Turánszki János
497263e376
tessellation displacement map fix for texMulAdd; paint tool srgb fix;
2022-11-13 09:56:12 +01:00
Turánszki János
1bb67f9e91
added camera shake sample script; lua binding updates;
2022-11-11 12:00:34 +01:00
Turánszki János
0556ae6da7
SRGB import pipeline ( #589 )
2022-11-07 20:54:53 +01:00
Turánszki János
ee6d94a7fe
terrain: added tessellation option
2022-11-04 00:48:16 +01:00
Turánszki János
2f07979424
added brightness, contrast, saturation sliders
2022-10-30 09:50:41 +01:00
Turánszki János
205053652f
emitter: disable colliders option
2022-10-28 18:03:09 +02:00
Turánszki János
50692151cf
editor: script window update; improved character zone scripts;
2022-10-24 17:38:31 +02:00
Turánszki János
481570e0df
Sparse resources ( #579 )
2022-10-20 16:38:05 +02:00
Turánszki János
1c2f8e91e6
editor: fixed missing about button
2022-10-19 22:02:56 +02:00
Turánszki János
893e2d9339
added double sided shadow property
2022-10-10 18:02:23 +02:00
Turánszki János
5f92cac86a
paint tool fix for texmuladd
2022-10-04 20:28:06 +02:00
Turánszki János
62b309fbb3
terrain: grass distance, slope cast shadow, virtual texture mipmapping
2022-10-03 14:56:31 +02:00
Turánszki János
4c579db2fb
memory usage reductions
2022-10-03 11:35:53 +02:00
Turánszki János
768ad1fdca
reduced gpu memory usage
2022-09-29 17:15:03 +02:00
Turánszki János
6ca1ed9764
lua binding for Component_Attach 3rd param
2022-09-28 10:51:11 +02:00
Turánszki János
e081dcc089
relative path is not computed if already relative; editor updates;
2022-09-27 22:33:47 +02:00
Turánszki János
3a9bee53e1
terrain generator: grass length, texture target resolution
2022-09-27 19:26:54 +02:00
Turánszki János
6b9d6b3a1e
editor: remember raytraced shadow setting
2022-09-27 11:40:08 +02:00
Turánszki János
9bdeb4f90b
cartoon shader: disable ssao, ssr, improved rim light; vrm mtoon will enable cartoon shader;
2022-09-26 19:41:13 +02:00
Turánszki János
6abe47be8c
lua outline postprocess binding; other updates;
2022-09-26 15:37:44 +02:00
Turánszki János
71c3b9af5d
editor: opening scene into another won't change path when path is already set
2022-09-26 12:00:55 +02:00
Turánszki János
cffe8362bd
gltf collider layers; added start-end animation lua bindings;
2022-09-25 09:43:10 +02:00
Turánszki János
1aa9a4905e
Animation retargeting ( #570 )
2022-09-22 18:13:46 +02:00
Turánszki János
91595edc65
editor: mixamo humanoid rig import
2022-09-21 11:14:43 +02:00
Turánszki János
d832ee167f
Expression and humanoid lua bindings ( #569 )
...
* Expression and humanoid lua bindings
* add fog color override
* fix
* added scene saved indicator text
* win + D fix
2022-09-19 12:19:46 +02:00
Turánszki János
6151fd82e6
VRM humanoid data import ( #567 )
...
* VRMhumanoid data import
* linux fix
* humanoid lookAt
* updates
* mouse look improvement
* head size
* theme color affects picker entity icons
* eye lookat
* blinking more random, collider aabb checks
* improvements
* editor: use humanoid information to improve bone picking
2022-09-16 15:05:23 +02:00
Turánszki János
6c69ad82a9
soft body: allow registration when simulation is disabled, for better editing;
...
editor: physics checkbox saved in config.ini;
2022-09-14 18:47:22 +02:00
Turánszki János
a585fa8eb3
spring fix: initial bone axis is in local space;
...
editor: added missing spring icon;
2022-09-14 11:03:50 +02:00
Turánszki János
e44770aca0
editor save mode icons
2022-09-14 10:37:11 +02:00
Turánszki János
38993813c1
Intersection filtering updates ( #565 )
...
- refactored RENDERTYPE enum to FILTER
- added FILTER_NAVIGATION_MESH type - allows tagging meshes for navigation and filtering them in scene intersection functions
- added FILTER_COLLIDER type - allows processing colliders in scene intersection functions
- added simpler interface to get scene intersections: new Scene::Intersects() function overloads
2022-09-13 19:55:30 +02:00
Turánszki János
647a1198a9
changes in object update system
2022-09-11 21:48:35 +02:00
Amer Koleci
ee6086925c
Merge branch 'master' into device_name_info
2022-09-11 11:21:42 +02:00
Turánszki János
bcffb27ead
Parallel scene intersections ( #563 )
...
- scene intersections using multithreading
- scene intersections can specify LOD level
2022-09-10 15:24:01 +02:00
james webb
bef00cd4db
Store active graphics device name and add it to the editor info display.
2022-09-10 14:12:39 +01:00
James Webb
93f7d421c8
Change RenderPassAttachment texture member to be owning ( #562 )
...
* Change RenderPassAttachment texture resource member to be owning.
* remove redundant null check
* fix
2022-09-10 14:12:14 +02:00
Turánszki János
5179d75878
Ray traced diffuse ( #561 )
...
* Ray traced diffuse
* tweaks
* tweaks
* tweaks
* updates
* ddgi update speed,
ssr roughness cutoff,
rt reflections ray length,
rt diffuse ray length,
2022-09-09 13:28:03 +02:00
Turánszki János
c8139da6b6
Editor full screen toggle ( #558 )
...
* Editor full screen toggle
* fix
2022-09-06 12:45:16 +02:00
Turánszki János
03fe5dcce8
Physics updates, lua bindings ( #554 )
...
* physics updates, lua bindings
* velocity setters
* fix softbody gravity
* gui things
* colliders cpu and gpu separation
* terrain prop check for missing assets
* lua internal put in function
2022-09-04 16:34:50 +02:00
Turánszki János
c359395cea
Terrain physics ( #552 )
...
* terrain physics
* terrain props physics configuration
* asset refactors
* fix
* warning
2022-09-03 19:58:14 +02:00
Turánszki János
b8bb07234e
editor: translator Z axis fix
2022-09-02 19:40:56 +02:00
Turánszki János
63bf1a3b3d
gui fixes
2022-09-02 10:47:42 +02:00
Turánszki János
60ef0ae251
Terrain refactor ( #549 )
...
- terrain separated into core logic and gui
- terrain can be serialized
- ddgi extents also saved, added control for smooth backface test
- raytraced shadow fixes
2022-09-01 18:42:16 +02:00
Turánszki János
6d031729f7
embedded credits ( #546 )
2022-08-31 10:02:22 +02:00
Dennis Brakhane
2c26b73cf0
fix typo ( #545 )
2022-08-31 08:05:22 +02:00
Turánszki János
4197633e18
editor updates:
...
- fix saving when path contains . and no extension specified
- 1 2 3 hotkey bindings
- Ctrl + Shift + Z as alternative redo
2022-08-30 20:03:00 +02:00
Turánszki János
73ee94d114
Volumetric cloud updates ( #544 )
...
- Reprojection update
- Cloud model changes
- Weather map import
- Local lights
- Environment capture
- Volumetric cloud shadow
- Aerial perspective for clouds
Co-authored-by: Silas Oler <silasmartins@outlook.dk >
2022-08-30 16:37:51 +02:00
Turánszki János
6a2173f699
armature window, object window meshID selection ( #542 )
...
* armature window, object window meshID selection
* fixes, default blink applied
2022-08-29 12:03:30 +02:00
Turánszki János
ac4fc8540d
Sparse morph target and VRM expressions ( #536 )
2022-08-28 19:22:23 +02:00
Turánszki János
c30fe35661
New animation properties support ( #535 )
...
* new animation properties support
* material param animations
* camera component window, camera component lerp
* camera aperture debug
* some documentation updates
2022-08-27 09:41:03 +02:00
Turánszki János
eff37576b5
Improving window layouts ( #532 )
...
* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
2022-08-26 09:21:19 +02:00