Commit Graph

27 Commits

Author SHA1 Message Date
Turánszki János c8b581f8b1 some improvements 2024-08-02 07:19:43 +02:00
Turánszki János 510fd5dce7 editor: added multiselection edit for many things 2024-07-23 06:56:01 +02:00
Turánszki János 1c38d93304 Editor gui v2 (#843) 2024-05-17 08:04:05 +02:00
Turánszki János 2d911b4c68 editor: transform component elements resetting buttons 2023-11-02 08:25:45 +01:00
Turánszki János 21d5f37fee build updates (#655) 2023-03-28 19:30:29 +02:00
Turánszki János eff37576b5 Improving window layouts (#532)
* improving component window layouts

* sound window update

* transform window update

* editor top gui animation; delete callback for entity tree

* layer window update

* other layout changes

* grid helper ini

* don't allow negative or zero local scale

* version bump

* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János 6eb01f585a Hierarchy window (#531) 2022-08-25 12:13:14 +02:00
Turánszki János a0ad653d7d GUI ResizeLayout (#495)
* gui resizelayout #51

* checkbox icons

* updates

* weather reset

* embedded logo asset
2022-07-31 19:28:41 +02:00
Turánszki János f277a00596 GUI updates (#490) 2022-07-28 20:59:25 +02:00
Turánszki János 5a0c423ddd Updates:
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János 5b35a5a47d Transform tool updates (#486)
* translator tool upgrades, renderpath2D hdr improvement

* fix

* rewritten rotation tool

* visual update

* screen aligned rotation mode

* rotation snap mode fix

* non uniform scaling fix

* improvements to transform undo/redo

* added snap mode configuration

* mirroring transform tool based on camera relative position;
axis text display;

* origin drag visualizer

* minor refactor
2022-07-12 13:24:35 +02:00
Turánszki János 4cd3ef6afd editor: transform window updates - euler angles, clear transform 2022-07-10 08:42:57 +02:00
Turánszki János 1a591762a3 editor: transform window fixes 2022-07-09 21:47:04 +02:00
Turánszki János f7d28b1127 GUI scrollbar updates (#447) 2022-05-19 22:42:49 +02:00
Turánszki János bb5e7a8ccb hierarchy: don't assume that transforms exist; gui update; editor model importer update; 2022-04-24 14:32:36 +02:00
Turánszki János 97b1ca555c improvements 2022-02-28 10:40:11 +01:00
Turánszki János e599f40664 editor: undo/redo improvements; also added cut to Ctrl+X; 2022-02-13 00:28:17 +01:00
Turánszki János 74cb74d3c9 version 0.60 (#367)
- namespace refactor (example: wiGraphics:: -> wi::graphics)
  - provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos 1d3759565e removed warnings 2020-11-11 00:05:52 +01:00
Turanszki Janos 0c3f100d7f gui improvement: combobox userdata 2020-11-08 17:38:43 +01:00
Turanszki Janos 8d13f6cae1 entity duplication will keep full hierarchy #184 2020-11-08 11:24:00 +01:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos d3b18bc504 gui updates, editor window refactors 2020-10-04 14:24:22 +02:00
Turanszki Janos 2a86f71cd6 input fix and editor improvements 2020-05-02 12:26:37 +01:00
turanszkij 68147e6203 editor, gui and sponza update 2020-04-14 21:49:42 +01:00
turanszkij 57d0cea6e5 updated editor 2020-04-13 22:19:29 +01:00