- spline material can modify terrain material
- gui: labels can now auto fit text
- gui: window close button is replaced to the right side to help avoid clicking it by mistake when trying to collapse
* Add capability to export GLTF (proposal)
* fixes: VRM and mixamo lookAt, warning removals
* editor: save gltf will also modify scene path and refresh scene list
* filesystem fix
* tangent fix, file system callbacks for writer, defaultScene
* Fixed GLTF Export for GLB format and Stuff
* camera fix: orientation is not rotated, aspectration is not imported, because it will be computed from monitor
* import fix: no material
* import fix: buffer view stride was not accounted for every vertex channel
* import fix: skip importing othographic camera
* fix: uvset_0 stride
* export fix: surface map is not valid to use as specular map
* export fix: camera doesn't need to be flipped
* fixed import issue of reimporting existing nodes
* editor: add gltf exporting tooltip to save button
* revert camera aspect change in importer
* fixed tangent.w double flipping
* protect against importing 0 camera aspect
* workaround fix for float precision issue with decompose and transform scaling <=0.0001
* scale workaround fix: support negative scale
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
* improving component window layouts
* sound window update
* transform window update
* editor top gui animation; delete callback for entity tree
* layer window update
* other layout changes
* grid helper ini
* don't allow negative or zero local scale
* version bump
* camera fps config check if exists
- editor: quicksave, multiple scenes support, gui changes, additional shortcuts
- physics: improvements for handling multiple scenes, and removal of physics objects
- scripting: ability to override global scene and camera with custom scene and camera from cpp side