Matteo De Carlo
d38aa343e1
Added runtime shader compiler on linux ( #339 )
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* Added runtime shader compiler on linux
* dxcapi path fix
* linux: shaderdump generation on github CI
* linux: worker thread shutdown fix
* thread safety in worker shutdown
* cmake fix?
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2021-11-05 12:17:41 +01:00
Matteo De Carlo
571ac00bc0
Added compilation framework for IMGUI example on linux ( #340 )
2021-11-05 09:30:24 +01:00
Amer Koleci
f275f4690b
Examples: Initial ImGui 1.85 integration example. ( #338 )
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* Examples: Initial ImGui 1.85 integration example.
* Attempt to load and compile shaders.
* ImGUI integration done with some workarounds.
* ImGUI integration: Cleanup example.
* refactor tests->example_imgui
Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com >
2021-11-04 10:09:20 +01:00
Turánszki János
e018935689
linux: added missing stringconvert functions
2021-11-03 17:40:23 +01:00
Megumumpkin
33abffa936
Linux Network Implementation ( #337 )
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* Linux Network Implementation
* Linux Network - Faster IP Address Conversion
2021-11-03 11:20:30 +01:00
Turánszki János
a7043c1a14
dx12, vulkan minor refactor
2021-10-21 16:19:35 +02:00
Turánszki János
b0f9f6123b
vulkan: add missing structure type
2021-10-21 09:51:48 +02:00
Turánszki János
e427e733b2
vulkan: depth clip extension is no longer required
2021-10-21 00:06:27 +02:00
Turánszki János
d043565a16
vulkan: extension fixes
2021-10-20 19:24:44 +02:00
Turánszki János
caa981786c
vulkan: fix CPU performance issue with UPLOAD type buffer
2021-10-15 17:36:01 +02:00
Turánszki János
a74950dde1
dx12, vulkan fixes
2021-10-13 00:19:11 +02:00
Turánszki János
52ebc197f6
dx12, vulkan: viewport and scissor count fixes
2021-10-12 16:42:54 +02:00
Turánszki János
9a970cde4a
fixes for AMD GPU #331
2021-10-12 15:44:20 +02:00
Amer Koleci
b1631ae717
D3D12 improvements ( #335 )
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* ThirdParty: Update DirectX headers and D3D12MA.
* D3D12: Replace feature detection with new CD3DX12FeatureSupport.
* D3D12: Handle tearing in correct way, can be used when vertical sync is disabled, non fullscreen and tearing is supported.
2021-10-12 11:56:49 +02:00
Turánszki János
be8a947d7c
vulkan: pipeline cache object will be recreated on shader reload
2021-10-11 17:27:44 +02:00
Amer Koleci
8b4cb875c7
Vulkan Pipeline Cache ( #332 )
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* Vulkan: Implement pipeline cache support, verifies and loads cache validation.
* wiHelper: Add GetTempDirectoryPath and use it in vulkan cache lookup.
2021-10-11 16:43:04 +02:00
Turánszki János
93704a3f72
raytraced reflections: emissive fix for anyhit shader
2021-10-11 12:58:30 +02:00
Turánszki János
ad47786fc9
path tracing: better handling of alpha test
2021-10-11 12:07:28 +02:00
Turánszki János
e3611fba20
font renderer: use premultiplied alpha blending
2021-10-10 19:10:45 +02:00
Turánszki János
d53604792f
raytraced reflections, shadow, ao: always using stochastic alphatest in anyhit
2021-10-10 18:27:28 +02:00
Turánszki János
08a7c73047
gui update: slider value input field always fits text
2021-10-10 17:09:59 +02:00
Turánszki János
d1cf3d7a11
raytracing: fix backface lighting on non-procedural geometry
2021-10-09 13:26:04 +02:00
Amer Koleci
12cd0f6ac1
Add: wiMath::GetNextPowerOfTwo with uint64_t ( #330 )
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FIX: Vulkan and D3D12 backends to use uint64_t size and offet during BindIndexBuffer.
2021-10-08 14:33:05 +02:00
Turánszki János
4fbc2435de
Emitter raytracing ( #329 )
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* emitter rewrite to support raytracing, still has some problems
* added emitters to compute BVH
* sorting only for culled rasterized particles; fixes;
* emitter mesh shader update
* emitter tracing improvements
* particle traces will use simplified lighting model
* don't update particle gpu data when scene update requests are stopped
* path tracing unlit material support
* path tracing unlit material fix
* path tracing: unlit refactor
2021-10-07 17:00:17 +02:00
Turánszki János
a211e7dcee
vulkan: upload buffer fix
2021-10-06 14:21:45 +02:00
Turánszki János
d8ad89257a
Bindless RenderPath ( #328 )
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* remove all resource bindings from renderpath, they will be descriptor indices attached to camera CB data
* fix
* big refactor: bindings removal
* minor update renderpath3d
* version bump
* fix
* big refactor: shader weather params
* refactor
* this update will increase minor version number as interface changes were made
* dx12, vulkan fix: dirty pso state was not handled correctly
* moved lot of things to camera CB, refactors
* cameracb padding fix
2021-10-05 13:23:40 +02:00
Turánszki János
fcc3c3b3b0
fix: avoid reading from upload buffer memory
2021-10-03 00:22:23 +02:00
Turánszki János
b55bbde7bf
shader material fixes
2021-10-02 21:00:35 +02:00
Turánszki János
4a4c66fcd7
fixed hair particle system raytracing; other improvements;
2021-10-02 18:49:54 +02:00
Turánszki János
cf92006292
updated credits
2021-10-02 15:43:29 +02:00
Turánszki János
ffcb5c9a39
shader optimizations with hdr float packing
2021-10-02 13:15:04 +02:00
Turánszki János
93fba8e122
surfel gi: improved ray count management
2021-10-02 01:02:49 +02:00
Turánszki János
1d47dc8a4d
surfel gi: recycling based on shortage, and other improvements
2021-10-01 18:39:01 +02:00
Turánszki János
179f3e9c18
vulkan fixes
2021-10-01 13:24:35 +02:00
Turánszki János
0c929078ea
Surfel GI Improvements ( #324 )
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* surfel gi: surfel recycle
* updates
* surfel variable ray count
* coverage fix
* updates
* updates
* surfel global ray budget
* revert force diffuse lighting
* refactor
* fix surfel cell limiter
* added missing comments
2021-10-01 12:03:43 +02:00
Megumumpkin
7ee042cc84
SDL Controller Support ( #326 )
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* SDL Controller Fix
* SDL Controller Fix (Compile Fix)
2021-09-30 18:26:42 +02:00
Turánszki János
e050a83422
hair particle system fix
2021-09-28 14:18:27 +02:00
Amer Koleci
818dabbac0
- FIX: baseVertexLocation being uint32_t instead of int32_t ( #325 )
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- ENH: Draw/Dispatch indirect args_offset can be uint64_t
- FIX: Vulkan not taking care of BlendState alpha to coverage.
2021-09-28 13:06:19 +02:00
Turánszki János
7b2556d5a2
eye adaption improvements
2021-09-28 00:03:59 +02:00
Amer Koleci
48ec4703a9
Graphics: Add TEXTURE_ADDRESS_MIRROR_ONCE support to Vulkan and D3D12 ( #323 )
2021-09-27 16:55:00 +02:00
Turánszki János
e2e6dd872b
tests: added some simple animation to 65k instances demo
2021-09-27 00:01:57 +02:00
Turánszki János
72277468ec
dx12: minmax sampler feature check
2021-09-26 19:46:39 +02:00
Turánszki János
9a32cf3674
render queue: distance 16bits, instanceindex 24bits;
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loadmodel fix;
2021-09-26 17:08:45 +02:00
Turánszki János
a49232392f
vulkan: added support for sampler reduction mode
2021-09-26 16:04:55 +02:00
flipdp
9ffbad0970
Added more settings for backlog ( #322 )
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* Added more settings for backlog
Added things like disabling lua execution, setting log levels or completely disabling the backlog
* Update wiBackLog_BindLua.cpp
I wasn't sure if adding an unblock binding for lua execution made sense, but since it should only block lua execution in the backlog and lua scripts probably use the exact same bindings I added it in so you can unblock lua execution with lua scripts.
* Changed function overload to default parameter
2021-09-26 12:44:14 +02:00
Turánszki János
71222ec839
improvements: loadmodel, gltf import, obj import
2021-09-25 00:00:53 +02:00
Turánszki János
6f858d6f6c
image renderer fix: corners didn't have enough precision as float16 with some projections
2021-09-24 23:52:37 +02:00
Turánszki János
91b834fb56
occlusion culling refactors
2021-09-24 14:55:22 +02:00
Turánszki János
979ed7138d
shadow occlusion culling
2021-09-23 23:47:16 +02:00
Turánszki János
f0d6bb7da5
image renderer: more push constant packing
2021-09-23 19:09:30 +02:00