Turánszki János
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b0cc4bdf58
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path tracing volumetric cloud fix
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2026-02-11 17:26:35 +01:00 |
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Turánszki János
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c2bcd5f879
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vulkan buffer destroyer fix
0.72.33
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2026-02-11 08:07:31 +01:00 |
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Turánszki János
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69701fdf88
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mapped buffer alignment fix (#1545)
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2026-02-11 07:14:53 +01:00 |
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Turánszki János
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08217deb4f
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Volumetric cloud map, support for raytracing effects (#1542)
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2026-02-10 20:26:59 +01:00 |
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Turánszki János
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a0a8c01e48
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dx12 fix for updated validation layer
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2026-02-10 08:56:30 +01:00 |
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Dennis Brakhane
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750d68bec2
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fix: check for pipeline creation when reloading shaders (#1543)
This is done in the editor, but was omitted in the samples, causing them
to crash.
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2026-02-08 21:45:09 +01:00 |
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Turánszki János
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d1856f0e7f
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fixed undefined behavior in volumetric cloud and aerial perspective cubemap capture
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2026-02-08 14:21:11 +01:00 |
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Turánszki János
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8beff1fd7f
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Emitter, surfelgi, GPU sort refactor (#1541)
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2026-02-08 09:37:48 +01:00 |
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Turánszki János
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940669f2e6
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fixed particle-plane collision
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2026-02-07 15:04:05 +01:00 |
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Turánszki János
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eacf5b781d
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fix for mutex deadlock in ClearPipelineStateCache after recent changes
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2026-02-07 14:44:40 +01:00 |
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Turánszki János
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5226f07cf6
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emitter and surfelgi indirect arguments refactor
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2026-02-07 13:00:10 +01:00 |
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Stanislav Denisov
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81f4973313
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Implement the Uchimura tonemapping (#1540)
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2026-02-07 08:41:52 +01:00 |
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Stanislav Denisov
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e5553daaa4
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Fix overlapped style condition check for full-screen mode (#1539)
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2026-02-07 08:40:49 +01:00 |
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Turánszki János
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ca470aea19
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small simplification, stackvector not needed
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2026-02-07 08:40:18 +01:00 |
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Turánszki János
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5eeeafbdc7
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removed some allocations
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2026-02-06 07:44:26 +01:00 |
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Stanislav Denisov
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ea650e977f
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Fix out of bounds crash in mesh subset operations (#1538)
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2026-02-06 07:16:33 +01:00 |
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Stanislav Denisov
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230ff5bb5e
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Fix orbital camera mode transition (#1537)
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2026-02-06 07:15:58 +01:00 |
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Stanislav Denisov
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4d996275eb
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Fix rotator circle misalignment in local mode (#1536)
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2026-02-06 07:15:13 +01:00 |
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Turánszki János
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b6c2b20de3
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optimization for voxelgrid debug visualizer #1474
v0.72.27
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2026-02-04 09:11:55 +01:00 |
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Turánszki János
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3ff338781f
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CreatePipelineState will accept nullptr as default states in all devices (#1535)
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2026-02-03 17:57:24 +01:00 |
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Turánszki János
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d7c4279358
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Vulkan rework (#1533)
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2026-02-02 17:51:05 +01:00 |
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Stanislav Denisov
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3354299255
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Implement multiple values per config key (#1532)
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2026-02-01 17:46:07 +01:00 |
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Stanislav Denisov
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7d2863cf56
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Fix child translator local orientation (#1531)
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2026-02-01 17:45:26 +01:00 |
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Phil Schumann
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052dc61d41
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Editor: Linux file dialogs: remember last-used dir (#1530)
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2026-01-31 12:33:02 +01:00 |
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Phil Schumann
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d2d019b5bc
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Lua docs: minor refinement (#1529)
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2026-01-31 11:27:28 +01:00 |
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János Turánszki
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223e982a08
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macos, linux: filedialog uses system path as default path
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2026-01-31 09:34:23 +01:00 |
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Turánszki János
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9fd64c285a
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bloom resource creation safety fix #1523
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2026-01-31 09:10:07 +01:00 |
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Phil Schumann
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e36cc8245d
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Exposes more RenderPath3D setters to Lua (#1526)
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2026-01-30 12:54:15 +01:00 |
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Stanislav Denisov
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bcee7e24db
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Fix texture animation doesn’t reset (#1524)
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2026-01-29 19:03:22 +01:00 |
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Stanislav Denisov
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28761703bb
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Implement update interval for render to texture (#1525)
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2026-01-29 19:02:47 +01:00 |
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Turánszki János
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8093449d41
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stackvector helper fix
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2026-01-28 11:30:04 +01:00 |
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Stanislav Denisov
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77ea441087
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Implement terrain generation status text (#1521)
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2026-01-26 13:53:27 +01:00 |
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Stanislav Denisov
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218563f50e
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Fix spline fill asserts (#1519)
* Fix spline fill asserts
* Deduplicate asserts
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2026-01-26 13:53:15 +01:00 |
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Stanislav Denisov
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0d2b61546e
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Fix texture streaming is not being disabled (#1520)
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2026-01-26 13:51:47 +01:00 |
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Turánszki János
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161c1200ce
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reorganized shader param structures to allow removinng tessellation shader specializations for other stages
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2026-01-26 13:48:32 +01:00 |
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Turánszki János
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17eaea0fa6
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tessellation shaders are not differentiated by alphatest variant so some of them can be removed
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2026-01-26 09:19:50 +01:00 |
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Turánszki János
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9e327df3fe
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Mesh shader and tessellation fixes (#1518)
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2026-01-26 09:03:23 +01:00 |
|
Dennis Brakhane
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b47eed3f3f
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update miniaudio to 0.11.24 (#1517)
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2026-01-26 07:44:24 +01:00 |
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Turánszki János
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c8d712513b
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Mac OS controller support (#1515)
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2026-01-25 12:24:08 +01:00 |
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Turánszki János
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7c8934ba72
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underwater postprocess sample fix when fsr active and render resolution mismatches
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2026-01-24 17:21:27 +01:00 |
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Turánszki János
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f6535a6319
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fixed broken rain effect
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2026-01-24 15:25:43 +01:00 |
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Turánszki János
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24824a1c90
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texture upload improvements (#1513)
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2026-01-24 09:29:28 +01:00 |
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Stanislav Denisov
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4c03c9a2a7
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Implement sorting for the content browser (#1512)
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2026-01-23 14:25:50 +01:00 |
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Stanislav Denisov
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131f51cbe1
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Implement double-click select for input fields (#1511)
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2026-01-23 14:23:15 +01:00 |
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Turánszki János
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e4d61bceb6
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shader updates
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2026-01-22 08:45:19 +01:00 |
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Turánszki János
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76cd3e428d
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removed some pssl shader ifdefs that are no longer required
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2026-01-21 08:44:30 +01:00 |
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Turánszki János
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a270f3a515
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all raytracing shaders will be running with 32 threads
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2026-01-20 08:58:56 +01:00 |
|
János Turánszki
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fe7f18e07a
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metal api clearuav texture clear batching
|
2026-01-20 08:00:50 +01:00 |
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Turánszki János
|
19ba5413a6
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postprocess quality settings (#1508)
|
2026-01-19 18:26:13 +01:00 |
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Stanislav Denisov
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2cc892f0d4
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Expose normals computation for spline fill (#1509)
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2026-01-19 15:59:20 +01:00 |
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