Dennis Brakhane
3b9a024d32
fix indentation ( #1210 )
2025-08-14 15:27:12 +02:00
Jason Rice
1033b167bd
Delete Widget copy/move constructors to prevent invalidating this ( #1209 )
2025-08-14 08:01:30 +02:00
Turánszki János
a69b96ee6b
added camera feed support for lights
2025-05-19 07:27:21 +02:00
Turánszki János
a948117ee6
added textured rectangle lights and improved video frame pacing logic
2025-05-18 15:52:12 +02:00
Turánszki János
d1578b0179
added light color mask texture support
2025-03-28 08:58:56 +01:00
Turánszki János
293689b1e2
per-light volumetric fog boost #924
2024-08-17 08:05:25 +02:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
82e91559e0
Sphere and capsule area lights
2023-02-21 23:16:24 +01:00
Turánszki János
910cb0fab1
added shadow cascade configuration #616
2023-01-14 15:47:31 +01:00
Turánszki János
73ee94d114
Volumetric cloud updates ( #544 )
...
- Reprojection update
- Cloud model changes
- Weather map import
- Local lights
- Environment capture
- Volumetric cloud shadow
- Aerial perspective for clouds
Co-authored-by: Silas Oler <silasmartins@outlook.dk >
2022-08-30 16:37:51 +02:00
Turánszki János
6eb01f585a
Hierarchy window ( #531 )
2022-08-25 12:13:14 +02:00
Turánszki János
f277a00596
GUI updates ( #490 )
2022-07-28 20:59:25 +02:00
Turánszki János
5a0c423ddd
Updates:
...
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János
c02ab327d8
Physical light units ( #476 )
2022-06-29 20:15:36 +02:00
Turánszki János
86c748ed98
Spotlight inner cone, GLTF KHR_lights_punctual ( #474 )
...
* added inner cone angle to spotlights
* refactors
* different shader entity packing
* KHR_lights_punctual
* features.txt
* spot cutoff
* seri
* fixes
* update
* angularAttenuation mad
* refactor
* attenuation refactors
2022-06-28 23:10:48 +02:00
Turánszki János
9177077b7a
Shadow atlas ( #467 )
...
shadow atlas will contain directional, spot, point light shadows all in one texture;
shadow count will not be limited, they will be tigthly packed within the atlas instead;
shadow resolution will be dynamic per light;
shadow texture arrays will no longer be used;
2022-06-21 18:34:04 +02:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
...
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
78dc045dd4
Subsurface Scattering Rewrite ( #198 )
...
* draft sss-rewrite
* original shadow culling
* fix: outline postprocess incorrectly removed
* -removed shadowbias and shadowkernel from shaderentities
-removed standard denoise
-refactors
2020-12-03 00:37:22 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
...
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
turanszkij
57d0cea6e5
updated editor
2020-04-13 22:19:29 +01:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00
turanszkij
97c9b09b99
refactors, fixed #23 and #24 , resurrected lensflare, added lensflare assets
2019-09-25 22:29:47 +01:00
turanszkij
9a81726f8d
lightmap updates: static lights, direct light contribution
2018-12-21 15:27:49 +01:00
turanszkij
dec5cb82d1
updates
2018-08-31 18:39:02 +01:00
turanszkij
bd09400f07
editor running but not much happening yet
2018-08-29 17:10:28 +01:00
turanszkij
03dccc024b
another big refactor: wiLoader -> wiSceneComponents with proper namespace
2018-08-18 15:03:25 +01:00
turanszkij
00fd6ce281
new feature: volumetric light scattering
2018-03-17 20:27:06 +00:00
Turanszki Janos
479a9b786b
project file structure overhaul
2017-09-30 16:08:23 +01:00