Megumumpkin
176a6bad8f
Tests - Update Gamepad Testing
2022-04-02 18:01:11 +07:00
Megumumpkin
26a9d5dd5e
SDL Input Refactor ( #406 )
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* SDL Input Refactor (Initial Edit)
* SDL Input Refactor - IMGUI Text Input Fix
* SDL Input Refactor - wiGUI Text Input Fix
* SDL Input Refactor - Pruning Includes
* SDL Input Refactor - Fix Includes
* SDL Input Refactor - Fix Compiler Error (Windows)
* SDL Input Refactor - Fix Compile Error (2)
* SDL Input Refactor - SDL Version Checking For LED
* Trying out Sniper SDK build system
* SDL Input Refactor - Processing Design Changes
* SDL Input Refactor - Separate Steam Deck Build
* SDL Input Refactor - Separate Steam Deck (2)
* Steam SDK CI Build - Change Package Name & Reduct
* Steam SDK CI - Straight up building, no apt update
2022-03-29 11:26:34 +02:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
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- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Matteo De Carlo
af97739b61
HiDPI support on SDL2 ( #351 )
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linux: works only with wayland backend, can be used with SDL_VIDEODRIVER=wayland enviroment variable set.
It's possible that it works also on other platforms when using the SDL backend.
2021-11-11 15:38:05 +01:00
Matteo De Carlo
1cf8585d37
Resizable windows on SDL2 (linux) ( #350 )
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Fixes #349
2021-11-08 21:38:03 +01:00
Matteo De Carlo
3cd9e77889
WIP: Initial linux support using SDL ( #136 )
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* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-05 00:03:22 +02:00