Turánszki János
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95b1720db3
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buoyancy physics objects can generate water ripples; character movement improvements; force return to editor on lua error;
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2025-02-11 07:58:54 +01:00 |
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Turánszki János
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612afa3aee
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added makehuman humanoid rig import
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2025-02-05 08:45:55 +01:00 |
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Turánszki János
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4c53158662
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interior mapping (#1047)
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2025-01-25 13:54:27 +01:00 |
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Turánszki János
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95e357f73f
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Improved safety features to avoid GPU crashes
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2025-01-09 17:27:24 +01:00 |
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Turánszki János
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947bccf35f
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fix: fall back to full precision UVs when the model has a very large UV layout
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2024-12-30 12:13:17 +01:00 |
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Turánszki János
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f11486081c
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lightmap leaking fixes, optimizations (#986)
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2024-12-10 09:59:54 +01:00 |
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Turánszki János
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a3c34030c5
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anisotropic lod for virtual texture
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2024-11-01 10:15:09 +01:00 |
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Turánszki János
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6e0145719e
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orthographic fixes: light culling, temporal AA, path tracing
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2024-09-28 09:22:28 +02:00 |
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Turánszki János
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4c7d634826
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added orthographic camera
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2024-09-27 08:28:18 +02:00 |
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Turánszki János
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4691b86627
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character: inertia retained from moving platform and some fixes
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2024-09-26 08:41:19 +02:00 |
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Turánszki János
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f497052f87
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character sample refactor, each character can have their own conversation dialogs
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2024-09-25 09:14:21 +02:00 |
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Turánszki János
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c5c77b0605
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saturation control for sprites, materials and some improvements
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2024-08-30 08:28:41 +02:00 |
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Turánszki János
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d93698d97e
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planar reflection MSAA and some fixes
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2024-08-25 12:29:23 +02:00 |
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Turánszki János
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812afc7c28
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createsubset lod fix
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2024-08-24 11:22:33 +02:00 |
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Turánszki János
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6b8ff71daa
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let character jump up forward when pushing against a wall; other fixes;
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2024-08-23 07:24:46 +02:00 |
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Turánszki János
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15badd4f27
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voxel flood filling and meshing improvement; character updates;
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2024-08-22 07:46:54 +02:00 |
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Turánszki János
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e1a7c4f591
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chromatic aberration for material with transmission
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2024-08-17 10:54:30 +02:00 |
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Turánszki János
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70fc7faa14
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fix
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2024-08-16 13:59:53 +02:00 |
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Turánszki János
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f75a692da9
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Object rendering with mesh shader (#923)
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2024-08-15 18:38:16 +02:00 |
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Turánszki János
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99c1d78211
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character foot placement also works when moving; leaning control; improvements;
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2024-08-11 15:21:41 +02:00 |
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Turánszki János
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d170213efd
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cloaking effect and two layer refraction to see ocean through refractive materials
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2024-08-10 09:09:43 +02:00 |
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Turánszki János
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cefd746bda
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Character component (#914)
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2024-08-08 18:03:17 +02:00 |
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Turánszki János
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f854040bda
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removed 10 bit vertex quantization
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2024-08-01 12:12:09 +02:00 |
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Turánszki János
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a8ff487e1f
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more packing for shader structures (#895)
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2024-07-20 12:28:44 +02:00 |
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Turánszki János
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62bcee63e3
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ocean improvements: extinction, scattering, volumetric light fix
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2024-07-09 08:34:35 +02:00 |
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Turánszki János
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431e823234
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removed 256 subset limitation
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2024-07-06 06:13:45 +02:00 |
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Turánszki János
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fb41bf83bd
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Softbody simplification with bones (#876)
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2024-07-04 09:24:47 +02:00 |
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Turánszki János
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fecca1819e
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small improvements, fixes
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2024-06-28 07:32:22 +02:00 |
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Turánszki János
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d7518cdd8e
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Soft body updates (#869)
- vertex radius
- detail
- multi-selection edit
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2024-06-27 09:37:40 +02:00 |
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Turánszki János
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a988218755
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resource manager filedata retention changes (#857)
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2024-06-06 09:18:42 +02:00 |
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Turánszki János
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137aec0c27
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Texture streaming (#850)
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2024-05-27 10:00:52 +02:00 |
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Turánszki János
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87e9870b50
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Virtual texture painting, object-terrain blending (#824)
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2024-04-19 08:00:19 +02:00 |
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Turánszki János
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05618bf40a
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fixes
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2024-03-27 07:38:00 +01:00 |
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Turánszki János
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d319b691f7
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mikktspace (#809)
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2024-03-09 18:26:47 +01:00 |
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Turánszki János
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6772ec1880
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added some helper functions
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2024-03-03 11:20:11 +01:00 |
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Turánszki János
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a659741e95
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fix for unorm vertex position remap aabb zero axis precision problem with raytracing
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2024-02-17 11:06:51 +01:00 |
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Turánszki János
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fcca0dfe37
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Vertex AO (#795)
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2024-01-27 13:06:47 +01:00 |
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Turánszki János
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1479fe9084
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vertex buffer quantization (#777)
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2023-11-16 18:23:23 +01:00 |
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Turánszki János
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3b1441f7f0
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SoundInstance range and input.Release (#761)
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2023-10-08 14:27:19 +02:00 |
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Turánszki János
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e5a4e7d1cb
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water improvements
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2023-10-04 19:48:34 +02:00 |
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Turánszki János
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13c6431a0d
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audio loop can be exited when audio is not playing (#754)
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2023-09-24 14:00:35 +02:00 |
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Turánszki János
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6148430865
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improvement for scene load time on integrated gpu
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2023-09-15 19:24:00 +02:00 |
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Turánszki János
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f8863799cd
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EXT_lights_image_based, DDS file writer, envprobe updates, fixes (#741)
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2023-09-03 11:39:54 +02:00 |
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Matteo De Carlo
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9671bec439
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OpenImageDenoise 2.0 version check
Only use OpenImageDenoise if found and version >= 2.0
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2023-08-05 22:16:28 +02:00 |
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Turánszki János
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c928303be1
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vulkan video field flag fix; added NO_DEFAULT_DESCRIPTORS gfx flag;
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2023-07-31 08:53:39 +02:00 |
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Turánszki János
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d1edb5aa1f
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alignment fixes for certain sub-allocations
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2023-07-30 15:35:03 +02:00 |
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Turánszki János
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484f32f3e4
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shader buffer refactor; vulkan mesh shader fixes; (#713)
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2023-07-25 09:59:59 +02:00 |
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Turánszki János
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1d394818f4
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added support for OpenImageDenoise 2.0 GPU API
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2023-07-02 20:05:17 +02:00 |
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Turánszki János
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a073cf4f9f
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BVH accelaration support for scene intersections (#704)
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2023-06-30 09:13:42 +02:00 |
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Turánszki János
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169e394e53
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lightmap BC6H compression
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2023-06-03 11:02:10 +02:00 |
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