Dennis Brakhane
282b81c3d9
replace default reference captures, fix missing calls ( #1153 )
...
* forAll -> forEach
* replace default reference captures with more specific ones
* fix missing calls in fixXYZ/forEachSelectedWithRefresh
2025-07-08 17:08:59 +02:00
Dennis Brakhane
985596c9b3
editor: reduce code duplication for all other components as well ( #1151 )
2025-07-07 07:36:01 +02:00
Turánszki János
c31aa35c53
gui layout refactor ( #1114 )
2025-06-01 17:07:12 +02:00
Turánszki János
1be929aa8a
gui changes: slider size now includes the textbox, combobox size now includes the droparrow, editor gui rearrangement
2025-05-30 08:50:26 +02:00
Turánszki János
fe3b922fb9
Terrain spline material and some gui updates ( #1092 )
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- spline material can modify terrain material
- gui: labels can now auto fit text
- gui: window close button is replaced to the right side to help avoid clicking it by mistake when trying to collapse
2025-04-25 08:36:26 +02:00
Turánszki János
dfcc61bd6d
gui: auto window sizing to fit all widgets; editor: object lightmap preview, windows sizing updates;
2024-12-29 11:15:50 +01:00
Turánszki János
510fd5dce7
editor: added multiselection edit for many things
2024-07-23 06:56:01 +02:00
Turánszki János
1c38d93304
Editor gui v2 ( #843 )
2024-05-17 08:04:05 +02:00
Turánszki János
4954f62468
various updates ( #758 )
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* object rendering can now be disabled in reflections; removed custom ray tracing inclusion masks for more unified system based on object flags and to not interfere with user logic layer masks; other scripting updates;
* unregister editor printscreen
* point light shadow artifact fix
2023-10-01 17:01:39 +02:00
Turánszki János
21d5f37fee
build updates ( #655 )
2023-03-28 19:30:29 +02:00
Turánszki János
e081dcc089
relative path is not computed if already relative; editor updates;
2022-09-27 22:33:47 +02:00
Turánszki János
eff37576b5
Improving window layouts ( #532 )
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* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
2022-08-26 09:21:19 +02:00
Turánszki János
a0ad653d7d
GUI ResizeLayout ( #495 )
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* gui resizelayout #51
* checkbox icons
* updates
* weather reset
* embedded logo asset
2022-07-31 19:28:41 +02:00
Turánszki János
f277a00596
GUI updates ( #490 )
2022-07-28 20:59:25 +02:00
Turánszki János
5a0c423ddd
Updates:
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- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side
2022-07-14 15:21:28 +02:00
Turánszki János
f7d28b1127
GUI scrollbar updates ( #447 )
2022-05-19 22:42:49 +02:00
Turánszki János
67eb9dd66f
raytracing: expose filtering with layer masks
2021-12-04 16:48:12 +01:00
Turánszki János
74cb74d3c9
version 0.60 ( #367 )
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- namespace refactor (example: wiGraphics:: -> wi::graphics)
- provided namespace compatibility macro for old user code: WICKEDENGINE_BACKWARDS_COMPATIBILITY_0_59
- resource manager will return `Resource` instead of `shared_ptr<Resource>` objects
- MAD shader optimizations
- implemented alpha to coverage with alpha tested materials when MSAA is enabled
- alpha testing fix with transparent shadow maps
- TLAS and scene buffers will be recreated less frequently when things get added/removed from the scene
2021-12-03 21:22:27 +01:00
Turánszki János
f1ced24f05
Multi swapchain support ( #257 )
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* multi swapchain draft
* uwp fix
* swapchain resize handling
* swapchain buffercount
* vsync toggle
* tests fix
* update
* everything removed from graphicsdevice regarding global screen params, engine refactor
* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain
* linux fix: vulkan device needs window handle for instance creation
* refactor
* removed unused includes
* shader refactor and lensflare fix
* swapchain clearcolor and other refactors
* vulkan: no vector allocation in submit
* tests fix
* refactors
* lens flare canvas size fix
* gui refactor for canvas support
* refactors
* removed global canvas state
* msaa fix
* fixes
* refactor to minimize interface changes
* gui changes
* checkbox fix
* gui fixes
* fixes
* input system will accept window handle
* editor fixes
* refactor and removed resolution related system events
* small editor update
* refactor: renderpath inherits from canvas
* fixed tests duh
* image refactor
* image fix
* removed every using namespace std
* pushconstant fix
* editor: object picking only when necessary
* removed include
* dx12: copy fence waiting performed on CPU
* dx12 copyallocator update
* vulkan: copy allocator with timeline semaphores
* missing include
* dx12 copy allocator update
* refactor
* editor update
* vulkan copy allocator fix
* dx12 update
* vulkan, dx12 fixes
* version bump
* vsync event helper
* documentation update
* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turánszki János
5efe28fdf9
0.51.0 ( #200 )
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* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;
* added layerMask support in shaders
* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;
* fix incorrect shadow assignment
2020-12-07 01:32:44 +01:00
Turánszki János
180ddc3586
0.49 ( #160 )
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* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
2020-10-17 13:17:07 +02:00
Turanszki Janos
adaa7c6604
editor: layer window update
2020-04-30 00:01:28 +01:00
turanszkij
68147e6203
editor, gui and sponza update
2020-04-14 21:49:42 +01:00