Commit Graph

4079 Commits

Author SHA1 Message Date
Turánszki János 3e976a8d94 added volumetric lights to path tracing #924 2024-08-17 16:59:39 +02:00
Turánszki János 99acf58998 character path finding thread is protected against possible character reallocation 2024-08-17 13:49:57 +02:00
Turánszki János 23cf45aba9 character path finding can run over multiple frames 2024-08-17 12:36:20 +02:00
Turánszki János 16b371815e material chromatic aberration slider is better to max out at 10 2024-08-17 12:32:07 +02:00
Turánszki János 0ae01aa65b fix 2024-08-17 11:14:19 +02:00
Turánszki János 6b3c74e5cd script documentation update 2024-08-17 10:55:12 +02:00
Turánszki János e1a7c4f591 chromatic aberration for material with transmission 2024-08-17 10:54:30 +02:00
Turánszki János 293689b1e2 per-light volumetric fog boost #924 2024-08-17 08:05:25 +02:00
Turánszki János a902485135 Renderpath3D distortion overlay 2024-08-17 07:19:47 +02:00
Turánszki János c2b561b08b shader init fix 2024-08-17 06:41:50 +02:00
Turánszki János 70fc7faa14 fix 2024-08-16 13:59:53 +02:00
Turánszki János cf23af4d26 fix 2024-08-16 13:53:12 +02:00
Turánszki János b0ccec7c1f improvement for slow mesh shader load time, custom shader will work if mesh shader is enabled 2024-08-16 06:59:27 +02:00
Turánszki János f75a692da9 Object rendering with mesh shader (#923) 2024-08-15 18:38:16 +02:00
Turánszki János bc2c5c8ce0 Jolt physics 5.1 (#922) 2024-08-13 07:48:41 +02:00
Romildo Franco 7449063784 Fix wi::scene::LoadModel returning the wrong entity (#921)
Fixed a bug caused by a typo in the LoadModel function call. The issue occurred because LoadModel(scene, fileName, transformMatrix, rootEntity) was mistakenly called instead of LoadModel2(scene, fileName, transformMatrix, rootEntity). The compiler did not catch this mistake because the last parameter of LoadModel is a boolean, and rootEntity was incorrectly used to satisfy that parameter.
2024-08-12 06:38:51 +02:00
Turánszki János 4717d75cb4 character to character collision control 2024-08-12 06:17:12 +02:00
Turánszki János 99c1d78211 character foot placement also works when moving; leaning control; improvements; 2024-08-11 15:21:41 +02:00
Dennis Brakhane a15a0f6026 cmake: prevent in-source builds (#918) 2024-08-11 14:39:12 +02:00
Dennis Brakhane 985f31cba4 remove Editor_UWP project files (#919) 2024-08-11 14:36:21 +02:00
Dennis Brakhane c330841967 Work around GCC "maybe uninitialized" warning (#917) 2024-08-11 14:35:51 +02:00
Turánszki János d170213efd cloaking effect and two layer refraction to see ocean through refractive materials 2024-08-10 09:09:43 +02:00
Turánszki János 6dea5cc756 Voxelgrid to mesh (#915) 2024-08-09 07:03:15 +02:00
Turánszki János cefd746bda Character component (#914) 2024-08-08 18:03:17 +02:00
Dennis Brakhane e3a8286318 fix calculation bug (#913) 2024-08-08 05:40:01 +02:00
Turánszki János c565c0256b Light loop optimization (#909) 2024-08-07 07:36:31 +02:00
Dennis Brakhane f31f6c5a93 add RAII style profiling (#910) 2024-08-06 06:06:25 +02:00
Turánszki János 21fea836ad small optimization for terrain 2024-08-05 08:44:36 +02:00
Dennis Brakhane 5e27c926f8 fix SDL_Init check (#908)
make_sdlsystem always returns a valid int pointer containing the result
of SDL_Init. SDL_Init is 0 on success, and a negative int on failure.
2024-08-05 05:54:40 +02:00
Turánszki János 382958b0c5 fixes 2024-08-04 07:11:17 +02:00
Turánszki János 3ac4ce9107 gpu optimizations v0.71.532 2024-08-03 08:43:58 +02:00
Romildo Franco f3f5148d32 Prevent delete key from removing an entity when TextInputField is active (#907)
Fixed an issue where pressing the delete key would remove an entity if the mouse was hovering over the entity tree list, instead of deleting a character in the TextInputField.
2024-08-03 06:29:58 +02:00
Turánszki János c8b581f8b1 some improvements v0.71.531 2024-08-02 07:19:43 +02:00
Turánszki János f854040bda removed 10 bit vertex quantization 2024-08-01 12:12:09 +02:00
Turanszki Janos 1e5d9928a9 instance alpha test will be hard edge cutoff 2024-08-01 12:08:40 +02:00
Turanszki Janos 631ebdfb1b babysitting AMD driver 2024-08-01 12:07:45 +02:00
Turanszki Janos 38de5e282f ocean reflection blend out very close to camera 2024-08-01 11:43:41 +02:00
Turánszki János c19105a8af archive fix 2024-08-01 09:23:07 +02:00
Turánszki János b343932652 some lua bindings and improvements 2024-07-31 20:59:05 +02:00
Turánszki János fb9b8d9fe3 ps5, xbox fixes 2024-07-31 20:54:32 +02:00
Turánszki János 9d913d0a28 various updates:
- buoyancy parameter
- ragdoll buyancy
- terrain region blending improvement
- application activation fixes
2024-07-31 07:39:29 +02:00
Turanszki Janos 894aa46ed3 AMD vulkan issue workaround 2024-07-30 07:19:59 +02:00
Turánszki János 99396e212d shader optimizations 2024-07-29 18:34:40 +02:00
Turánszki János 3b82ba0549 character controller movement improvements 2024-07-29 07:30:29 +02:00
Turánszki János 9c5fdfb5ba lightingHF refactor 2024-07-29 06:20:42 +02:00
Turánszki János 112d03d7e5 shadow fix 2024-07-28 19:27:30 +02:00
Turánszki János 228dd86360 shadow border clamp fix 2024-07-28 18:36:30 +02:00
Turánszki János 8f4f4e8649 soft shadow disk sampling (#906) 2024-07-28 13:42:12 +02:00
Turánszki János 48db6afe6d editor: snap to surface transform 2024-07-27 06:27:49 +02:00
Turánszki János 82aacb202e character controller script updates 2024-07-26 07:38:26 +02:00