Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turánszki János
a0a12ad4ec
uwp: port cx to winrt #238
2021-02-22 00:15:42 +01:00
Megumumpkin
fc63270b6e
SDL Keyboard Input, Unix File Loading and SDL Window Config ( #232 )
...
* SDL2 and Unix fix
SDL2 keyboard input, Unix filesystem fix, and SDL2 editor window config, CMake cache gitignore
* Adding comments to the SDL2 keycode fix
For a better understanding
* Slimming down SDL Unix path translation
* Static pathfile compile fix
More pathfile code fix for the compile to work
* Re: Static pathfile compile fix
2021-02-07 19:55:29 +01:00
Matteo De Carlo
3cd9e77889
WIP: Initial linux support using SDL ( #136 )
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* Initial linux support using SDL
* fixed link error and gitignore
* fix in working directory initialization (windows side)
* Added README_Linux and fixed a few compilation issues in ubuntu
* Rename main to main_Windows in Tests
* Better default renderering backend selector
* Added backlog terminal output on linux
* added asserts on all missing vulkan function call results
* added portable file dialogs
also small tests update and cleanup
* Added Editor compile target
* linux ci
* linux ci
* cmake update
* cmake update?
* cmake
* Editor_Windows fix
* build test
* make
* build tools?
* update
* ubuntu 20.04
* fix?
* cmake
* build
* build?
* package linux build
* updates, bump version
* backslash to forward slash, eof newlines, add portable-file-dialogs license
* xcopy needs backslash duh; update readme;
* copy fix
* updated readme
* readme update
* updated readme
* updated readme
* fix incorrect file encoding linux
* paint tool fix
* linux: add missing shaders
* packaging update
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
Co-authored-by: Turanszki Janos <turanszkij@gmail.com >
2020-10-05 00:03:22 +02:00
turanszkij
c11b70ab35
cleaning up in progress...
2018-09-29 20:19:32 +01:00
turanszkij
26a4500e02
dx12 descriptor table rename guards
2017-12-13 09:58:56 +00:00
Turanszki Janos
841811768d
implemented particle depth buffer collisions
2017-11-04 16:40:28 +00:00
Turanszki Janos
44eb39ad2a
bugfixes
2017-10-13 22:15:55 +01:00
Turanszki Janos
2007fc4ea7
added editor help menu, updated build configurations
2017-09-29 22:17:50 +01:00
turanszkij
89ab1534b7
bugfixes, refactors
2017-09-03 19:05:47 +02:00
turanszkij
cbdceb4a13
optimized skinning compute shader
2017-06-21 22:40:13 +02:00
turanszkij
a8cb369b5e
updated to Visual Studio 2017
2017-03-25 16:19:50 +01:00
turanszkij
110e804e77
correct fatal bug in deinterleaved vertex buffers
2017-03-25 03:08:03 +01:00
turanszkij
a7e195f85f
working
2017-03-24 22:11:20 +01:00
turanszkij
a932064788
fixed screen space reflections
2017-03-22 18:55:55 +01:00
turanszkij
8ff6e52854
added editor camera smoothing
2017-03-18 14:54:56 +01:00
turanszkij
a61e6a97ea
voxel radiance update
2017-03-17 20:01:40 +01:00
turanszkij
a61b58db93
voxel radiance + general updates
2017-03-09 01:44:28 +01:00
turanszkij
089cedb3d3
updated voxel radiance
2017-03-05 16:23:58 +01:00
turanszkij
8e452f45db
voxel radiance update
2017-03-04 14:24:40 +01:00
turanszkij
638cfa5e93
All around engine + editor updates + new animated model for testing added
2017-02-13 00:42:52 +01:00
turanszkij
d50ac2f75b
minor engine update + editor bugfixes
2017-02-12 12:45:46 +01:00
turanszkij
494eba3384
optimized Z-Prepass
2017-01-31 11:11:42 +01:00
turanszkij
3abfd1ffed
Added Sponza scene
2017-01-28 12:51:24 +01:00
turanszkij
8cdb63372a
minor updates + build
2016-11-14 22:48:32 +01:00
turanszkij
66e94a18d1
added depthbuffer MSAA resolve compute shader;
...
added common MSAA resolving functionality;
2016-11-13 14:45:43 +01:00
turanszkij
1b3a8c847f
updated tiled shaders;
...
added Sample scene
2016-10-22 12:15:28 +02:00
turanszkij
dd11702d56
update
2016-04-23 00:59:30 +02:00
turanszkij
83b659be87
started gui
2016-04-13 23:18:55 +02:00
turanszkij
5698acf8c3
updated thread safety, added loadingscreencomponent script features
2015-12-25 18:48:57 +01:00
turanszkij
e4c1147629
Created
2015-06-18 23:03:51 +02:00