Commit Graph

503 Commits

Author SHA1 Message Date
turanszkij 85ee9af8ff updated logo 2016-11-02 22:20:45 +01:00
turanszkij 0ce0ad75b3 updated logo 2016-11-02 22:15:50 +01:00
turanszkij 3a649fae99 updated scripting interface and lua core 2016-10-29 00:59:12 +02:00
turanszkij 8beb73e032 realtime environment probes, refresh added 2016-10-28 23:58:35 +02:00
turanszkij a69c06c46d quad-based grass edge diffuse fix + build 2016-10-28 11:43:08 +02:00
turanszkij 08255f4603 10-bit backbuffer format enabled;
minor updates;
2016-10-28 00:52:01 +02:00
turanszkij bcaf257e73 refactored intersectables 2016-10-26 00:30:47 +02:00
turanszkij dd5603367d minor usability updates 2016-10-25 21:42:52 +02:00
turanszkij e9a391351e refraction update 2016-10-24 22:46:02 +02:00
turanszkij b92993f0dd gpubuffer user update behaviour optimized +minor updates 2016-10-23 23:23:36 +02:00
turanszkij bf92cbda40 updated font rendering;
optimized alpha composition;
updated editor;
2016-10-22 13:38:23 +02:00
turanszkij 1b3a8c847f updated tiled shaders;
added Sample scene
2016-10-22 12:15:28 +02:00
turanszkij fc34c359ef updated water shaders;
added some render event annotations;
updated editor;
2016-10-22 00:11:31 +02:00
turanszkij d2578f3782 updated editor 2016-10-21 23:33:10 +02:00
turanszkij 25599b9b39 updated scripting api;
updated editor window creation;
2016-10-21 01:56:34 +02:00
turanszkij 2dd5809633 corrected lightarray shadowmap selection bug;
updated mesh instancing;
updated fog;
updated editor;
2016-10-21 00:11:31 +02:00
turanszkij 96c5308c89 lensflare rendertarget removed 2016-10-20 10:27:46 +02:00
turanszkij 7add078b9f build 2016-10-20 00:43:30 +02:00
turanszkij 172b6e3b92 Further refactor of render pipeline 2016-10-20 00:26:05 +02:00
turanszkij 89c66cd133 refactor render pipeline;
optimize emitters;
serialize alpharef;
2016-10-19 23:09:24 +02:00
turanszkij 2e5be71f17 implemented alpha composition rendering for hair particle systems; implemented controllable alpharef for alpha testing behaviour; 2016-10-19 01:09:50 +02:00
turanszkij b8fb4539f1 minor shader refactors 2016-10-18 22:07:01 +02:00
turanszkij 366a6bb9f1 water ripple placement updated 2016-10-17 22:10:30 +02:00
turanszkij b0d0439a67 render reflections according to closest reflector 2016-10-17 21:58:15 +02:00
turanszkij a865f583e9 added gpu event markers 2016-10-17 20:11:46 +02:00
turanszkij 87fdd577c9 updated editor + build 2016-10-16 22:50:57 +02:00
turanszkij 3a835cd627 updated licenses 2016-10-16 21:33:28 +02:00
turanszkij 6dbf967a05 space partitioning tree container replaced with forward_list 2016-10-16 21:30:05 +02:00
turanszkij 0a6af9f0f9 gui focus behaviour added 2016-10-16 20:51:22 +02:00
turanszkij e5baaccb11 decal placement and water interaction added from demos 2016-10-16 20:10:16 +02:00
turanszkij 805aac3831 clamped texcoord anim; updated editor 2016-10-14 01:26:04 +02:00
turanszkij 4a1e589dac re-enabled planar reflections for forward and tiled render paths. 2016-10-13 22:23:39 +02:00
turanszkij 27652bfd83 cpu usage reader error report added 2016-10-13 21:50:35 +02:00
turanszkij 9c508f3783 optimized tiled forward shaders with early depth stencil functionality;
refactored culling
2016-10-13 01:45:34 +02:00
turanszkij 3d05f22d1e merged mesh rendering paths 2016-10-10 22:26:16 +02:00
turanszkij e8ca59851b merged mesh rendering paths 2016-10-10 22:22:13 +02:00
turanszkij 7e88d19827 merging mesh rendering paths part1 2016-10-10 00:30:36 +02:00
turanszkij 2213a0e46b updated build configuration 2016-10-09 22:09:23 +02:00
turanszkij 834f390cf0 update 2016-10-08 16:41:36 +02:00
turanszkij 49aa550784 font compressed 2016-10-08 15:47:20 +02:00
turanszkij 2820c21689 update 2016-10-08 15:29:56 +02:00
turanszkij 80aab74aa4 updated font rendering + replaced default font file 2016-10-08 14:47:20 +02:00
turanszkij d48cb33de5 constant buffer fix;
editor update;
2016-10-08 11:03:08 +02:00
turanszkij ecef2a8d72 removed unnecessary shaders 2016-10-08 02:22:20 +02:00
turanszkij f80171b70d optimized constant buffer usage patterns;
updated build configuration;
2016-10-08 02:20:27 +02:00
turanszkij 1a83d546e9 optimized constant buffer usage pattern 2016-10-08 02:06:00 +02:00
turanszkij 1253fb5850 space partition tree sorting updated 2016-10-07 21:23:18 +02:00
turanszkij 0cd1b48a84 space partition tree sorting updated 2016-10-07 21:06:28 +02:00
turanszkij 3d3fe31bcf mainline refactor in light rendering paths complete 2016-10-07 02:37:30 +02:00
turanszkij 6ca01fabde merging light shading paths part2 2016-10-06 02:33:36 +02:00