Turánszki János
731f9aae31
SDF font rendering ( #453 )
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SDF supports following font effects:
- upscaling sharpness improvement
- softness
- bolden
2022-05-30 16:58:27 +02:00
Turánszki János
00b2655329
added custom scaling factor to canvas ( #416 )
2022-04-23 09:50:46 +02:00
Turánszki János
cc2ca6a433
scripting updates and new sample scripts
2022-01-09 21:29:16 +01:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
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- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
16d9a8de74
common improvements ( #366 )
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- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turánszki János
d3c11eddf6
HDR display support ( #341 )
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* dx12: initial HDR support
* make dx12 more feature level compatible
* vulkan, dx12 hdr updates
* remove trash
* remove postprocess_LDR, tests
* fixes
* added custom display output mapping for hdr10
* renderpath2d srgb->linear mapping for compose blending
* hdr updates
* improvements
* documentation update
* documentation fixes
* vulkan: outdated swapchain handling
* minor fix
* vulkan: hdr workaround with color space change with same format
* improved vulkan swapchain destructor
* updated features.txt
2021-11-09 19:02:01 +01:00
Turanszki Janos
7b182ccb37
updated lua bindings and added rotate sun script
2021-07-11 14:54:37 +02:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos
ea673fb3b7
depth of field params moved to CameraComponent
2021-04-04 17:07:27 +02:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00