Turánszki János
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180ddc3586
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0.49 (#160)
* renderer updates: material shadertype, customshaders
* custom shader updates
* hologram fix
* editor windows refactor
* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window
* renderer update
* gui hasfocus fix
* editor fix
* renderpath upgrades: hybrid forward-deferred
* fix
* water ripple refactor
* cmake fix
* cmake fix
* renderer fix
* volumetric light fix
* customshader stencilref
* cmake fix
* rtdeferred fix
* editor update
* raytraced shadows denoise
* anisotropic shader
* sss stencil greater
* added cartoon shader
* using precomputed tangents
* added unlit object shader
* importer update
* editor update
* editor fix
* vulkan envmap rendering fix
* terrain shader simplification (normal texture mapping instead of triplanar)
* added subsurface profiles, reduced gbuffer
* denoise disocclusion fallback
* editor fix
* more sorting priority for blend than instancing
* hairparticle culling
* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;
* shader fixes
* hairparticle trianglestrip and no cross section
* editor fix
* cam wnd update
* terrain shader fix
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2020-10-17 13:17:07 +02:00 |
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Turanszki Janos
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3fc580cd0f
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editor: decal window update
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2020-08-23 19:03:56 +01:00 |
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turanszkij
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57d0cea6e5
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updated editor
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2020-04-13 22:19:29 +01:00 |
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turanszkij
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471103686d
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merge in master, fixed mipgen sample offset bug, system updates, refactors, serializations
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2018-09-17 21:33:37 +01:00 |
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turanszkij
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bd09400f07
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editor running but not much happening yet
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2018-08-29 17:10:28 +01:00 |
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turanszkij
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03dccc024b
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another big refactor: wiLoader -> wiSceneComponents with proper namespace
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2018-08-18 15:03:25 +01:00 |
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Turanszki Janos
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479a9b786b
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project file structure overhaul
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2017-09-30 16:08:23 +01:00 |
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