Dennis Brakhane
f0bd5a8086
Don't use by reference capture by default ( #1207 )
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replace [&] with [this] or [] where possible to avoid people
accidentally capturing something by reference that needs to be
copied, like strings.
2025-08-13 08:46:42 +02:00
Dennis Brakhane
282b81c3d9
replace default reference captures, fix missing calls ( #1153 )
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* forAll -> forEach
* replace default reference captures with more specific ones
* fix missing calls in fixXYZ/forEachSelectedWithRefresh
2025-07-08 17:08:59 +02:00
Dennis Brakhane
985596c9b3
editor: reduce code duplication for all other components as well ( #1151 )
2025-07-07 07:36:01 +02:00
Turánszki János
c31aa35c53
gui layout refactor ( #1114 )
2025-06-01 17:07:12 +02:00
Turánszki János
1be929aa8a
gui changes: slider size now includes the textbox, combobox size now includes the droparrow, editor gui rearrangement
2025-05-30 08:50:26 +02:00
Turánszki János
1bc427d4d0
rewritten LOD selection to be screen-rect based; turned off depthclip for shadows;
2025-02-12 08:42:06 +01:00
Turánszki János
2726ff1737
editor: added master volume slider, object multiselection value fixes
2025-01-22 07:47:29 +01:00
Turánszki János
dfcc61bd6d
gui: auto window sizing to fit all widgets; editor: object lightmap preview, windows sizing updates;
2024-12-29 11:15:50 +01:00
Turánszki János
30bb9e10d5
fixed lightmap atlas generation for soft body and 8-influence skinned mesh
2024-12-23 17:13:15 +01:00
Turánszki János
2fda798086
lightmap leak fixes; updated xatlas; ortho shader fixes; ( #993 )
2024-12-21 16:02:42 +01:00
Turánszki János
b62c7ff48b
added per-object rim highlight
2024-08-28 06:36:12 +02:00
Turánszki János
ff0fe12595
Ocean wet maps ( #881 )
2024-07-11 16:40:20 +02:00
Turánszki János
431e823234
removed 256 subset limitation
2024-07-06 06:13:45 +02:00
Turánszki János
b375b09561
physics: cylinder shape, local offset;
...
added per-instance alpha test;
grass disable cast shadow fix;
editor: hierarchy remove will use proper detaching;
2024-06-17 08:27:01 +02:00
Turánszki János
1c38d93304
Editor gui v2 ( #843 )
2024-05-17 08:04:05 +02:00
Turánszki János
fcca0dfe37
Vertex AO ( #795 )
2024-01-27 13:06:47 +01:00
Turánszki János
4954f62468
various updates ( #758 )
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* object rendering can now be disabled in reflections; removed custom ray tracing inclusion masks for more unified system based on object flags and to not interfere with user logic layer masks; other scripting updates;
* unregister editor printscreen
* point light shadow artifact fix
2023-10-01 17:01:39 +02:00
Turánszki János
be5b87b300
new object flag: not visible in main camera
2023-09-29 09:14:27 +02:00
Turánszki János
05fa9fd6dd
foreground object rendering
2023-09-17 07:24:23 +02:00
Turánszki János
a073cf4f9f
BVH accelaration support for scene intersections ( #704 )
2023-06-30 09:13:42 +02:00
Turánszki János
169e394e53
lightmap BC6H compression
2023-06-03 11:02:10 +02:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
da6c48b7ce
custom object sort priority for alpha blending
2023-03-05 17:41:10 +01:00
Turánszki János
38993813c1
Intersection filtering updates ( #565 )
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- refactored RENDERTYPE enum to FILTER
- added FILTER_NAVIGATION_MESH type - allows tagging meshes for navigation and filtering them in scene intersection functions
- added FILTER_COLLIDER type - allows processing colliders in scene intersection functions
- added simpler interface to get scene intersections: new Scene::Intersects() function overloads
2022-09-13 19:55:30 +02:00
Turánszki János
bcffb27ead
Parallel scene intersections ( #563 )
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- scene intersections using multithreading
- scene intersections can specify LOD level
2022-09-10 15:24:01 +02:00
Turánszki János
c359395cea
Terrain physics ( #552 )
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* terrain physics
* terrain props physics configuration
* asset refactors
* fix
* warning
2022-09-03 19:58:14 +02:00
Turánszki János
60ef0ae251
Terrain refactor ( #549 )
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- terrain separated into core logic and gui
- terrain can be serialized
- ddgi extents also saved, added control for smooth backface test
- raytraced shadow fixes
2022-09-01 18:42:16 +02:00
Turánszki János
6a2173f699
armature window, object window meshID selection ( #542 )
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* armature window, object window meshID selection
* fixes, default blink applied
2022-08-29 12:03:30 +02:00
Turánszki János
eff37576b5
Improving window layouts ( #532 )
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* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János
fe81c80b04
Softbody and rigidbody windows separated ( #526 )
2022-08-22 23:42:49 +02:00
Turánszki János
084a1b1f1f
DDGI updates ( #514 )
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DDGI updates:
- allow 0 raycount to keep static DDGI
- DDGI serialization for saving and loading with scene
- grid dimensions configurable
- refactors
2022-08-18 11:50:09 +02:00
Turánszki János
f277a00596
GUI updates ( #490 )
2022-07-28 20:59:25 +02:00
Turánszki János
5a0c423ddd
Updates:
...
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János
2a8d22124e
physics: LOD support for triangle mesh shape
2022-07-04 11:39:07 +02:00
Turánszki János
f7d28b1127
GUI scrollbar updates ( #447 )
2022-05-19 22:42:49 +02:00
Turánszki János
604140ad85
Procedural Terrain ( #408 )
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0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
- can skip planar reflection render for ocean
- can skip ocean simulation
- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
- can improve Ray-AABB and Ray-Triangle tests
- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
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- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
16d9a8de74
common improvements ( #366 )
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- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turanszki Janos
35fa8e79c5
acceleration structure updating improvements
2021-06-24 11:34:54 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János
fc2cbfcc1c
path tracing hardware acceleration #175 ( #253 )
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* path tracing hardware acceleration #175
* hlsl5 fix
* fixes
* random seed fix
* ci fix
* fixes
* re enable spirv validation in linux
* path trace updates
* pathtrace fix
* raytracing fixes
* path tracing normal map limit
2021-03-28 19:48:34 +02:00
Turánszki János
1be19b50d7
Bindless Descriptors ( #244 )
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* bindless descriptors implementation base
* push constants
* dx11 tonemap fix
* stressing bindless descriptors
* lots of fixes
* remove some stuff and cmake update
* cmake update
* performance optimization for scene buffer updating
* documentation and shader compiler updates
* general updates improving scene gpu data updating
* softbody gpu updating improvement
* readme update: gpu based validation
* dx12: omit IA from root when there is no input layout
* vulkan: bindless sampler fix
* vulkan critical fix and renderer update
* dx12 refactor
* fixed BLAS updates and vulkan rt hangs
* object setcastshadow fix
* vulkan raytracing fixes
* vulkan fix
* object shader fix
* documentation update
* rewritten constant buffer arrays as arrays of byte address buffers
* raytraced reflection env probe
* occlusion culling using push constants
* bindless vertex fetch
* fixes
2021-03-08 00:33:40 +01:00
Turánszki János
2478e8108a
0.52.0
...
* velocity buffer is now written by prepass
* major refactor
* critical fix
* fixes
* water fix
* tessellation rewrite
* vulkan: flip viewport instead of -fvk-invert-y
2021-01-19 01:52:40 +01:00
Turanszki Janos
4486de33d8
added per instance emissive color
2021-01-07 00:33:16 +01:00
Turanszki Janos
24cee6be6a
editor: lightmapper tangents fix
2020-12-29 17:53:41 +01:00
Turanszki Janos
960734e87a
physics updates #206 #207
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physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos
d3b18bc504
gui updates, editor window refactors
2020-10-04 14:24:22 +02:00
Turanszki Janos
c7f5c1a17e
job system updates, cpu performance improvements
2020-05-31 00:38:03 +01:00
Turanszki Janos
2a86f71cd6
input fix and editor improvements
2020-05-02 12:26:37 +01:00