Turánszki János
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bafe687dda
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impostor culling optimization: reduce to 1 atomic operation per wave
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2022-11-13 17:31:00 +01:00 |
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Turánszki János
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497263e376
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tessellation displacement map fix for texMulAdd; paint tool srgb fix;
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2022-11-13 09:56:12 +01:00 |
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Turánszki János
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843ab49038
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mesh LOD fix for ray tracing
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2022-11-12 13:52:32 +01:00 |
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Turánszki János
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1bb67f9e91
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added camera shake sample script; lua binding updates;
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2022-11-11 12:00:34 +01:00 |
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Turánszki János
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2e377a7e1a
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defer raytraceCS shader loading [workaround for #586 ]
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2022-11-10 17:57:22 +01:00 |
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Turánszki János
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e12d966028
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gfx: depth and stencil resolve feature reporting; font renderer fix;
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2022-11-10 17:38:25 +01:00 |
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Turánszki János
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8f26b106f6
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fix NAN in visibility buffer resolve
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2022-11-09 10:28:36 +01:00 |
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Turánszki János
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d335050511
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terrain: removed a lock in SparseFlush
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2022-11-09 09:58:32 +01:00 |
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Turánszki János
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e05995a186
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srgb resource fixes
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2022-11-08 21:29:42 +01:00 |
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Turánszki János
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c66955b449
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sky: force SRGB for non-HDR cubemap
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2022-11-08 18:49:54 +01:00 |
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Turánszki János
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b650bbc58c
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terrain: block compressed writed with sparse aliasing
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2022-11-08 11:33:38 +01:00 |
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Turánszki János
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0556ae6da7
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SRGB import pipeline (#589)
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2022-11-07 20:54:53 +01:00 |
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Turánszki János
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1ae278dc9b
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fluid simulation: replaced grid sorting with binning #120
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2022-11-06 11:12:11 +01:00 |
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Turánszki János
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d2b87fe0bc
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hair particle: simulation batching, atomic reduction by wave operation
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2022-11-05 11:26:00 +01:00 |
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Turánszki János
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87bd330163
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high polygon count meshlet overflow fix
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2022-11-04 10:31:22 +01:00 |
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Turánszki János
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ee6d94a7fe
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terrain: added tessellation option
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2022-11-04 00:48:16 +01:00 |
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Turánszki János
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1ba1dc701a
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terrain: block compression optimizations
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2022-11-03 18:11:46 +01:00 |
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Turánszki János
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94f8f75c76
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terrain: block compress batching
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2022-11-03 14:36:54 +01:00 |
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Turánszki János
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2328d4dca9
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Terrain BC compression (#587)
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2022-11-02 10:21:04 +01:00 |
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Turánszki János
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635f96ea4f
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updated credits
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2022-10-31 09:45:08 +01:00 |
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Turánszki János
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2f07979424
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added brightness, contrast, saturation sliders
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2022-10-30 09:50:41 +01:00 |
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Turánszki János
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27ce30d8fc
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graphics fixes
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2022-10-29 14:02:52 +02:00 |
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Turánszki János
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205053652f
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emitter: disable colliders option
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2022-10-28 18:03:09 +02:00 |
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Turánszki János
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b6a2967f47
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lua: using protected call for process signals
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2022-10-25 10:31:29 +02:00 |
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Turánszki János
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50692151cf
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editor: script window update; improved character zone scripts;
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2022-10-24 17:38:31 +02:00 |
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Turánszki János
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8bcd61daaa
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dx12: handle resource tier < 2 for sparse tile pool
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2022-10-24 15:21:51 +02:00 |
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Turánszki János
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927436559c
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shader updates
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2022-10-24 12:21:30 +02:00 |
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Turánszki János
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481570e0df
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Sparse resources (#579)
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2022-10-20 16:38:05 +02:00 |
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Turánszki János
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1c2f8e91e6
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editor: fixed missing about button
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2022-10-19 22:02:56 +02:00 |
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Turánszki János
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893e2d9339
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added double sided shadow property
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2022-10-10 18:02:23 +02:00 |
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Turánszki János
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75ca6a4bc6
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lightmap render fix
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2022-10-09 10:06:19 +02:00 |
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Turánszki János
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cde72786e7
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shader nan fixes
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2022-10-08 17:43:08 +02:00 |
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Turánszki János
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dd553e1dde
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replace soft shadow offsets with hardcoded values
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2022-10-05 16:39:55 +02:00 |
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Turánszki János
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5f92cac86a
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paint tool fix for texmuladd
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2022-10-04 20:28:06 +02:00 |
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Turánszki János
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856b1d0457
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BakeVirtualTexturesToFiles() fix; handle R8G8_UNORM write to file;
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2022-10-04 19:20:02 +02:00 |
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Turánszki János
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1f0f13bd28
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terrain virtual texture atlas
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2022-10-04 18:55:24 +02:00 |
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Turánszki János
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e0db197981
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terrain: in-place mipgenerator for virtual texture update
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2022-10-03 18:29:44 +02:00 |
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Turánszki János
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1eba681e74
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terrain: virtual texture update on async compute
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2022-10-03 15:50:54 +02:00 |
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Turánszki János
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62b309fbb3
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terrain: grass distance, slope cast shadow, virtual texture mipmapping
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2022-10-03 14:56:31 +02:00 |
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Turánszki János
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4c579db2fb
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memory usage reductions
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2022-10-03 11:35:53 +02:00 |
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Turánszki János
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89a7448d18
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terrain: occlusion culling status affects virtual texture resolution
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2022-10-02 21:13:09 +02:00 |
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Turánszki János
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257cf55c7c
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Spring collider BVH optimization (#577)
* Spring collider BVH optimization
* linear allocator init does reset
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2022-10-01 15:22:22 +02:00 |
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Turánszki János
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ecf6b4f00f
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underwater effect fix
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2022-10-01 10:42:06 +02:00 |
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Turánszki János
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24bbc3f507
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cpu side optimizations
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2022-09-30 20:35:23 +02:00 |
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Turánszki János
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f7ebdbda64
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New character controller sample (#575)
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2022-09-30 16:25:45 +02:00 |
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Turánszki János
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768ad1fdca
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reduced gpu memory usage
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2022-09-29 17:15:03 +02:00 |
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Amer Koleci
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574b27ce9b
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Direct3D12: DRED + Removal support (#574)
* Direct3D12: Add Device removal logic and event + initial DRED integration.
* Handle Device removal only on Windows and not UWP
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2022-09-29 09:37:49 +02:00 |
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Turánszki János
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0f7f61050c
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terrain: avoid redundant grass patch removal;
collider update: avoid some vector resizes;
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2022-09-28 21:05:07 +02:00 |
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Turánszki János
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4545949421
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collider multi threaded update
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2022-09-28 13:24:25 +02:00 |
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Turánszki János
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6ca1ed9764
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lua binding for Component_Attach 3rd param
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2022-09-28 10:51:11 +02:00 |
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