Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
49def1c269
Localization ( #654 )
2023-03-25 20:28:12 +01:00
Turánszki János
b5a2a6ae51
editor: F key shortcut to focus camera on selection
2023-02-16 19:20:32 +01:00
Turánszki János
897db1148d
Vulkan 1.3, dynamic renderpass, PSO precompile option ( #610 )
2022-12-23 12:38:47 +01:00
Turánszki János
7a98632309
Profiler graph, editor updates ( #608 )
2022-12-16 19:50:21 +01:00
Turánszki János
269639da46
editor: scale, rotate, translate buttons moved to top menu
2022-12-15 16:13:52 +01:00
Turánszki János
10e783a472
gui and editor updates:
...
- play button: execute last script
- stop button: kill background script processes
- improved multiple scene switching
2022-11-14 15:09:51 +01:00
Turánszki János
d832ee167f
Expression and humanoid lua bindings ( #569 )
...
* Expression and humanoid lua bindings
* add fog color override
* fix
* added scene saved indicator text
* win + D fix
2022-09-19 12:19:46 +02:00
Turánszki János
6151fd82e6
VRM humanoid data import ( #567 )
...
* VRMhumanoid data import
* linux fix
* humanoid lookAt
* updates
* mouse look improvement
* head size
* theme color affects picker entity icons
* eye lookat
* blinking more random, collider aabb checks
* improvements
* editor: use humanoid information to improve bone picking
2022-09-16 15:05:23 +02:00
Turánszki János
c8139da6b6
Editor full screen toggle ( #558 )
...
* Editor full screen toggle
* fix
2022-09-06 12:45:16 +02:00
Turánszki János
eff37576b5
Improving window layouts ( #532 )
...
* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János
64babc8fcd
Config file support ( #517 )
2022-08-20 18:32:16 +02:00
Turánszki János
9cc6566e0a
Editor updates ( #515 )
...
* renderer and postprocess windows combined into graphics window
* graphics window layout resize
* camera resizelayout, replace unordered map in terraingenerator for linux
* material userdata
* graphics window update
2022-08-19 08:43:10 +02:00
Turánszki János
440ad123aa
added capsule-ray intersect functions; editor bone picking;
2022-08-11 09:43:43 +02:00
Turánszki János
a0ad653d7d
GUI ResizeLayout ( #495 )
...
* gui resizelayout #51
* checkbox icons
* updates
* weather reset
* embedded logo asset
2022-07-31 19:28:41 +02:00
Turánszki János
6376373353
Material picker ( #494 )
2022-07-30 17:56:36 +02:00
Turánszki János
f277a00596
GUI updates ( #490 )
2022-07-28 20:59:25 +02:00
Turánszki János
5a0c423ddd
Updates:
...
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János
5b35a5a47d
Transform tool updates ( #486 )
...
* translator tool upgrades, renderpath2D hdr improvement
* fix
* rewritten rotation tool
* visual update
* screen aligned rotation mode
* rotation snap mode fix
* non uniform scaling fix
* improvements to transform undo/redo
* added snap mode configuration
* mirroring transform tool based on camera relative position;
axis text display;
* origin drag visualizer
* minor refactor
2022-07-12 13:24:35 +02:00
Turánszki János
be769d60b5
editor: inspector mode
2022-07-07 08:45:56 +02:00
Turánszki János
0d9af9f200
Grass interaction ( #413 )
...
* hairparticle simulation clamping
* editor: hair particle interaction
* update
2022-04-11 09:32:59 +02:00
Turánszki János
604140ad85
Procedural Terrain ( #408 )
...
0.60.50:
- Added procedural terrain generator (for now this is Editor only preview version)
- Added LOD (Level Of Detail) support
- Added LOD Generator to Editor (Mesh Window -> LOD Gen), uses the meshoptimizer library
- Editor can merge multiple objects now into one mesh (Mesh window -> Merge Selected)
- Ocean: added occlusion culling support to detect when ocean is occluded
- can skip planar reflection render for ocean
- can skip ocean simulation
- can skip ocean rendering
- CPU ray tracing optimization: TMin and TMax parameter
- can improve Ray-AABB and Ray-Triangle tests
- improves performance of third person character controller script
- other fixes
2022-04-10 11:42:10 +02:00
Turánszki János
e599f40664
editor: undo/redo improvements; also added cut to Ctrl+X;
2022-02-13 00:28:17 +01:00
Turánszki János
ab75435c41
editor: undo-redo and recursive selection improvements;
2022-02-12 01:31:33 +01:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
...
- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
16d9a8de74
common improvements ( #366 )
...
- std container replacements for vector, unordered_map, unordered_set
- unordered_map and unordered_set replaced with ska::flat_hash_map
- vector replacement is still std::
- unordered_map performance test (std:: vs ska::)
- backlog improvements
- wiArchive improvements
- editor: added option to dump scene to C++ header file
- common improvements, refactors
2021-11-28 22:12:05 +01:00
Turanszki Janos
026dc11a99
added support for Open Image Denoise library for path tracing and lightmap baking
2021-05-22 11:51:51 +02:00
Turánszki János
933080a2e4
Unified Shader Compiler ( #250 )
2021-03-21 18:54:04 +01:00
Turanszki Janos
783c824139
resource manager upgrade: embedded resources support
2021-03-01 00:37:55 +01:00
Turanszki Janos
2260276f61
occlusion culling fixes, camera refactor
2020-11-23 20:06:21 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
...
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turánszki János
c6f3611439
Event system ( #133 )
...
* event system
* more refactor
* fixes
* fixes
* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turanszki Janos
c369032663
added support for clang compiler
2020-06-13 01:23:17 +01:00
Turanszki Janos
b687645407
uwp file system and input updates
2020-05-12 20:02:13 +01:00
Turánszki János
eaae8c57ec
UWP ( #111 )
...
* project restructure
* editor fix: camera shouldn't reset on render path change
2020-05-12 00:59:06 +01:00
Turanszki Janos
a1bf837a5e
dpi change will trigger ResizeLayout callback for render path
2020-05-06 22:56:08 +01:00
Turanszki Janos
5c4e80a515
fixed GUI scaling issues
2020-05-05 22:45:31 +01:00
Turanszki Janos
2f70a2aa8e
font renderer update
2020-04-25 15:14:01 +01:00
turanszkij
68147e6203
editor, gui and sponza update
2020-04-14 21:49:42 +01:00
turanszkij
57d0cea6e5
updated editor
2020-04-13 22:19:29 +01:00
turanszkij
69616149e5
gui: blurred transparency and usability improvements
2020-04-10 17:09:04 +01:00
turanszkij
aa96b42bd7
terrain #104
2020-04-05 22:11:58 +01:00
turanszkij
364e088dd7
editor: paint tool - undo/redo #94
2020-03-28 21:59:24 +00:00
turanszkij
8b059485fe
editor: paint tool (softbody, hairparticle) #94 ;
...
editor: undo fix with rotation, scale operations;
debug draw updates;
2020-03-26 00:45:12 +00:00
turanszkij
235450e313
editor: translator update
2020-03-11 19:39:44 +00:00
turanszkij
d95dfa7ef2
stability improvements, fixes
2020-03-07 16:18:23 +00:00
Turanszki Janos
eca4200db9
editor: scene graph viewer update
2020-02-19 22:30:03 +00:00
Turanszki Janos
7871937622
added tree list widget, added editor scene outliner (wip)
2020-02-17 18:32:13 +00:00
Turanszki Janos
fd8d734860
ocean updates; editor: ocean parameters moved to weather window;
2020-01-28 23:30:23 +00:00
Turanszki Janos
fa267b0e7d
large refactor
2019-12-12 22:15:16 +00:00