Commit Graph

234 Commits

Author SHA1 Message Date
Turánszki János f3687dbf4e DX11 removal, Surfel GI
version 0.57.0:
- DX11 removed, DX12 is default now on Windows
- graphics interfaces improved:
	- Bindless descriptor support is now assumed
	- GPU Buffers with USAGE_UPLOAD and USAGE_READBACK will be persistently mapped after creation
	- Removed Map/Unmap
	- added BindDynamicConstantBuffer helper function
	- improved AllocateGPU helper function
	- GPU Queries resolving can be done directly into GPUBuffer
	- UpdateBuffer now doesn't synchronize internally, this allows batching updates
	- removed support for bindless constant buffers (uniform buffers)
	- BindConstantBuffer will accept offset
	- RESOURCE_STATES refactor, they can be combined now in the barriers
	- many other refactors
- gbuffer normals removed, implemented visibility buffer
- bindless decals, bindless lightmaps, bindless hair particles, bindless software path tracing
- hair particles path tracing support
- path tracing eye adaption supported
- Surfel GI (experimental)
2021-09-05 18:59:03 +02:00
Turanszki Janos b549e6c597 editor: jump to camera will retain screen aspect 2021-08-24 20:20:33 +02:00
Turanszki Janos 3a9351e9bd editor: camera improvements 2021-08-19 12:07:00 +02:00
Turanszki Janos ab21ffc61d editor: obj importer will create root entity, translator update 2021-07-23 00:36:38 +02:00
Turanszki Janos 5b7249e999 recursive entity serialization; editor fixes for selection, copy, instance placement, gui focus 2021-07-15 13:46:23 +02:00
Turanszki Janos dc80d0597b editor: if load model contains new camera, snap to the first one 2021-07-08 22:59:42 +02:00
Turanszki Janos 026dc11a99 added support for Open Image Denoise library for path tracing and lightmap baking 2021-05-22 11:51:51 +02:00
Turánszki János f1ced24f05 Multi swapchain support (#257)
* multi swapchain draft

* uwp fix

* swapchain resize handling

* swapchain buffercount

* vsync toggle

* tests fix

* update

* everything removed from graphicsdevice regarding global screen params, engine refactor

* added GetSwapChainTexture() function to graphics device; screenshot() now requires swapChain

* linux fix: vulkan device needs window handle for instance creation

* refactor

* removed unused includes

* shader refactor and lensflare fix

* swapchain clearcolor and other refactors

* vulkan: no vector allocation in submit

* tests fix

* refactors

* lens flare canvas size fix

* gui refactor for canvas support

* refactors

* removed global canvas state

* msaa fix

* fixes

* refactor to minimize interface changes

* gui changes

* checkbox fix

* gui fixes

* fixes

* input system will accept window handle

* editor fixes

* refactor and removed resolution related system events

* small editor update

* refactor: renderpath inherits from canvas

* fixed tests duh

* image refactor

* image fix

* removed every using namespace std

* pushconstant fix

* editor: object picking only when necessary

* removed include

* dx12: copy fence waiting performed on CPU

* dx12 copyallocator update

* vulkan: copy allocator with timeline semaphores

* missing include

* dx12 copy allocator update

* refactor

* editor update

* vulkan copy allocator fix

* dx12 update

* vulkan, dx12 fixes

* version bump

* vsync event helper

* documentation update

* updated vulkan, dx12, dxc
2021-04-22 11:36:22 +02:00
Turanszki Janos 4025f24a1d emitter and editor fix 2021-04-18 10:51:56 +02:00
Turanszki Janos dbd3e6df06 refactor: ocean, water ripples 2021-04-11 01:10:24 +02:00
Turanszki Janos 0194c08e2d raytracing updates 2021-04-01 12:22:40 +02:00
Turánszki János 933080a2e4 Unified Shader Compiler (#250) 2021-03-21 18:54:04 +01:00
Turanszki Janos 783c824139 resource manager upgrade: embedded resources support 2021-03-01 00:37:55 +01:00
Turanszki Janos 9b4a8870ac file system refactor 2021-02-25 21:52:41 +01:00
Turanszki Janos 3a4a3c9b91 file system improvements 2021-02-24 21:39:24 +01:00
Turanszki Janos bf10893bc7 editor uwp: better async asset copy 2021-02-22 00:53:51 +01:00
Turánszki János a0a12ad4ec uwp: port cx to winrt #238 2021-02-22 00:15:42 +01:00
Turanszki Janos b937c023f3 color grading map is now part of weather 2021-02-08 22:07:29 +01:00
Turanszki Janos 960734e87a physics updates #206 #207
physics debug draw
editor physics updates
2020-12-28 17:21:47 +01:00
Turanszki Janos 5fd6b5ad42 editor update: escape button will clear selection 2020-12-13 19:09:52 +01:00
Turánszki János 5efe28fdf9 0.51.0 (#200)
* large renderer state refactor;
added subsurface scattering energy conservation;
added emitted particle subsurface scattering;
removed area lights;
optimizations;

* added layerMask support in shaders

* fixed incorrect shadow priority for directional light;
fix point light shadow disconnect;

* fix incorrect shadow assignment
2020-12-07 01:32:44 +01:00
Turanszki Janos 2260276f61 occlusion culling fixes, camera refactor 2020-11-23 20:06:21 +01:00
Turanszki Janos e2b164f3dc renderer: visibility update 2020-11-22 16:25:30 +01:00
Turanszki Janos 79e23b0a46 improved ecs serialization and asset loading time 2020-10-28 00:12:06 +01:00
Turanszki Janos 558d6411f4 editor fix 2020-10-20 22:22:40 +02:00
Turánszki János 180ddc3586 0.49 (#160)
* renderer updates: material shadertype, customshaders

* custom shader updates

* hologram fix

* editor windows refactor

* major gui update:
- gui no longer lifetime manager
- window no longer needs gui to construct
- removed gui constructors/destructors
- rewritten every editor window

* renderer update

* gui hasfocus fix

* editor fix

* renderpath upgrades: hybrid forward-deferred

* fix

* water ripple refactor

* cmake fix

* cmake fix

* renderer fix

* volumetric light fix

* customshader stencilref

* cmake fix

* rtdeferred fix

* editor update

* raytraced shadows denoise

* anisotropic shader

* sss stencil greater

* added cartoon shader

* using precomputed tangents

* added unlit object shader

* importer update

* editor update

* editor fix

* vulkan envmap rendering fix

* terrain shader simplification (normal texture mapping instead of triplanar)

* added subsurface profiles, reduced gbuffer

* denoise disocclusion fallback

* editor fix

* more sorting priority for blend than instancing

* hairparticle culling

* particle updates; font update instancing instead of index buffer; vulkan/dx12 fixes;

* shader fixes

* hairparticle trianglestrip and no cross section

* editor fix

* cam wnd update

* terrain shader fix
2020-10-17 13:17:07 +02:00
Matteo De Carlo 3cd9e77889 WIP: Initial linux support using SDL (#136)
* Initial linux support using SDL

* fixed link error and gitignore

* fix in working directory initialization (windows side)

* Added README_Linux and fixed a few compilation issues in ubuntu

* Rename main to main_Windows in Tests

* Better default renderering backend selector

* Added backlog terminal output on linux

* added asserts on all missing vulkan function call results

* added portable file dialogs

also small tests update and cleanup

* Added Editor compile target

* linux ci

* linux ci

* cmake update

* cmake update?

* cmake

* Editor_Windows fix

* build test

* make

* build tools?

* update

* ubuntu 20.04

* fix?

* cmake

* build

* build?

* package linux build

* updates, bump version

* backslash to forward slash, eof newlines, add portable-file-dialogs license

* xcopy needs backslash duh; update readme;

* copy fix

* updated readme

* readme update

* updated readme

* updated readme

* fix incorrect file encoding linux

* paint tool fix

* linux: add missing shaders

* packaging update

Co-authored-by: Turánszki János <turanszkij@users.noreply.github.com>
Co-authored-by: Turanszki Janos <turanszkij@gmail.com>
2020-10-05 00:03:22 +02:00
Turanszki Janos 256fda93fc variable rate shading tier2 #152 2020-08-30 20:20:24 +02:00
Turanszki Janos 3fc580cd0f editor: decal window update 2020-08-23 19:03:56 +01:00
Turanszki Janos 2f659443ba use thread safe events for file picker 2020-07-22 21:04:27 +01:00
Turanszki Janos 486d030f1e MSAA resolve is now part of renderpass #55 2020-07-09 00:43:53 +01:00
Turánszki János 26af9078c9 Vulkan and DX12 fixes (#134)
* renderpass updates, vulkan and dx12 warning removal #78

* lots of fixes
2020-07-08 22:07:45 +01:00
Turanszki Janos 3d1b67cc67 updated lua interface 2020-07-05 19:39:40 +01:00
Turánszki János c6f3611439 Event system (#133)
* event system

* more refactor

* fixes

* fixes

* fixes, documentation update
2020-07-04 13:22:11 +01:00
Turanszki Janos c369032663 added support for clang compiler 2020-06-13 01:23:17 +01:00
Turanszki Janos 5d956b061a editor: dx12 and vulkan path trace fix #121 2020-06-07 10:47:17 +01:00
Turanszki Janos c7f5c1a17e job system updates, cpu performance improvements 2020-05-31 00:38:03 +01:00
Turanszki Janos 9e55dcf24f asset updates 2020-05-14 18:57:42 +01:00
Turanszki Janos aa69b18e04 uwp fixes and content packaging project 2020-05-13 22:42:57 +01:00
Turanszki Janos b687645407 uwp file system and input updates 2020-05-12 20:02:13 +01:00
Turánszki János eaae8c57ec UWP (#111)
* project restructure

* editor fix: camera shouldn't reset on render path change
2020-05-12 00:59:06 +01:00
Turanszki Janos df4bd55ba1 UWP platform updates 2020-05-09 18:48:14 +01:00
Turanszki Janos a1bf837a5e dpi change will trigger ResizeLayout callback for render path 2020-05-06 22:56:08 +01:00
Turanszki Janos 5c4e80a515 fixed GUI scaling issues 2020-05-05 22:45:31 +01:00
Turánszki János 4a11d6a202 Dpi awareness (#109)
* dpi awareness test

* dpi scaling updates

* dpi scaling updates

* missing mouse inputs fix (I hope finally)

* finishing up the dpi branch...
2020-05-05 00:04:38 +01:00
Turanszki Janos 2a86f71cd6 input fix and editor improvements 2020-05-02 12:26:37 +01:00
Turanszki Janos 659d195595 switched to 64-bit entity hash 2020-05-02 02:20:18 +01:00
Turanszki Janos 2f70a2aa8e font renderer update 2020-04-25 15:14:01 +01:00
Turanszki Janos dc6c068f33 added heap allocation counter; reduced string allocations; 2020-04-24 23:48:54 +01:00
turanszkij 68147e6203 editor, gui and sponza update 2020-04-14 21:49:42 +01:00