Turánszki János
|
53e79ff3ed
|
some changes to try
|
2026-01-28 08:43:33 +01:00 |
|
Turánszki János
|
faca132906
|
static sampler bindpoint define
|
2026-01-27 18:01:34 +01:00 |
|
Turánszki János
|
1cf4506de3
|
batched descriptor set allocation
|
2026-01-27 17:19:19 +01:00 |
|
Turánszki János
|
08c44b037d
|
remove from required extensions
|
2026-01-27 15:10:51 +01:00 |
|
Turánszki János
|
89bfa21851
|
refactor
|
2026-01-27 12:03:04 +01:00 |
|
Turánszki János
|
9c98df8c79
|
pool reduction
|
2026-01-27 11:26:22 +01:00 |
|
Turánszki János
|
b9ff12329d
|
reduce descriptor set changes
|
2026-01-27 09:08:35 +01:00 |
|
Turánszki János
|
f2b0582c77
|
removed extra struct inits
|
2026-01-27 09:06:31 +01:00 |
|
Turánszki János
|
5cf9afe30b
|
refactors
|
2026-01-27 09:03:01 +01:00 |
|
Turánszki János
|
7cc6d87526
|
rewrite of bindless resource heaps with mutable descriptor
|
2026-01-26 22:53:02 +01:00 |
|
Turánszki János
|
7744a7eb57
|
refactor
|
2026-01-26 18:58:16 +01:00 |
|
Turánszki János
|
aedea5bf18
|
Vulkan: descriptor binding without using shader reflection and using mutable descriptors
|
2026-01-26 18:45:12 +01:00 |
|
Stanislav Denisov
|
77ea441087
|
Implement terrain generation status text (#1521)
|
2026-01-26 13:53:27 +01:00 |
|
Stanislav Denisov
|
218563f50e
|
Fix spline fill asserts (#1519)
* Fix spline fill asserts
* Deduplicate asserts
|
2026-01-26 13:53:15 +01:00 |
|
Stanislav Denisov
|
0d2b61546e
|
Fix texture streaming is not being disabled (#1520)
|
2026-01-26 13:51:47 +01:00 |
|
Turánszki János
|
161c1200ce
|
reorganized shader param structures to allow removinng tessellation shader specializations for other stages
|
2026-01-26 13:48:32 +01:00 |
|
Turánszki János
|
17eaea0fa6
|
tessellation shaders are not differentiated by alphatest variant so some of them can be removed
|
2026-01-26 09:19:50 +01:00 |
|
Turánszki János
|
9e327df3fe
|
Mesh shader and tessellation fixes (#1518)
|
2026-01-26 09:03:23 +01:00 |
|
Dennis Brakhane
|
b47eed3f3f
|
update miniaudio to 0.11.24 (#1517)
|
2026-01-26 07:44:24 +01:00 |
|
Turánszki János
|
c8d712513b
|
Mac OS controller support (#1515)
|
2026-01-25 12:24:08 +01:00 |
|
Turánszki János
|
7c8934ba72
|
underwater postprocess sample fix when fsr active and render resolution mismatches
|
2026-01-24 17:21:27 +01:00 |
|
Turánszki János
|
f6535a6319
|
fixed broken rain effect
|
2026-01-24 15:25:43 +01:00 |
|
Turánszki János
|
24824a1c90
|
texture upload improvements (#1513)
|
2026-01-24 09:29:28 +01:00 |
|
Stanislav Denisov
|
4c03c9a2a7
|
Implement sorting for the content browser (#1512)
|
2026-01-23 14:25:50 +01:00 |
|
Stanislav Denisov
|
131f51cbe1
|
Implement double-click select for input fields (#1511)
|
2026-01-23 14:23:15 +01:00 |
|
Turánszki János
|
e4d61bceb6
|
shader updates
|
2026-01-22 08:45:19 +01:00 |
|
Turánszki János
|
76cd3e428d
|
removed some pssl shader ifdefs that are no longer required
|
2026-01-21 08:44:30 +01:00 |
|
Turánszki János
|
a270f3a515
|
all raytracing shaders will be running with 32 threads
|
2026-01-20 08:58:56 +01:00 |
|
János Turánszki
|
fe7f18e07a
|
metal api clearuav texture clear batching
|
2026-01-20 08:00:50 +01:00 |
|
Turánszki János
|
19ba5413a6
|
postprocess quality settings (#1508)
|
2026-01-19 18:26:13 +01:00 |
|
Stanislav Denisov
|
2cc892f0d4
|
Expose normals computation for spline fill (#1509)
|
2026-01-19 15:59:20 +01:00 |
|
Turánszki János
|
851ca91de4
|
added safety for lua GetActivePath()
|
2026-01-19 13:59:04 +01:00 |
|
János Turánszki
|
90228d22b1
|
fix for the case when msaa setting is not supported by metal api
|
2026-01-19 09:02:47 +01:00 |
|
Dennis Brakhane
|
f292fafe71
|
use correct set_flag call for SetReceiveShadow (#1506)
|
2026-01-19 08:03:11 +01:00 |
|
Turánszki János
|
c6e2f8daea
|
receiveshadow fix
|
2026-01-18 15:32:49 +01:00 |
|
Turánszki János
|
2e823bb29a
|
region copy support for CPU textures (#1502)
|
2026-01-18 13:16:51 +01:00 |
|
János Turánszki
|
23786368c9
|
SetVolume fix for Mac OS
|
2026-01-17 18:45:30 +01:00 |
|
Turánszki János
|
4aa3f8518a
|
terrain arm64 compatibility (#1500)
fixes difference in terrain chunk mesh generation between arm64 and x64 platform
|
2026-01-17 17:18:05 +01:00 |
|
Turánszki János
|
5a067ed204
|
console updates and fixes (#1499)
|
2026-01-17 11:41:44 +01:00 |
|
Turánszki János
|
ceec09b4d3
|
fixel local-global tanslator button layout
|
2026-01-17 08:50:24 +01:00 |
|
Stanislav Denisov
|
c4fab554f5
|
Implement local space mode for the translator (#1494)
|
2026-01-17 08:39:26 +01:00 |
|
Stanislav Denisov
|
810c0f5382
|
Implement input coordinates for the mesh center (#1497)
|
2026-01-17 08:28:36 +01:00 |
|
Stanislav Denisov
|
1ec7c48ea5
|
Improve the depth indicator for the hierarchy component (#1496)
|
2026-01-17 08:27:38 +01:00 |
|
Stanislav Denisov
|
3c46112610
|
Fix right arrow text deselection (#1495)
|
2026-01-17 08:26:54 +01:00 |
|
János Turánszki
|
3374da36df
|
metal: simplified makeresident because it can work on placement sparse texture now
|
2026-01-16 07:59:44 +01:00 |
|
János Turánszki
|
e6ccd5c56e
|
metal api: async compute sync will use MTL::Event instead of MTL::SharedEvent
|
2026-01-15 22:26:59 +01:00 |
|
Turánszki János
|
cc2685b5c5
|
fbx non-skinned armature import fix #1335
|
2026-01-15 17:07:21 +01:00 |
|
Turánszki János
|
43b9308550
|
dx12, vulkan: using block allocator for command lists
|
2026-01-15 08:02:32 +01:00 |
|
János Turánszki
|
1e86d499ae
|
metal: switched to block allocator for commandlists
|
2026-01-15 07:49:01 +01:00 |
|
János Turánszki
|
6a4b04017a
|
Metal graphicsdevice: autoreleasepool reduction, better encoder batching, texture1D workaround, texture clearuav
|
2026-01-14 19:05:17 +01:00 |
|