Cédric
30ac1da7df
Add functions for openVR integration ( #931 )
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* Add functions for openVR integration
* Update wiGraphicsDevice_DX12.h
* Update wiGraphicsDevice_DX12.cpp
* Update wiGraphicsDevice_Vulkan.h
* Update wiGraphicsDevice_Vulkan.cpp
2024-08-28 10:51:45 +02:00
Turánszki János
7b83a1e8dc
input: fixed conflict between character casting and named enums
2024-08-28 08:15:29 +02:00
Turánszki János
b62c7ff48b
added per-object rim highlight
2024-08-28 06:36:12 +02:00
Turánszki János
5bc71e533f
vulkan skinning crash fix
2024-08-27 11:04:34 +02:00
Turánszki János
8a3b4fab13
light culling optimizations
2024-08-27 07:57:43 +02:00
Turánszki János
c51af2aa7c
simplified directional light iteration in tiled forward
2024-08-26 07:00:30 +02:00
Turánszki János
532e5f4f41
fixed crash when ragdoll creation was missing a required bone
2024-08-25 14:10:40 +02:00
Turánszki János
d93698d97e
planar reflection MSAA and some fixes
2024-08-25 12:29:23 +02:00
Turánszki János
b169d725e5
occlusion culling improvement: removed depth bias, bounds are extended instead
2024-08-25 08:09:26 +02:00
Turánszki János
839b22aa63
more precise occlusion culling for ocean; shadow occlusion culling for hair particle; other updates;
2024-08-25 07:48:36 +02:00
Turánszki János
812afc7c28
createsubset lod fix
2024-08-24 11:22:33 +02:00
Turánszki János
2a59f47c36
multithreaded ik, humanoid and other perf things
2024-08-24 07:55:57 +02:00
Dennis Brakhane
56228d082f
linux: set nice level for low priority jobs ( #929 )
2024-08-24 06:39:59 +02:00
Turánszki János
dd3f56d722
job system fix
2024-08-23 13:55:19 +02:00
Turánszki János
6b8ff71daa
let character jump up forward when pushing against a wall; other fixes;
2024-08-23 07:24:46 +02:00
TheDiagnosed9mm
dc2cfa4bca
Added tilde key support!!! ( #928 )
2024-08-23 06:24:41 +02:00
Turánszki János
7e011dacd3
startup time improvements
2024-08-22 09:11:24 +02:00
Turánszki János
61e73a7d8f
fixed texture aliasing to not overwrite water ripple for second layer transparency
2024-08-22 08:31:27 +02:00
Turánszki János
15badd4f27
voxel flood filling and meshing improvement; character updates;
2024-08-22 07:46:54 +02:00
Turánszki János
8162abb6eb
editor: editing terrain grass will save chunk data in case it needs to be recreated later
2024-08-21 07:13:31 +02:00
Turánszki János
ce40b2e7ed
mesh shader updates
2024-08-20 11:16:15 +02:00
Turánszki János
519ae12bb0
fixes
2024-08-18 08:01:14 +02:00
Turánszki János
3e976a8d94
added volumetric lights to path tracing #924
2024-08-17 16:59:39 +02:00
Turánszki János
99acf58998
character path finding thread is protected against possible character reallocation
2024-08-17 13:49:57 +02:00
Turánszki János
23cf45aba9
character path finding can run over multiple frames
2024-08-17 12:36:20 +02:00
Turánszki János
16b371815e
material chromatic aberration slider is better to max out at 10
2024-08-17 12:32:07 +02:00
Turánszki János
0ae01aa65b
fix
2024-08-17 11:14:19 +02:00
Turánszki János
6b3c74e5cd
script documentation update
2024-08-17 10:55:12 +02:00
Turánszki János
e1a7c4f591
chromatic aberration for material with transmission
2024-08-17 10:54:30 +02:00
Turánszki János
293689b1e2
per-light volumetric fog boost #924
2024-08-17 08:05:25 +02:00
Turánszki János
a902485135
Renderpath3D distortion overlay
2024-08-17 07:19:47 +02:00
Turánszki János
c2b561b08b
shader init fix
2024-08-17 06:41:50 +02:00
Turánszki János
70fc7faa14
fix
2024-08-16 13:59:53 +02:00
Turánszki János
cf23af4d26
fix
2024-08-16 13:53:12 +02:00
Turánszki János
b0ccec7c1f
improvement for slow mesh shader load time, custom shader will work if mesh shader is enabled
2024-08-16 06:59:27 +02:00
Turánszki János
f75a692da9
Object rendering with mesh shader ( #923 )
2024-08-15 18:38:16 +02:00
Turánszki János
bc2c5c8ce0
Jolt physics 5.1 ( #922 )
2024-08-13 07:48:41 +02:00
Romildo Franco
7449063784
Fix wi::scene::LoadModel returning the wrong entity ( #921 )
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Fixed a bug caused by a typo in the LoadModel function call. The issue occurred because LoadModel(scene, fileName, transformMatrix, rootEntity) was mistakenly called instead of LoadModel2(scene, fileName, transformMatrix, rootEntity). The compiler did not catch this mistake because the last parameter of LoadModel is a boolean, and rootEntity was incorrectly used to satisfy that parameter.
2024-08-12 06:38:51 +02:00
Turánszki János
4717d75cb4
character to character collision control
2024-08-12 06:17:12 +02:00
Turánszki János
99c1d78211
character foot placement also works when moving; leaning control; improvements;
2024-08-11 15:21:41 +02:00
Dennis Brakhane
a15a0f6026
cmake: prevent in-source builds ( #918 )
2024-08-11 14:39:12 +02:00
Dennis Brakhane
985f31cba4
remove Editor_UWP project files ( #919 )
2024-08-11 14:36:21 +02:00
Dennis Brakhane
c330841967
Work around GCC "maybe uninitialized" warning ( #917 )
2024-08-11 14:35:51 +02:00
Turánszki János
d170213efd
cloaking effect and two layer refraction to see ocean through refractive materials
2024-08-10 09:09:43 +02:00
Turánszki János
6dea5cc756
Voxelgrid to mesh ( #915 )
2024-08-09 07:03:15 +02:00
Turánszki János
cefd746bda
Character component ( #914 )
2024-08-08 18:03:17 +02:00
Dennis Brakhane
e3a8286318
fix calculation bug ( #913 )
2024-08-08 05:40:01 +02:00
Turánszki János
c565c0256b
Light loop optimization ( #909 )
2024-08-07 07:36:31 +02:00
Dennis Brakhane
f31f6c5a93
add RAII style profiling ( #910 )
2024-08-06 06:06:25 +02:00
Turánszki János
21fea836ad
small optimization for terrain
2024-08-05 08:44:36 +02:00