Turánszki János
f8863799cd
EXT_lights_image_based, DDS file writer, envprobe updates, fixes ( #741 )
2023-09-03 11:39:54 +02:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
f7ebdbda64
New character controller sample ( #575 )
2022-09-30 16:25:45 +02:00
Turánszki János
73ee94d114
Volumetric cloud updates ( #544 )
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- Reprojection update
- Cloud model changes
- Weather map import
- Local lights
- Environment capture
- Volumetric cloud shadow
- Aerial perspective for clouds
Co-authored-by: Silas Oler <silasmartins@outlook.dk >
2022-08-30 16:37:51 +02:00
Dennis Brakhane
2f7a6ea44c
Replace Arial with "Liberation Sans" ( #504 )
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The Arial license does not allow redistribution, so this commit replaces
it with the metrically compatible "Liberation Sans" font.
2022-08-11 08:06:31 +02:00
Turánszki János
1f6160f56f
font renderer: sdf rendering can be disabled, 2x upscaling by default
2022-08-08 12:46:01 +02:00
Turánszki János
f78998f44f
gui: added support for tooltip theming
2022-07-29 13:55:27 +02:00
Turánszki János
731f9aae31
SDF font rendering ( #453 )
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SDF supports following font effects:
- upscaling sharpness improvement
- softness
- bolden
2022-05-30 16:58:27 +02:00
Turánszki János
d159fd73e7
audio test update
2022-05-16 09:36:19 +02:00
Megumumpkin
176a6bad8f
Tests - Update Gamepad Testing
2022-04-02 18:01:11 +07:00
Turánszki János
07beea2cc9
refactor in test application
2022-03-26 12:29:13 +01:00
Turánszki János
c4c582d739
general improvements ( #368 )
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* custom implementation for wi::vector
* fix
* sdl vulkan fix
* linux fix
* fix
* vector fix
* shader compiler and job system will be initialized automatically on first use
* vector improvements
* updates
* update
* network and audio will be auto initializing on first use only
* fix
* for now, use std::vector
* vector refactor minor
* backlog: access safety
* shader clearcoat fix
* gui initialization on demand
* initializer updates
* job system will be explicitly initialized
2021-12-09 18:58:27 +01:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
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- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
16d9a8de74
common improvements ( #366 )
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- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turánszki János
e2e6dd872b
tests: added some simple animation to 65k instances demo
2021-09-27 00:01:57 +02:00
Turanszki Janos
c6c1dc349c
frustum culling layermask optimization
2021-06-02 00:33:08 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turanszki Janos
a02d347a84
default font embedded into exe
2021-02-08 21:10:29 +01:00
Turánszki János
5efe28fdf9
0.51.0 ( #200 )
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* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;
* added layerMask support in shaders
* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;
* fix incorrect shadow assignment
2020-12-07 01:32:44 +01:00
Turánszki János
e81baa9fef
renderer updates ( #191 )
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Big renderer refactor to remove some global state.
- Renderer no longer uses "global scene", but instead takes scene as parameter to functions
- Visibility is exposed, user can generate visibility for arbitrary camera and some exposed parameters
- Big changes in renderer can make user render code in high level interface not compatible with previous versions
- Fixed occlusion culling const correctness
2020-11-23 02:30:10 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Matteo De Carlo
3cd9e77889
WIP: Initial linux support using SDL ( #136 )
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* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-05 00:03:22 +02:00
Turanszki Janos
3d1b67cc67
updated lua interface
2020-07-05 19:39:40 +01:00
Turánszki János
c6f3611439
Event system ( #133 )
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* event system
* more refactor
* fixes
* fixes
* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turanszki Janos
c7f5c1a17e
job system updates, cpu performance improvements
2020-05-31 00:38:03 +01:00
Turanszki Janos
a1bf837a5e
dpi change will trigger ResizeLayout callback for render path
2020-05-06 22:56:08 +01:00
Turanszki Janos
5c4e80a515
fixed GUI scaling issues
2020-05-05 22:45:31 +01:00
Turánszki János
4a11d6a202
Dpi awareness ( #109 )
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* dpi awareness test
* dpi scaling updates
* dpi scaling updates
* missing mouse inputs fix (I hope finally)
* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00
Turanszki Janos
fb29a09e05
added test: 65k instances
2020-04-30 22:18:42 +01:00
Turanszki Janos
2f70a2aa8e
font renderer update
2020-04-25 15:14:01 +01:00
Turanszki Janos
dc6c068f33
added heap allocation counter; reduced string allocations;
2020-04-24 23:48:54 +01:00
turanszkij
69616149e5
gui: blurred transparency and usability improvements
2020-04-10 17:09:04 +01:00
turanszkij
30acbf8974
fixed tests
2020-03-22 21:14:03 +00:00
Turánszki János
7d4d9dfa6b
Inverse Kinematics ( #97 )
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* start ik experiment #93
* inverse kinematics fixes, test #93
* bump version
* ik + animation fix
2020-03-11 00:25:40 +00:00
turanszkij
9b0cc2524b
transform hierarchy fix #76
2020-03-09 19:55:11 +00:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
Turanszki Janos
7d34e1d7bb
controller feedback can be set from scripts now
2019-12-08 18:45:54 +00:00
Turanszki Janos
fdfce122b0
added controller vibration and led support
2019-12-03 23:23:47 +00:00
turanszkij
b15f3cef27
network library rewrite, added network test
2019-10-08 18:57:45 +01:00
turanszkij
40700a2de1
audio system rewrite, added 3D audio support
2019-10-05 18:19:13 +01:00
Turanszki Janos
9b9255ce13
updated hello world sample
2019-08-28 22:46:45 +01:00
turanszkij
0fe8b30ea2
updated sprite wobble anim
2019-08-28 20:14:50 +01:00
turanszkij
4bdd89e79f
jobsystem update: context to separate workloads; now jobs are able to spawn other jobs;
2019-06-29 15:02:23 +01:00
Turanszki Janos
daba4f2b2f
image-script updates part 1
2019-04-30 00:50:01 +01:00
turanszkij
6fbfe36665
refactor
2019-04-05 00:05:27 +01:00
turanszkij
061c780ad9
refactor-part1:
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removed rendertarget helpers;
non-static textures in render paths;
wiGraphicsTypes namespace renamed to wiGraphics;
2019-03-08 21:46:28 +00:00
Turanszki Janos
cacf32a75c
little ssao refactor / added editor sliders;
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removed xatlas warnings;
2019-01-20 00:06:17 +00:00
turanszkij
3b26fc8e2e
added sprite wobble anim sample
2019-01-02 19:53:42 +01:00