two layer refraction to see ocean through refractive materials 2024-08-10 09:09:43 +02:00
Turánszki János cefd746bda Character component (#914) 2024-08-08 18:03:17 +02:00
Turánszki János f854040bda removed 10 bit vertex quantization 2024-08-01 12:12:09 +02:00
Turánszki János a8ff487e1f more packing for shader structures (#895) 2024-07-20 12:28:44 +02:00
Turánszki János 62bcee63e3 ocean improvements: extinction, scattering, volumetric light fix 2024-07-09 08:34:35 +02:00
Turánszki János 431e823234 removed 256 subset limitation 2024-07-06 06:13:45 +02:00
Turánszki János fb41bf83bd Softbody simplification with bones (#876) 2024-07-04 09:24:47 +02:00
Turánszki János fecca1819e small improvements, fixes 2024-06-28 07:32:22 +02:00
Turánszki János d7518cdd8e Soft body updates (#869)
- vertex radius
- detail
- multi-selection edit
2024-06-27 09:37:40 +02:00
Turánszki János a988218755 resource manager filedata retention changes (#857) 2024-06-06 09:18:42 +02:00
Turánszki János 137aec0c27 Texture streaming (#850) 2024-05-27 10:00:52 +02:00
Turánszki János 87e9870b50 Virtual texture painting, object-terrain blending (#824) 2024-04-19 08:00:19 +02:00
Turánszki János 05618bf40a fixes 2024-03-27 07:38:00 +01:00
Turánszki János d319b691f7 mikktspace (#809) 2024-03-09 18:26:47 +01:00
Turánszki János 6772ec1880 added some helper functions 2024-03-03 11:20:11 +01:00
Turánszki János a659741e95 fix for unorm vertex position remap aabb zero axis precision problem with raytracing 2024-02-17 11:06:51 +01:00
Turánszki János fcca0dfe37 Vertex AO (#795) 2024-01-27 13:06:47 +01:00
Turánszki János 1479fe9084 vertex buffer quantization (#777) 2023-11-16 18:23:23 +01:00
Turánszki János 3b1441f7f0 SoundInstance range and input.Release (#761) 2023-10-08 14:27:19 +02:00
Turánszki János e5a4e7d1cb water improvements 2023-10-04 19:48:34 +02:00
Turánszki János 13c6431a0d audio loop can be exited when audio is not playing (#754) 2023-09-24 14:00:35 +02:00
Turánszki János 6148430865 improvement for scene load time on integrated gpu 2023-09-15 19:24:00 +02:00
Turánszki János f8863799cd EXT_lights_image_based, DDS file writer, envprobe updates, fixes (#741) 2023-09-03 11:39:54 +02:00
Matteo De Carlo 9671bec439 OpenImageDenoise 2.0 version check
Only use OpenImageDenoise if found and version >= 2.0
2023-08-05 22:16:28 +02:00
Turánszki János c928303be1 vulkan video field flag fix; added NO_DEFAULT_DESCRIPTORS gfx flag; 2023-07-31 08:53:39 +02:00
Turánszki János d1edb5aa1f alignment fixes for certain sub-allocations 2023-07-30 15:35:03 +02:00
Turánszki János 484f32f3e4 shader buffer refactor; vulkan mesh shader fixes; (#713) 2023-07-25 09:59:59 +02:00
Turánszki János 1d394818f4 added support for OpenImageDenoise 2.0 GPU API 2023-07-02 20:05:17 +02:00
Turánszki János a073cf4f9f BVH accelaration support for scene intersections (#704) 2023-06-30 09:13:42 +02:00
Turánszki János 169e394e53 lightmap BC6H compression 2023-06-03 11:02:10 +02:00