Turánszki János
3e976a8d94
added volumetric lights to path tracing #924
2024-08-17 16:59:39 +02:00
Turánszki János
99acf58998
character path finding thread is protected against possible character reallocation
2024-08-17 13:49:57 +02:00
Turánszki János
23cf45aba9
character path finding can run over multiple frames
2024-08-17 12:36:20 +02:00
Turánszki János
16b371815e
material chromatic aberration slider is better to max out at 10
2024-08-17 12:32:07 +02:00
Turánszki János
0ae01aa65b
fix
2024-08-17 11:14:19 +02:00
Turánszki János
6b3c74e5cd
script documentation update
2024-08-17 10:55:12 +02:00
Turánszki János
e1a7c4f591
chromatic aberration for material with transmission
2024-08-17 10:54:30 +02:00
Turánszki János
293689b1e2
per-light volumetric fog boost #924
2024-08-17 08:05:25 +02:00
Turánszki János
a902485135
Renderpath3D distortion overlay
2024-08-17 07:19:47 +02:00
Turánszki János
c2b561b08b
shader init fix
2024-08-17 06:41:50 +02:00
Turánszki János
70fc7faa14
fix
2024-08-16 13:59:53 +02:00
Turánszki János
cf23af4d26
fix
2024-08-16 13:53:12 +02:00
Turánszki János
b0ccec7c1f
improvement for slow mesh shader load time, custom shader will work if mesh shader is enabled
2024-08-16 06:59:27 +02:00
Turánszki János
f75a692da9
Object rendering with mesh shader ( #923 )
2024-08-15 18:38:16 +02:00
Turánszki János
bc2c5c8ce0
Jolt physics 5.1 ( #922 )
2024-08-13 07:48:41 +02:00
Romildo Franco
7449063784
Fix wi::scene::LoadModel returning the wrong entity ( #921 )
...
Fixed a bug caused by a typo in the LoadModel function call. The issue occurred because LoadModel(scene, fileName, transformMatrix, rootEntity) was mistakenly called instead of LoadModel2(scene, fileName, transformMatrix, rootEntity). The compiler did not catch this mistake because the last parameter of LoadModel is a boolean, and rootEntity was incorrectly used to satisfy that parameter.
2024-08-12 06:38:51 +02:00
Turánszki János
4717d75cb4
character to character collision control
2024-08-12 06:17:12 +02:00
Turánszki János
99c1d78211
character foot placement also works when moving; leaning control; improvements;
2024-08-11 15:21:41 +02:00
Dennis Brakhane
a15a0f6026
cmake: prevent in-source builds ( #918 )
2024-08-11 14:39:12 +02:00
Dennis Brakhane
985f31cba4
remove Editor_UWP project files ( #919 )
2024-08-11 14:36:21 +02:00
Dennis Brakhane
c330841967
Work around GCC "maybe uninitialized" warning ( #917 )
2024-08-11 14:35:51 +02:00
Turánszki János
d170213efd
cloaking effect and two layer refraction to see ocean through refractive materials
2024-08-10 09:09:43 +02:00
Turánszki János
6dea5cc756
Voxelgrid to mesh ( #915 )
2024-08-09 07:03:15 +02:00
Turánszki János
cefd746bda
Character component ( #914 )
2024-08-08 18:03:17 +02:00
Dennis Brakhane
e3a8286318
fix calculation bug ( #913 )
2024-08-08 05:40:01 +02:00
Turánszki János
c565c0256b
Light loop optimization ( #909 )
2024-08-07 07:36:31 +02:00
Dennis Brakhane
f31f6c5a93
add RAII style profiling ( #910 )
2024-08-06 06:06:25 +02:00
Turánszki János
21fea836ad
small optimization for terrain
2024-08-05 08:44:36 +02:00
Dennis Brakhane
5e27c926f8
fix SDL_Init check ( #908 )
...
make_sdlsystem always returns a valid int pointer containing the result
of SDL_Init. SDL_Init is 0 on success, and a negative int on failure.
2024-08-05 05:54:40 +02:00
Turánszki János
382958b0c5
fixes
2024-08-04 07:11:17 +02:00
Turánszki János
3ac4ce9107
gpu optimizations
v0.71.532
2024-08-03 08:43:58 +02:00
Romildo Franco
f3f5148d32
Prevent delete key from removing an entity when TextInputField is active ( #907 )
...
Fixed an issue where pressing the delete key would remove an entity if the mouse was hovering over the entity tree list, instead of deleting a character in the TextInputField.
2024-08-03 06:29:58 +02:00
Turánszki János
c8b581f8b1
some improvements
v0.71.531
2024-08-02 07:19:43 +02:00
Turánszki János
f854040bda
removed 10 bit vertex quantization
2024-08-01 12:12:09 +02:00
Turanszki Janos
1e5d9928a9
instance alpha test will be hard edge cutoff
2024-08-01 12:08:40 +02:00
Turanszki Janos
631ebdfb1b
babysitting AMD driver
2024-08-01 12:07:45 +02:00
Turanszki Janos
38de5e282f
ocean reflection blend out very close to camera
2024-08-01 11:43:41 +02:00
Turánszki János
c19105a8af
archive fix
2024-08-01 09:23:07 +02:00
Turánszki János
b343932652
some lua bindings and improvements
2024-07-31 20:59:05 +02:00
Turánszki János
fb9b8d9fe3
ps5, xbox fixes
2024-07-31 20:54:32 +02:00
Turánszki János
9d913d0a28
various updates:
...
- buoyancy parameter
- ragdoll buyancy
- terrain region blending improvement
- application activation fixes
2024-07-31 07:39:29 +02:00
Turanszki Janos
894aa46ed3
AMD vulkan issue workaround
2024-07-30 07:19:59 +02:00
Turánszki János
99396e212d
shader optimizations
2024-07-29 18:34:40 +02:00
Turánszki János
3b82ba0549
character controller movement improvements
2024-07-29 07:30:29 +02:00
Turánszki János
9c5fdfb5ba
lightingHF refactor
2024-07-29 06:20:42 +02:00
Turánszki János
112d03d7e5
shadow fix
2024-07-28 19:27:30 +02:00
Turánszki János
228dd86360
shadow border clamp fix
2024-07-28 18:36:30 +02:00
Turánszki János
8f4f4e8649
soft shadow disk sampling ( #906 )
2024-07-28 13:42:12 +02:00
Turánszki János
48db6afe6d
editor: snap to surface transform
2024-07-27 06:27:49 +02:00
Turánszki János
82aacb202e
character controller script updates
2024-07-26 07:38:26 +02:00